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(PVP only - This does NOT affect PvE) Please add to battlespirit:

Nyladreas
Nyladreas
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1) Plus additional 2.5-5k Health to everyone to create a more balanced health baseground to make up for losses below.

2) All Damage Over Time Effects Deal Increased Damage based on target's Armor and Defenses: 17k Armor + 10%, 18k Armor + 20%, 19k Armor + 30%, 20k Armor + 40%, 21k Armor = + 50%, 25k+ Armor = 100%

3) All healing recieved reduced in proportion to Armor and Defenses: 17k Armor - 5%, 18k Armor - 10%, 19k Armor -15%, 20k armor - 20%, 21k Armor - 25%, 25k Armor - 50%

4) Direct and DoT damage reduction effects only stack up to a total maximum of 15%. Aoe Damage up to 25%.

5) Block: Increases cost of blocking for each consecutive block by 2% up to maximum of 40%, Lasts 5-6 seconds, Only applies to player damage.

6) Bolt Escape, Shadow Image, Critical Charge, Focused Charge, Teleport Strike, Fiery Grip (Empowering Chains morph only), Shield Charge, Hidden Blade (Flying Blade Morph Teleport Only) all recieve 2-3 second cooldown AFTER landing.

7) Cloak (Shadowy Disgusie Morph) recieves a cooldown for the entire original duration of the ability (Can only use it once every 3 seconds).

8) Due to added cooldowns to gapclosers something needs to be done about speed as well, so everyone doesnt just run at speedcap (Idk how that could be done though - possible cap 30%)

9) One Last thing to adjust: Reduce damage further, as people would all start going glass canon, trying to get 1 shots and nothing would get fixed. Also note that would need a ton of testing. It could be as little as 5%, or even as much as 20%.


No more Minor Protection + Major Protection + Other Buffs (Like Relentless) + Major Mending + Block 0 awareness and skill required. Just pop a pot, hold block, break CC and laugh. Oh yeah and then meditate when you can't be interrupted anymore... Then Stack ult over discord -.- just NO.
No more glass canons that can just 1 shot people without any chance to react or fight back to actually measure player skill and competetiveness.
No more heal tanks, no more tank builds, no more unkillable smallscale group, make the game actually require skills, quick reflexes, timing etc. again. Just remove this riduclous, slow, ineffective, boring, distasteful, uninteresting gameplay.
I could go on and on and on and on about it.

(You're Free To Adjust The Numbers after you put it on PTS, just bloody do something already, you don't need defenses nor healing to be so bloody high, just give everyone higher HP so they dont get 1 shot and actually get to OUTPLAY, OUTMANEUVER, OUTSMART and OUTDO THEIR OPPONENT)

Also, before somebody asks, yes, I stopped playing. This is just a suggestion I wanted to make for a long time.

If anybody has even a better idea of what the actual numbers on these things could be, please feel free to quote-adjust them or give your ideas, I think this is a good start though as to where we should look.
Edited by Nyladreas on January 22, 2020 8:23PM
  • IndianaJames7
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    7) why would this be added to battle spirit? This is a class skill only used in PvP. If you want to nerf nightblades main survival skill just go ahead and say it. You aren’t being clever hiding nerf calls behind battle spirit adjustments.
  • Nyladreas
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    7) why would this be added to battle spirit? This is a class skill only used in PvP. If you want to nerf nightblades main survival skill just go ahead and say it. You aren’t being clever hiding nerf calls behind battle spirit adjustments.

    Because those 3 seconds can easily be mitigated by an actually skilled player and it allows to use cloak indefinitely while not being uncloaked. Three seconds is more than enough time for you to get away far enough to effectively use cloak again, if the suggested cooldown triggers with skill use.

    De-cloaking should have a purpose when the nightblade crutches on it. And said nightblades should be punished if he's stupid enough or inexperienced enough to do so.

    And before you ask, yeah I main a NB in pvp, and have had one for 4 years. I would even consider this a buff as it would save me resources in dumb random aoe spamming situation, and if I'm clumsy enough to not time my dodge or properly place shadow image then I deserve dying.
    Edited by Nyladreas on January 22, 2020 8:37PM
  • IndianaJames7
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    Nyladreas wrote: »
    7) why would this be added to battle spirit? This is a class skill only used in PvP. If you want to nerf nightblades main survival skill just go ahead and say it. You aren’t being clever hiding nerf calls behind battle spirit adjustments.

    Becasue those 3 seconds can easily be mitigated by an actually skilled player and it allows to use cloak indefinitely while not being uncloaked. Three seconds is more than enough time for you to get away far enough to effectively use cloak again,if the suggested cooldown triggers with skill use.

    De-cloaking should have a purpose when the nightblade crutches on it.

    And before you ask, yeah I main a NB in pvp, and have had one for 4 years.

    There is nothing pulling you out of cloak in pve is my point. Bypassing mobs is the only time this skill is used outside of pvp. So this is literally just a nightblade nerf, not sure why you are trying to sneak that into battle spirit.
  • D3N7157
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    ok dude what is the point of wearing armor then? to be punished for it and take more damage?
    great idea man really, and you want to add cooldowns to skills just go and play a diffrient game really
    Edited by D3N7157 on January 22, 2020 8:43PM
  • Nyladreas
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    Nyladreas wrote: »
    7) why would this be added to battle spirit? This is a class skill only used in PvP. If you want to nerf nightblades main survival skill just go ahead and say it. You aren’t being clever hiding nerf calls behind battle spirit adjustments.

    Becasue those 3 seconds can easily be mitigated by an actually skilled player and it allows to use cloak indefinitely while not being uncloaked. Three seconds is more than enough time for you to get away far enough to effectively use cloak again,if the suggested cooldown triggers with skill use.

    De-cloaking should have a purpose when the nightblade crutches on it.

    And before you ask, yeah I main a NB in pvp, and have had one for 4 years.

    There is nothing pulling you out of cloak in pve is my point. Bypassing mobs is the only time this skill is used outside of pvp. So this is literally just a nightblade nerf, not sure why you are trying to sneak that into battle spirit.

    Battle Spirit isn't active outside of PvP areas and the 3 second cooldown on skill USE would still allow you to recast cloak to safely stay away from any PVE mobs and pass by them in Cyro/IC. And okay, I'll give you the benefit of the doubt, make it 2.5 seconds. :)
    Edited by Nyladreas on January 22, 2020 8:43PM
  • TequilaFire
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    You suggest changes that require continuous server calculations.
    Battle spirit is designed to make one time stat type adjustments when you first enter Cyro.
  • Nyladreas
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    You suggest changes that require continuous server calculations.
    Battle spirit is designed to make one time stat type adjustments when you first enter Cyro.

    The goal is to keep it more of the same really, hence why I'm open to and suggest the input of ideas that could potentially reduce it more. Also, for the most changes it's just really a huge debuff. The most troublesome are the dynamic armor values which sadly I don't think can be addressed any other way.

    Cleary, ZOS should be motivated to figure out the latency issues even more.

    Edited by Nyladreas on January 22, 2020 8:47PM
  • Recon4thCav
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    No
  • Nyladreas
    Nyladreas
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    D3N7157 wrote: »
    ok dude what is the point of wearing armor then? to be punished for it and take more damage?
    great idea man really, and you want to add cooldowns to skills just go and play a diffrient game really

    Excactly, the idea is to create a fair, level playing field. Armor should still protect you and give you advantage of some sort, but it also shouldn't be something that you can crutch on. As far as cooldowns go, sure, don't add those, but then increase the costs of all those skills for the next 2 seconds by 100% so people actually have to make more meaningful decisions.

    Also, as mentioned in OP - I am free to every and any number adjustment that you think would do better. So far it's just been empty criticism.
    Edited by Nyladreas on January 22, 2020 8:51PM
  • IndianaJames7
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    Nyladreas wrote: »
    Nyladreas wrote: »
    7) why would this be added to battle spirit? This is a class skill only used in PvP. If you want to nerf nightblades main survival skill just go ahead and say it. You aren’t being clever hiding nerf calls behind battle spirit adjustments.

    Becasue those 3 seconds can easily be mitigated by an actually skilled player and it allows to use cloak indefinitely while not being uncloaked. Three seconds is more than enough time for you to get away far enough to effectively use cloak again,if the suggested cooldown triggers with skill use.

    De-cloaking should have a purpose when the nightblade crutches on it.

    And before you ask, yeah I main a NB in pvp, and have had one for 4 years.

    There is nothing pulling you out of cloak in pve is my point. Bypassing mobs is the only time this skill is used outside of pvp. So this is literally just a nightblade nerf, not sure why you are trying to sneak that into battle spirit.

    Battle Spirit isn't active outside of PvP areas and the 3 second cooldown on skill USE would still allow you to recast cloak to safely stay away from any PVE mobs and pass by them in Cyro/IC. And okay, I'll give you the benefit of the doubt, make it 2.5 seconds. :)

    So there would be no reason not to just nerf the skill itself, as this nerf would have no effect outside of pvp.
  • Nyladreas
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    Nyladreas wrote: »
    Nyladreas wrote: »
    7) why would this be added to battle spirit? This is a class skill only used in PvP. If you want to nerf nightblades main survival skill just go ahead and say it. You aren’t being clever hiding nerf calls behind battle spirit adjustments.

    Becasue those 3 seconds can easily be mitigated by an actually skilled player and it allows to use cloak indefinitely while not being uncloaked. Three seconds is more than enough time for you to get away far enough to effectively use cloak again,if the suggested cooldown triggers with skill use.

    De-cloaking should have a purpose when the nightblade crutches on it.

    And before you ask, yeah I main a NB in pvp, and have had one for 4 years.

    There is nothing pulling you out of cloak in pve is my point. Bypassing mobs is the only time this skill is used outside of pvp. So this is literally just a nightblade nerf, not sure why you are trying to sneak that into battle spirit.

    Battle Spirit isn't active outside of PvP areas and the 3 second cooldown on skill USE would still allow you to recast cloak to safely stay away from any PVE mobs and pass by them in Cyro/IC. And okay, I'll give you the benefit of the doubt, make it 2.5 seconds. :)

    So there would be no reason not to just nerf the skill itself, as this nerf would have no effect outside of pvp.

    Weren't you the one defending its use in PvE? I do not intend the skill itself to be nerfed as it still has its valid uses in PVE, RP, Exploration, etc. Not sure why you're attempting to trap me into saying yes to that ridiculous question.
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