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Locking story content behind dungeons

dinklehorn
dinklehorn
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I was disappointed to learn that the new story content will be locked behind dungeons. As it stands, most of ESO content is accessible to the casual player. And I see this as a wonderful thing. I am physically disabled and am limited in how well I can play. I understand there are aspects of this game I will never be able to do and I am fine with that. PVP...not a chance. Trials...not a chance. I doubt I can even do group dungeons without "being carried". But I am able to play through the stories and overworld content (solo or group) and have a great time.
I don't understand the hate those of us against dungeon-locked main storylines are getting. I can't just "l2p", "put in the effort", or any of the other insulting suggestions being thrown around. I would be a detriment to any group I joined for dungeons. I have no problem knowing there are aspects of the game I can never complete. But the way ESO is currently setup, I can at least play to my capabilities and enjoy my time in the game without hindering anyone else. The story aspects are in no way competetive so noone is gaining any major advantages over other players, so what is anyone losing by allowing that content to be accesible to all?

  • Dusk_Coven
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    More than that -- just like Year of the Dragon, they are going to welcome NEW players into ESO with a first installment of really hard dungeons that aren't newb friendly at all. (You really wanna take a level 10 NEW PLAYER through Frostvault or Depths of Malatar?)

    So that new players can play the NEXT chapter first until they level up and know the game, and then go BACKWARD to experience the first chapter of Year of the Dragon.

    So, Skyrim is going to be played in the order Chapter 2, 1, 3, 4 just like Elsweyr.
    Or players might completely forget about Chapter 1 and just play Chapters 2, 3, 4.
    One day they MIGHT get a chance to see bits of Chapter 1 while they are chasing a pug speed-running through it for their measly pledge key.

    ZOS, do you understand "chronological order"? Or what a NEW PLAYER goes through?

    Bonus Point: Did you know there is a scenic beach at the end of Depths of Malatar?
    Edited by Dusk_Coven on January 21, 2020 3:03AM
  • barney2525
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    Ya know, I didn't mesh before when I saw the announcement, but you are correct

    He said a new player could start a brand new character and follow this through the end of the year, and then go do whatever they wanted. How TF is a new player with a new character going to participate in 2 dungeons, which are the basis for the entire story, from the get-go ???

    I'm so confused


    :#
  • essi2
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    The Dungeon stories are never crucial to the overall story.

    Also there are already threads on this topic.
    "The Heritance are racists yes? Idiots. But dangerous, destabilizing racist idiots." - Razum-dar

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  • Nerouyn
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    dinklehorn wrote: »
    I am physically disabled and am limited in how well I can play. I understand there are aspects of this game I will never be able to do and I am fine with that. PVP...not a chance. Trials...not a chance. I doubt I can even do group dungeons without "being carried". But I am able to play through the stories and overworld content (solo or group) and have a great time.

    For what it's worth, I'm exceptionally physically abled but still handicapped in the ESO dungeon department.

    Most players queuing for randoms just want to zoom through dungeons and not wait for one player to listen to all of the story. So I never do. I click through as quick as I can to get the quest completed.

    Maybe I'll watch them on youtube one day.
    Edited by Nerouyn on January 21, 2020 5:54AM
  • Dusk_Coven
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    essi2 wrote: »
    The Dungeon stories are never crucial to the overall story.

    Do you know the meaning of "story"? Or do you just read random chapters of a novel and think you know the story.
    And by lumping all dungeons in the same category... do you even play ESO? What part of Elseweyr's YEAR LONG STORY involving 2 Dungeon DLC packs do you not understand?
    Edited by Dusk_Coven on January 21, 2020 5:56AM
  • caperb
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    This is an mmo, some parts will always be harder, even story content. It sucks for you, but I fear this might never change.

    I am sure you have friends that can carry you through to experience the story. If you are playing on PC EU I can help you with it.
  • mairwen85
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    Couldn't you just try to play it before complaining about the difficulties you haven't experienced yet. Dungeons have 2 settings: veteran and faceroll. Get some friends and do the second one.
  • SydneyGrey
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    Someone might be kind enough to make a Youtube video of their gameplay that shows the dungeon's story-line. That's the most that most people will ever get to see, since even if you could play the dungeons, the group will be moving too fast for you to read or enjoy the story, as always, unless you're there with a group of friends.

    I'm VERY disappointed that ZOS has continued this nonsense with half the story being in the dungeons again this year. Yes, I know they aren't necessary and the rest of the story will still make sense without them, but some of us might like to get the whole picture and enjoy it as originally intended.

    I'm going to do the dungeons and just screen-shot everything so I can actually read it later. It's sad that I have to do it that way, though. Now watch someone make some rude comment to me without reading everything I wrote first.
  • rpa
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    I don't approve putting chapter story in dungeons but it's not a big deal for me. (Basic performance is.) If it was I'd do story runs in a guild group.

    In my previous MMO I used to help with slow dungeon runs for new players. It was quite relaxing. Unless this game is truly beyond hope there should be people doing it.

  • Olith
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    essi2 wrote: »
    The Dungeon stories are never crucial to the overall story.

    Then let's get rid of them altogether, shall we? Heck, why have any story in any dungeon?

    In the Greymoor announcement stream they stated that they wanted to "integrate" the year-long story line "even more" into the dlc dungeons than with Elsweyr. A lot of filthy casuals like me are not happy about that, and I think we will see more threads like this until ZOS come to their senses and improve the concept - or dump it. ESO didn't need it from 2014 to 2019, it will do fine without it.
    Edited by Olith on January 21, 2020 9:01AM
  • Iccotak
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    Here's a major problem with the dungeon lock

    The year long story builds up to a villain a novice at the game could beat meanwhile players have to earn to play the dungeons that they are locked behind.
    So the dungeons contribute to all this build-up only to have a lackluster final battle
  • Zephiran23
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    [/quote] Does that disability make all content unplayable or just dlc dungeons... Hmm

    Unfortunately the world is not always inclusive. In the video game world there are many challenges for less abled people - - but there are also special adapters and controllers to level the playing field. Not to mention social options.

    I'm deaf petsonally, therefore should all sound and audio combat cues be scrapped from the game? Of course not, would I like more obvious visual telegraph's in higher paced and frenetic activities, yes. Do I demand it? No. [/quote]

    Demand perhaps not, but you should request it and other players and developers should respect that request.

    It's possible for developer's to include options for example for colourblind players. Including or redesigning the overall experience to include as many people as possible should be the aim.

    Plenty of in game experiences are meant to be experienced at less than breakneck speed, like all those npcs (ie not just the quest-giver) who have extra dialogue if you talk to them before or after quests.

    Dungeons should be the same.

  • karthrag_inak
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    This one has done most vet dungeons and vet trials outside of sunspire, and this one would still like to stop and smell the meat-pies, as it were, in the dungeons. A lot of effort has gone into creating them all and this one would like to take it all in.

    This one wishes there was a queue for "tourist dungeoneering" for those occasions when slow runs would be appreciated.

    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
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  • Cirantille
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    OP I am gonna suggest something

    I saw in zone and in reddit a guild being represented, it was for disabled people

    I am sure you can find people like you there, maybe you can team up together?

    Unfortunately I do not remember the guild name but you can google it?
  • Rinthetharmo
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    dinklehorn wrote: »
    I was disappointed to learn that the new story content will be locked behind dungeons. As it stands, most of ESO content is accessible to the casual player. And I see this as a wonderful thing. I am physically disabled and am limited in how well I can play. I understand there are aspects of this game I will never be able to do and I am fine with that. PVP...not a chance. Trials...not a chance. I doubt I can even do group dungeons without "being carried". But I am able to play through the stories and overworld content (solo or group) and have a great time.
    I don't understand the hate those of us against dungeon-locked main storylines are getting. I can't just "l2p", "put in the effort", or any of the other insulting suggestions being thrown around. I would be a detriment to any group I joined for dungeons. I have no problem knowing there are aspects of the game I can never complete. But the way ESO is currently setup, I can at least play to my capabilities and enjoy my time in the game without hindering anyone else. The story aspects are in no way competetive so noone is gaining any major advantages over other players, so what is anyone losing by allowing that content to be accesible to all?

    We are happy to help anyone with hindering problems like urs in these dungeons, so that u can see the story without pug pressure, both new and old ones. PC EU @Blind_Stargazer :)
  • Rinthetharmo
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    We are not the guild one above just mentioned, but i would still be happy to help when we are able, so if there is any solo players out there that needs to get some dungeons done but are unable to queu up and dont have a guild for it, send me a mail or w in game:)
  • FierceSam
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    Dusk_Coven wrote: »
    More than that -- just like Year of the Dragon, they are going to welcome NEW players into ESO with a first installment of really hard dungeons that aren't newb friendly at all. (You really wanna take a level 10 NEW PLAYER through Frostvault or Depths of Malatar?)

    I agree, although I hadn’t even considered what the impact might be for new players (doh!).

    Most DLC ‘normal’ modes are designed for L45 characters and require at least a basic understanding of combat (block, dodge, interrupt) that takes a small amount of time to get used to (and a longer amount of time to master). That said, a new player fresh from the Elsweyr tutorial might actually perform better than a new player who’s forgotten it all and just been beating on trash overland mobs for a while.
    Dusk_Coven wrote: »
    essi2 wrote: »
    The Dungeon stories are never crucial to the overall story.

    Do you know the meaning of "story"? Or do you just read random chapters of a novel and think you know the story.
    And by lumping all dungeons in the same category... do you even play ESO? What part of Elseweyr's YEAR LONG STORY involving 2 Dungeon DLC packs do you not understand?

    Looking back on the Year Long Story, I found the Wrathstone DLC offered little in the way of ‘unmissable’ story. It told of my role in recovering the Wrathstone, but if I hadn’t done it, the DLC’s entire impact was summarised by one line of Abnur Tharn dialogue. The Elsweyr prologue, where we were introduced to Khajiiti story singers and helped open the Halls of Colossus, contained far more story.

    Similarly the Scalebreaker DLC contained no Year Long Story at all and could comfortably be skipped. So I would say don’t fret too much. Also I am sure that someone will be posting a story vid of the whole thing (probably well before release).

    All that said, I will happily accompany other players who want to do the story through the normal version of the upcoming DLC as I like doing the stories as much as I like doing the dungeons.
  • ZOS_Volpe
    ZOS_Volpe
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  • TheFM
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    Go to area where dungeon is, ask in zone for people who want to do quests with listening to the conversations, profit.
  • Lucious90
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    JFC..... This thread again.....

    get in a guild, or a group of friends who are willing to follow the nuance of the lore, get in zone chat there are plenty of people out there who want to follow the story and get deep into the lore this is a online game after all, peer to peer interaction is assumed
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  • mobicera
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    Honestly if you play on ps4 na I will gladly take you in any normal dlc for story content...
    If you can press r2 its good enough for me for normal...
    And I'm sure we can find 2 others that don't mind running the dungeons for stories...
    On release day many people are doing the same...
    The one shots are essentially disabled in normal so if your physical condition prevents you from reacting quickly enough to do the mechanism you can easily heal after it and carry on...
    If its important to you consider it.
    There are a wide variety of people playing this game...
  • Paramedicus
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    @Dusk_Coven @barney2525

    i'm not sure what ZOS was thinknig when got idea to insert main story into DLC dungeons. It is clear that those are for end-gamers. Normal DLC are as difficult as base vet dungeons (and vet DLC are harder). DEVs are not planning to work on base vet dungeons anymore (like introducing 3rd difficulty option etc.) so hopefuly (for ZOS) end-gamers gonna buy DLC (to have things to do). Those are kinda like expansions for WoW, that you buy, so you have something to do when you reach engame (i didnt play WoW but i think it works like that). And now they add story to DLC dungs, to lure questers into buying them.. So questers (people playing just for story) may get this horrible idea, that they can experience this stuff because this is how questing works since One-Tamriel. It is like there were two separate teams working on that stuff (dungs and quests) and then some clueless marketing guy got brilliant idea to mix them both because MOAR MONIEZ! (?).
    Edited by Paramedicus on January 21, 2020 7:54PM
    PC EU
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  • FranklesConina
    @dinklehorn if you are on PC EU let me know (same username for ESO), I love to do story-focused dungeon runs with friends and guildmates (I have two lovely guilds for this) and regardless of how able you feel you are in the game you would be a welcome addition to a dungeon team. I dislike being carried (I've now hit my own physical limit in how well I can play due to my disability it seems) but for a normal DLC dungeon it's not much of a problem and everyone can contribute to a fun and story-focused group containing a couple of vet-capable players.
    Co-leader of Tamriel Women Unite on PCEU
    EU main, NA dabbler
  • alainjbrennanb16_ESO
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    I say to friends, i think there should be easier vet dungeons, but with that said also there should be 2 other dungeon modes, a medium level and insane level where each boss could have a scroll next to it, so that would mean normal, medium, hard, insane in dungeons
    Main character dk - Vanikifar whitestrike
  • rager82b14_ESO
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    Whoever thought this was a good idea..don't listen to said feedback anymore.
  • FierceSam
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    I say to friends, i think there should be easier vet dungeons, but with that said also there should be 2 other dungeon modes, a medium level and insane level where each boss could have a scroll next to it, so that would mean normal, medium, hard, insane in dungeons

    There are, indeed, easier vet dungeons. They’re called ‘normal’ dungeons. And all the DLC dungeons have a normal mode.

    Doesn’t mean they are remotely an Overland Questing level of easy, but they are relatively easy. If we take Wrathstone as an example, my guild took a number of ‘story’ groups through both Depths of Malatar and Frostvault without too much difficulty. Indeed the greatest difficulty we faced was hoping Frostvault’s super bugged Vault Protector actually functioned correctly or had a ‘special meltdown’ and wiped the group.

  • Hallothiel
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    Will echo what has been said above - find a decent guild and all will be well.

    My lovely guild on ps4UK is fab at helping through dungeons - even the top players like to do the story & have a look around when new ones come out.

    Shall be looking forward to doing what have done quite a few times now - group with friends & go into normal version blind - may die a lot as work out mechs but don’t care. Much more fun - and get to wander around & look at things.

    Tl;dr: Find a nice guild!
  • TheFM
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    Lucious90 wrote: »
    JFC..... This thread again.....

    get in a guild, or a group of friends who are willing to follow the nuance of the lore, get in zone chat there are plenty of people out there who want to follow the story and get deep into the lore this is a online game after all, peer to peer interaction is assumed

    Will never stop, these players want everything handed to them, and refuse to even try to get a group together of like-minded individuals. It's all mimimi
  • JD2013
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    I have to say that the DLC dungeons, on normal mode, for the beginning of the season of the dragon content were not hard at all.

    Get an understanding group together. There are guilds that cater to more casual people who do content together.

    Heck one of my EU guilds has a dungeon lore day event occasionally where they do dungeons at a slow pace to get the story and lore of the places.
    Sweetrolls for all!

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    Crafting bag OP! ZOS nerf pls!
  • Runschei
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    This kind of bugs me aswell and I wouldn't mind doing the dungeons on say, normal mode, with a chill vibe just to get the story. Hit me up if you are PC EU!
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