Magtemplar is melee Magicka.
I was thinking the new artifact system would be a great way of adding magicka melee. Have an artifact that looks like just a 1H weapon with your off hand empty.
They could do a lot with the artifact system if you think about it.
Magtemplar is melee Magicka.
I was thinking the new artifact system would be a great way of adding magicka melee. Have an artifact that looks like just a 1H weapon with your off hand empty.
They could do a lot with the artifact system if you think about it.
Can't say I'm all too familiar with the artifact system, it's been a while since I've played this game. As far as the magtemplar recommendation goes, the only time a player swaps to their melee/shield weapon is to perform a defensive/restoration ability, haven't seen a build that utilizes an offensive play-style with their melee slot.
Examples
1. Magplar on Youtube
2. The Blazeplar Build
I guess the only so called melee ability that we get to see from a Magicka Templar build is their Aedric Spear ability, which has nothing to do with any of the weapons that you're wielding on hand. The staff is still the primary weapon for this build, so it does not differ much from the sorcerer class on an aesthetic level. There's nothing much that the Altmer can offer with melee weapons that is going to make them shine from the rest it seems. Makes me wonder if it's utterly unwise to include a melee weapon skill in your bar without compromising certain aspects of the build.
Conclusion: After much consideration the two best classes for utilizing the Altmer race are the Sorcerer and Templar Class with an absolute focus on Magicka. So if I wanna max out on an Altmer's potential I'm only limited to roll a typical staff-wielder magicka build on these two classes that are currently best suited for them.
Karmanorway wrote: »Just make the typical magicka build, except u swap out destro staff for melee instead.. Preferably swords, they increase damage done.
MashmalloMan wrote: »Karmanorway wrote: »Just make the typical magicka build, except u swap out destro staff for melee instead.. Preferably swords, they increase damage done.
Yes, currently, dual wield will give you the highest spell damage with melee and swords give 3% DMG done per.
The damage stat on weapons adds to both spell and physical damage, due to dual wield passives, you actually get more spell damage with dual wield than you do with a staff.
Light/heavy attacks scale DMG and resource gain based on the skill line, instead of highest resources so you will have weaker DMG here and you won't be able to restore Magicka via heavy attacks.
If you're playing PvP, sets like new moon acolyte are awesome because they provide stats both ways making your light/heavy attacks stronger than a typical Magicka set would provide.
CP, light/heavy attacks wouldn't have the pen, Crit, etc. BGs don't use CP anyway so may not be a concern.
So yeah, doable, main problem is light/heavy attack damage, resource return isn't a huge deal, I typically build enough sustain to avoid them in PvP anyway. High Elf sorc is nice because you spend stamina to gain Magicka via Dark Exchange, High Elf would offer more stamina return to convert into Magicka. The DMG reduction passive would also synergize with casting the ability.
Honestly, dark elf works best for a melee Magicka build using dual wield since they gain stamina and weapon damage to help the light/heavy attack scaling better.
Well... The promotional material for ESO do tease the idea of a sword wielding high elf with magicka powers, but are there any viable builds that makes full use of it's racial skills to any particular class? I'm hoping that the build could include a melee weapon as part of it's combat rotation. Please post your builds below if you do have them. Thanks.
StarOfElyon wrote: »This WANT is the reason my magplar uses a sword and shield on the front bar. I know its not as good as other builds but I'm trying to role play here still. All I ask is that I can still be competitive. Edit: let me add that I don't play a vampire on my magplar so I can't rely on elusive mist to save me when I'm in trouble. Also, against stam fighters in melee range, I really have a hard time because they have so much more burst and I'm limited to puncturing sweeps in melee range.