Skullstachio wrote: »Long-standing issue: The Ring of Fire/Molten earth from the “Domihaus” Monster set does not deal damage to enemies as per according to the tooltip: (I highlighted it in Bold.)
2 items: When you deal damage, you have a 15% chance to create either a ring of fire or ring of molten earth around you for 10 seconds, which deals 1000 Flame damage or 1000 Physical damage every 1 second. Standing within the ring grants you 200 Spell Damage or 200 Weapon Damage. This effect can occur once every 15 seconds.
I have tested it on a target dummy numerous times, it does not damage enemies standing inside it, it only grants the respective weapon/spell damage from the respective rings. (have you tried stress testing it with single target direct damage abilities to proc it without any other DoT’s on the target dummy, and if so, kindly post a clip.)Urzigurumash wrote: »Skullstachio wrote: »Long-standing issue: The Ring of Fire/Molten earth from the “Domihaus” Monster set does not deal damage to enemies as per according to the tooltip: (I highlighted it in Bold.)
2 items: When you deal damage, you have a 15% chance to create either a ring of fire or ring of molten earth around you for 10 seconds, which deals 1000 Flame damage or 1000 Physical damage every 1 second. Standing within the ring grants you 200 Spell Damage or 200 Weapon Damage. This effect can occur once every 15 seconds.
There is no long-standing issue, the set functions correctly on live. Enemies standing on top of the annulus take damage. You inside of the annulus receive the damage buff.
Skullstachio wrote: »I have tested it on a target dummy numerous times, it does not damage enemies standing inside it, it only grants the respective weapon/spell damage from the respective rings. (have you tried stress testing it with single target direct damage abilities to proc it without any other DoT’s on the target dummy, and if so, kindly post a clip.)Urzigurumash wrote: »Skullstachio wrote: »Long-standing issue: The Ring of Fire/Molten earth from the “Domihaus” Monster set does not deal damage to enemies as per according to the tooltip: (I highlighted it in Bold.)
2 items: When you deal damage, you have a 15% chance to create either a ring of fire or ring of molten earth around you for 10 seconds, which deals 1000 Flame damage or 1000 Physical damage every 1 second. Standing within the ring grants you 200 Spell Damage or 200 Weapon Damage. This effect can occur once every 15 seconds.
There is no long-standing issue, the set functions correctly on live. Enemies standing on top of the annulus take damage. You inside of the annulus receive the damage buff.
Skullstachio wrote: »I have tested it on a target dummy numerous times, it does not damage enemies standing inside it, it only grants the respective weapon/spell damage from the respective rings. (have you tried stress testing it with single target direct damage abilities to proc it without any other DoT’s on the target dummy, and if so, kindly post a clip.)Urzigurumash wrote: »Skullstachio wrote: »Long-standing issue: The Ring of Fire/Molten earth from the “Domihaus” Monster set does not deal damage to enemies as per according to the tooltip: (I highlighted it in Bold.)
2 items: When you deal damage, you have a 15% chance to create either a ring of fire or ring of molten earth around you for 10 seconds, which deals 1000 Flame damage or 1000 Physical damage every 1 second. Standing within the ring grants you 200 Spell Damage or 200 Weapon Damage. This effect can occur once every 15 seconds.
There is no long-standing issue, the set functions correctly on live. Enemies standing on top of the annulus take damage. You inside of the annulus receive the damage buff.
The enemy has to be standing on the ring itself (i.e. the edge/outline), not within the circular space bounded by the ring.
http://u.cubeupload.com/Kammakazi/Screenshot2017071718.png
From another forum post - the skellies on the fire ring are all being damaged, but two within the circle are not.
Skullstachio wrote: »Long-standing issue: The Ring of Fire/Molten earth from the “Domihaus” Monster set does not deal damage to enemies as per according to the tooltip: (I highlighted it in Bold.)
2 items: When you deal damage, you have a 15% chance to create either a ring of fire or ring of molten earth around you for 10 seconds, which deals 1000 Flame damage or 1000 Physical damage every 1 second. Standing within the ring grants you 200 Spell Damage or 200 Weapon Damage. This effect can occur once every 15 seconds.
Skullstachio wrote: »Long-standing issue: The Ring of Fire/Molten earth from the “Domihaus” Monster set does not deal damage to enemies as per according to the tooltip: (I highlighted it in Bold.)
2 items: When you deal damage, you have a 15% chance to create either a ring of fire or ring of molten earth around you for 10 seconds, which deals 1000 Flame damage or 1000 Physical damage every 1 second. Standing within the ring grants you 200 Spell Damage or 200 Weapon Damage. This effect can occur once every 15 seconds.
Should Elfbane add time to the fire damage?
SarcasticPlatypus wrote: »Unstable wall of fire and blockade of fire are not affected by elf bane.
Those milliseconds increase Ice Furnace proc that proc even before ticks of frost skills skills/sets.WrathOfInnos wrote: »Ice Furnace cooldown seems to be longer than 1s. It will not reliably proc on ticks of Winter’s Revenge (which ticks every 1s). Either that or there is still some RNG chance hidden in the proc condition. It seems to proc roughly 60-75% of the time, making it much weaker than the tooltip would imply. I have not tested with other Frost DoTs like Wall or Boneyard, but I suspect it would skip procs there too.
Those milliseconds increase Ice Furnace proc that proc even before ticks of frost skills skills/sets.WrathOfInnos wrote: »Ice Furnace cooldown seems to be longer than 1s. It will not reliably proc on ticks of Winter’s Revenge (which ticks every 1s). Either that or there is still some RNG chance hidden in the proc condition. It seems to proc roughly 60-75% of the time, making it much weaker than the tooltip would imply. I have not tested with other Frost DoTs like Wall or Boneyard, but I suspect it would skip procs there too.
So because of those milliseconds earlier procs ice furnace proc rate is inconsistent. It probably should be done from 1sec into 0.900sec cooldown to better synchronize with 1sec damage skills.
WrathOfInnos wrote: »Those milliseconds increase Ice Furnace proc that proc even before ticks of frost skills skills/sets.WrathOfInnos wrote: »Ice Furnace cooldown seems to be longer than 1s. It will not reliably proc on ticks of Winter’s Revenge (which ticks every 1s). Either that or there is still some RNG chance hidden in the proc condition. It seems to proc roughly 60-75% of the time, making it much weaker than the tooltip would imply. I have not tested with other Frost DoTs like Wall or Boneyard, but I suspect it would skip procs there too.
So because of those milliseconds earlier procs ice furnace proc rate is inconsistent. It probably should be done from 1sec into 0.900sec cooldown to better synchronize with 1sec damage skills.
That might explain it, and thanks for the screenshot. I can see what you mean at 17:139, your Frost tick came early and it had only been 0.991 seconds since your last Frostfire proc so the set failed to do anything. However this does not explain the failed proc at 19:147, it had been 1.018 seconds since the previous Frostfire proc at 18:129 and still the set did nothing.
WrathOfInnos wrote: »WrathOfInnos wrote: »Those milliseconds increase Ice Furnace proc that proc even before ticks of frost skills skills/sets.WrathOfInnos wrote: »Ice Furnace cooldown seems to be longer than 1s. It will not reliably proc on ticks of Winter’s Revenge (which ticks every 1s). Either that or there is still some RNG chance hidden in the proc condition. It seems to proc roughly 60-75% of the time, making it much weaker than the tooltip would imply. I have not tested with other Frost DoTs like Wall or Boneyard, but I suspect it would skip procs there too.
So because of those milliseconds earlier procs ice furnace proc rate is inconsistent. It probably should be done from 1sec into 0.900sec cooldown to better synchronize with 1sec damage skills.
That might explain it, and thanks for the screenshot. I can see what you mean at 17:139, your Frost tick came early and it had only been 0.991 seconds since your last Frostfire proc so the set failed to do anything. However this does not explain the failed proc at 19:147, it had been 1.018 seconds since the previous Frostfire proc at 18:129 and still the set did nothing.
Actually the cooldown being 1.000 seconds wouldn’t explain all of the procs in that screenshot. There is a Frostfire at 15:164 and another at 16:148 which is 0.984 seconds later. I’m not sure if it’s related to timing of ticks or if there’s still a % proc chance hidden in the set, despite the patch note stating the 50% chance was removed. Something is inconsistent with the set, and I’m really hoping it gets fixed before this goes live.