Dizzying Swing (morph): This morph now stuns enemies who are already off balance.
Instead of actually rework or buff class stam spammables they keep reworking this over and over.
So now people already spam dizzy like 5 or 6 times in a matter of few seconds, they will get the stun sooner or later and being so visual clunky and laggy you won't even notice it.
To be honest i am not a fan of spammables with hard cc components.
Dizzy was fine right now, and next patch will be probably abused literally by everyone, maybe even stamplars who knows.
Welcome to The Elder Dizzy Online
What do you guys think?
Patch note btw: https://forums.elderscrollsonline.com/en/discussion/508802/pts-patch-notes-v5-3-0#latest
Crixus8000 wrote: »I would rather have it how it is on live so I can time my burst properly.
Crixus8000 wrote: »I would rather have it how it is on live so I can time my burst properly.
I agree.
I would purposely hit a dizzy, not throw in my medium, hit another dizzy then the medium and then beserker strike into execute.
So now I HAVE to CC my target at the start of a rotation, which will make them go defensive.
And then wait 15 seconds until I can CC again...
Urzigurumash wrote: »@Crixus8000
Well I have just the solution for you, put on this Titanborn set and don't heal above 50% health
Seriously, I thought the last change to Dswing was bad, and like you guys, I now think it is much better than it was before, so I'll wait and see how it works out. Yes a loss of control over when to apply the stun, but, a better chance of stunning an exceptionally evasive opponent. This might help to end some of the chase-like fights that seem common lately.
Urzigurumash wrote: »@Crixus8000
Ah wait, I read it wrong. I was thinking this new effect was in addition to the existing effect, but that's not right. Now Dswing does not apply Off Balance? So there's no way in 1v1 for most Stam builds to use Dswing to stun but after blocking a heavy attack, interrupting a spell with one of the various skills, or using a Tactician roll dodge? Is that right?
Dizzying Swing (morph): This morph now stuns enemies who are already off balance.
Instead of actually rework or buff class stam spammables they keep reworking this over and over.
So now people already spam dizzy like 5 or 6 times in a matter of few seconds, they will get the stun sooner or later and being so visual clunky and laggy you won't even notice it.
To be honest i am not a fan of spammables with hard cc components.
Dizzy was fine right now, and next patch will be probably abused literally by everyone, maybe even stamplars who knows.
Welcome to The Elder Dizzy Online
What do you guys think?
Patch note btw: https://forums.elderscrollsonline.com/en/discussion/508802/pts-patch-notes-v5-3-0#latest