Previously I've suggested that ZO could remove the fire / shock / frost skill lines from dk / sorc / warden, offer those to everyone, and develop a new skill line for each of those classes. While I still like that idea a much cheaper (i.e. more likely to be implemented) idea occurred to me today.
For any given player, the vast majority of the game's abilities are never used. You level the base one, pick a morph and courtesy of magicka v stamina scaling, cost to change morphs, preference etc., never use the other.
That means that 2/3rds of the game's existing abilities add no value for many players or at least characters. It would be relatively cheap to change that and it could drastically improve player enjoyment.
How:
1) Rather than leveling the base ability and then selecting a morph, make the abilities tiered. 1 2 3. All equally powerful. All with their existing appearance unless there's a real need to alter any. All similar in function. But each could have its own twist.
eg. Warden's Living Vines. Presently it's a heal-on-taking damage, which might be useful in pvp but in pve is generally outclassed by all other options. It's super situational. Each of the existing morphs are also problematic.
It could be changed to:
1 Living Vines : 1906 heal-on-taking damage, 10 second duration (no change)
2 Living Trellis : 5000 heal per second + 1000 heal-on-taking-damage, 3 second duration (change)
3 Leeching Vines : 900 retaliatory damage against melee attacks, plus 900 healing, 10 second duration (change)
2) Instead of players picking a single morph and needing to pay for a different one, allow players to either freely switch between them outside of combat. Or freely slot any or even all of them as separate abilities.
With the Living Vines example, a warden playing healer in group content could find all 3 of those useful. And if they could slot all 3, might not need to rely on resto staff heals.
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Not only would players love improved variety, but you'd increase the chance of any given player being able to enjoy any given class. Which makes the developers $$$$.
Presently players have very limited options (especially poor mag players) and if you can't find a combination of abilities from a single class which appeals to you, that class is a write off. If you could freely choose from up to 45 class abilities there's a much greater chance of finding something you'd enjoy. Which makes the developers $$$$.
And having made abilities tiered, it would be relatively cheap for ZO to roll out new abilities. A 4th tier would visually be a copy / paste of the existing ability + minor tweaks. Also mechanics (as in does x damage, heal, cc etc.) and codewise it would mostly be a copy / paste + minor tweaks.
A cost effective alternative to spellcrafting 15 votes
Love the idea - with players able to freely slot any variation of abilities
Love the idea - with players being able to slot only 1 variation for any ability

2 votes
Don't love the idea, and, erm..... I smell like poo (it's not a proper poll if the options aren't hilariously stacked)