I enjoyed the trailer for Greymoor and was excited by the prospect of going up against vampires, but then I remembered my main has been a vampire for four years!
Most of my characters are vampires for the recovery and some perks in the skill line. I also believe vampires and werewolves offer additional roll-playing depth to the game. However, I’ve been waiting for a skill line with similar in-game benefits without having to become either the living dead or a dog.
With an expansion that will focus on battling vampires, it makes no sense that a new skill line—like ‘Dawnguard’ or something—is not added. Offer the players another choice with comparative passives to the vampire skill line, and powerful/fun ultimate similar to transforming into a werewolf. For years, players who chose not to become a monster have lost out on skills, passive benefits, role-playing aspects, and game content. We need an option to remain a human and not become a monster for the sake of benefits embedded in a skill line.
NotaDaedraWorshipper wrote: »Several "Dawnguard" related skills are in the Fighter's Guild skilline.
I enjoyed the trailer for Greymoor and was excited by the prospect of going up against vampires, but then I remembered my main has been a vampire for four years!
Most of my characters are vampires for the recovery and some perks in the skill line. I also believe vampires and werewolves offer additional roll-playing depth to the game. However, I’ve been waiting for a skill line with similar in-game benefits without having to become either the living dead or a dog.
With an expansion that will focus on battling vampires, it makes no sense that a new skill line—like ‘Dawnguard’ or something—is not added. Offer the players another choice with comparative passives to the vampire skill line, and powerful/fun ultimate similar to transforming into a werewolf. For years, players who chose not to become a monster have lost out on skills, passive benefits, role-playing aspects, and game content. We need an option to remain a human and not become a monster for the sake of benefits embedded in a skill line.
NotaDaedraWorshipper wrote: »Several "Dawnguard" related skills are in the Fighter's Guild skilline.
I enjoyed the trailer for Greymoor and was excited by the prospect of going up against vampires, but then I remembered my main has been a vampire for four years!
Most of my characters are vampires for the recovery and some perks in the skill line. I also believe vampires and werewolves offer additional roll-playing depth to the game. However, I’ve been waiting for a skill line with similar in-game benefits without having to become either the living dead or a dog.
With an expansion that will focus on battling vampires, it makes no sense that a new skill line—like ‘Dawnguard’ or something—is not added. Offer the players another choice with comparative passives to the vampire skill line, and powerful/fun ultimate similar to transforming into a werewolf. For years, players who chose not to become a monster have lost out on skills, passive benefits, role-playing aspects, and game content. We need an option to remain a human and not become a monster for the sake of benefits embedded in a skill line.
I agree. The Fighter's Guild skill line is not a good alternative, not to mention the fact that you can be a Vampire or WW and still use the skill line.
We need a skill line just for mortals, that excludes Vampire and WW, just as each of those exclude one another
I’ve been waiting for a skill line with similar in-game benefits without having to become either the living dead or a dog.
I don't want to nay say the idea but you can already be a "Downguard" with the templar skills plus the fighters guild crossbow. Templar already has skills that are both Sun Damage and Vampires bane as well. The only thing extra missing would be additional Dawnguard inspired sets, maybe one that gives you a 20% chance to set vampires on fire and one that calls in an armored troll to deal physical damage at the target,
NotaDaedraWorshipper wrote: »Several "Dawnguard" related skills are in the Fighter's Guild skilline.
I don't want to nay say the idea but you can already be a "Downguard" with the templar skills plus the fighters guild crossbow. Templar already has skills that are both Sun Damage and Vampires bane as well. The only thing extra missing would be additional Dawnguard inspired sets, maybe one that gives you a 20% chance to set vampires on fire and one that calls in an armored troll to deal physical damage at the target,
I don't want to nay say the idea but you can already be a "Downguard" with the templar skills plus the fighters guild crossbow. Templar already has skills that are both Sun Damage and Vampires bane as well. The only thing extra missing would be additional Dawnguard inspired sets, maybe one that gives you a 20% chance to set vampires on fire and one that calls in an armored troll to deal physical damage at the target,
These are the crossbow morphs. Pray tell us what, apart from the words, makes this a vampire hunter tool?
It can be used by anyone, on anyone. The only selective bit is in a 20% more damage to undead passive. That's not worth slotting this for IMHO.
There should be a much bigger trade off, in that it should be potentially lethal to vamipres but do no appreciable damage to the living.
Bradyfjord wrote: »I don't want to nay say the idea but you can already be a "Downguard" with the templar skills plus the fighters guild crossbow. Templar already has skills that are both Sun Damage and Vampires bane as well. The only thing extra missing would be additional Dawnguard inspired sets, maybe one that gives you a 20% chance to set vampires on fire and one that calls in an armored troll to deal physical damage at the target,
These are the crossbow morphs. Pray tell us what, apart from the words, makes this a vampire hunter tool?
It can be used by anyone, on anyone. The only selective bit is in a 20% more damage to undead passive. That's not worth slotting this for IMHO.
There should be a much bigger trade off, in that it should be potentially lethal to vamipres but do no appreciable damage to the living.
I believe originally the Dawnguard Crossbow ability did do a knockdown vs. unholies (daedra/vamp/ww). I guess it was nerfed out somewhere along the way. It really has never been a good ability.
I don't want to nay say the idea but you can already be a "Downguard" with the templar skills plus the fighters guild crossbow. Templar already has skills that are both Sun Damage and Vampires bane as well. The only thing extra missing would be additional Dawnguard inspired sets, maybe one that gives you a 20% chance to set vampires on fire and one that calls in an armored troll to deal physical damage at the target,
These are the crossbow morphs. Pray tell us what, apart from the words, makes this a vampire hunter tool?
It can be used by anyone, on anyone. The only selective bit is in a 20% more damage to undead passive. That's not worth slotting this for IMHO.
There should be a much bigger trade off, in that it should be potentially lethal to vamipres but do no appreciable damage to the living.
Bradyfjord wrote: »I believe originally the Dawnguard Crossbow ability did do a knockdown vs. unholies (daedra/vamp/ww). I guess it was nerfed out somewhere along the way. It really has never been a good ability.