Why not? You always have next year to get what you want.
Tommy_The_Gun wrote: »They (the devs) even compared it "fishing, but in the ground" during the live stream.
Fishing.
With Skill line.
As a new mechanic...
Like wtf...
Tommy_The_Gun wrote: »They (the devs) even compared it "fishing, but in the ground" during the live stream.
Fishing.
With Skill line.
As a new mechanic...
Like wtf...
Why not? You always have next year to get what you want.
Uh, because objectively a vampire/werewolf hunting guild would of been badass? And more fitting to the chapter? And they made a big deal about how this chapter was game changing? Which led me to believe there might even be 2 new skill lines.
When I told my friends we're getting a vampire themed chapter, they did not expect the big brand new thing to be treasure hunting.
Why not? You always have next year to get what you want.
Uh, because objectively a vampire/werewolf hunting guild would of been badass? And more fitting to the chapter? And they made a big deal about how this chapter was game changing? Which led me to believe there might even be 2 new skill lines.
When I told my friends we're getting a vampire themed chapter, they did not expect the big brand new thing to be treasure hunting.
Thevampirenight wrote: »Well I think they wanted it to be more then just another combat defeat the enemy type of thing. I think they want to do more exploration type stuff and the stuff they are adding is going to be added through the entire game. They are not only just adding new stuff but new lore as well. i think they are doing it because of the vibe adventure. We are going to be more Indiana jones and Lara Croft. That is the vibe I think they are wanting to add to the game. Which will be really cool to see what they will do with it.
Why not? You always have next year to get what you want.
Uh, because objectively a vampire/werewolf hunting guild would of been badass? And more fitting to the chapter? And they made a big deal about how this chapter was game changing? Which led me to believe there might even be 2 new skill lines.
When I told my friends we're getting a vampire themed chapter, they did not expect the big brand new thing to be treasure hunting.
Vampires are getting a complete skill line rework though. Thats your big Vampire feature.
I'm sorry, but is anyone else a little put-off by this? Instead of designing a new skill line or two that would fit in line with the chapter, we get....treasure hunting!
I'm sorry, but is anyone else a little put-off by this? Instead of designing a new skill line or two that would fit in line with the chapter, we get....treasure hunting!
Why did they release Jewelry Crafting with Summerset. It isn't like the doom befalling the island was related to jewelry. Even the Psijic quest line was about a staff, not jewelry.
Sometimes a system is introduced because they want to introduce the system. In this case, it broadens the appeal of the Chapter, especially since they could not put the vampire skill line improvements in the chapter.
I'm sorry, but is anyone else a little put-off by this? Instead of designing a new skill line or two that would fit in line with the chapter, we get....treasure hunting!
Why did they release Jewelry Crafting with Summerset. It isn't like the doom befalling the island was related to jewelry. Even the Psijic quest line was about a staff, not jewelry.
Sometimes a system is introduced because they want to introduce the system. In this case, it broadens the appeal of the Chapter, especially since they could not put the vampire skill line improvements in the chapter.
I'm sorry, but is anyone else a little put-off by this? Instead of designing a new skill line or two that would fit in line with the chapter, we get....treasure hunting!
Why did they release Jewelry Crafting with Summerset. It isn't like the doom befalling the island was related to jewelry. Even the Psijic quest line was about a staff, not jewelry.
Sometimes a system is introduced because they want to introduce the system. In this case, it broadens the appeal of the Chapter, especially since they could not put the vampire skill line improvements in the chapter.
I feel like bringing up the Summerset expansion is a very bad arguing point. Especially considering we got jewelry crafting AND an entire new guild skill line.
Im hoping this new system is deep enough to make up for it, though
And if they are going to overhaul an existing skill line with this chapter, surely it should have been the Fighters guild. It's really a complete dud atm in terms of being a monster hunter thing.
And if they are going to overhaul an existing skill line with this chapter, surely it should have been the Fighters guild. It's really a complete dud atm in terms of being a monster hunter thing.
I can agree completely. You mean to tell me the fighters guild ISNT going to be in Skyrim trying to combat the vampires heavily? Also why they probably wouldn't create a smaller hunter force specially made up of vampire hunters? (This could be the player guild, which would more or less be a subset of the fighters guild)
Reality is no matter what they add or what they do people will complain about it. They want it faster, easier or it is just not what they want so it is junk. The forums are filled with threads of people complaining because they think it should have been different just because and this thread joined that pile.
Why not? You always have next year to get what you want.
Uh, because objectively a vampire/werewolf hunting guild would of been badass? And more fitting to the chapter? And they made a big deal about how this chapter was game changing? Which led me to believe there might even be 2 new skill lines.
When I told my friends we're getting a vampire themed chapter, they did not expect the big brand new thing to be treasure hunting.
In this era there was no such guild. Fighters guild or specialist where the ones to handle ww or vamps.
Since the re-vamp of vampire is included in the base game, that makes it hurt even more I feel. This is the first ever chapter without a new combat skill line.
I'm sorry, but is anyone else a little put-off by this? Instead of designing a new skill line or two that would fit in line with the chapter, we get....treasure hunting!
Why did they release Jewelry Crafting with Summerset. It isn't like the doom befalling the island was related to jewelry. Even the Psijic quest line was about a staff, not jewelry.
Sometimes a system is introduced because they want to introduce the system. In this case, it broadens the appeal of the Chapter, especially since they could not put the vampire skill line improvements in the chapter.
Jewelry crafting is a feature we have been asking for since beta. It was an amazing and welcome quality addition to ESO. Who has been asking for what is seemingly ZOS’s version of WoW archeology 2.0?