Hi there, I really admire spamming dizzy swings so much I'm wondering if you could make it so I can stop killing people in 2-3 dizzy swings. You added cast times to ultimate because they're so "powerful" but my dizzy swings hit harder than my ultimate. I can spam heavies behind every dizzy swing and get godly stamina sustain with only 854 stamina recovery. Idk if this is a problem because I'm just setting the bar high in pvp by spamming 1 button until he's executable.
I was thinking maybe you could add some other options so people aren't tunneled into Dizzy swing, otherwise we might become too MLG and make montage videos on Youtube.
Hopefully heavy attack off balance works as intended and not a med heavy, and hopefully u can increase the cost of dizzy swing as it's so cheap and gives u more stamina back than u use from a heavy attack into dizzy. The animation is so clunky you can stack Heavy attack and Dizzy swing at once, which is where the MLG starts.
Could you add defile back to sword and shield, since you buffed healing we can't counterplay healers as they keep passively outhealing most of anything. You made tanking easier, and hopefully as you're setting these "standards" you should relook into healing standard and dizzy swing as a spammable for it's cost. 2k stam to do 15k dizzy swings in cyrodil on pugs is not nice. I feel sorry for them... uwu