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Should Group remain Broken in Cyrodiil?

  • Nord_Raseri
    Nord_Raseri
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    Just like you'll see zergs of 50 to 100 players, groups only being 24, you'll still see a mass of players. They'll just be using guild chat instead of group. The only thing it would change is not seeing a crown over someone's head/on the map, making it so the HAVE to 'ball' group in order to follow eachother successfully. In my opinion.
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • mattaeus01b16_ESO
    mattaeus01b16_ESO
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    Yes performance is so much better, make it a feature.


    BREAK IT!
    BWA HA HA HA HA!!!
    Player 1 "You all suck, dont you know how to play this game?"
    Player 2 "Huh?"
    Player 1 "just run passed everything!"
    Player 3 "We could just kill them on the way"
    Player 4 "Why am I 89% of total DPS, one of the only ones that Qued as DPS, and yet in a group with 3 other DPS that cant seem to kill the basic mobs in a normal dungeon, and being told I suck?"
    Player 1 "Whatever, GFL"
    Player 1 has left the group...
  • NBrookus
    NBrookus
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    Other
    ATomiX69 wrote: »
    Reduce max group size to 12.


    This would not work at mo in non cp they run 2x24 groups together all they would do is just have 4 groups instead of 2

    Purge/Cleanse only works in group, as do many group buffs. The smaller the group, the harder to it becomes to have everything and people have to run more balanced builds.

    Last night was a big booster to the people who have been arguing for smaller groups in Cyro. I've never agreed with them before, but now I do.
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