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CC reliability needs a total overhaul

Fawn4287
Fawn4287
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The variation in how long it takes for a CC to be recognised as being applied and how long it takes to break CCs seems to vary so drastically, depending on which one is used, for example breaking a knockback, a fear, fossilise or vamp drain CCs seems to take what appears twice as long to be registered as occuring and feel as though are half as reliable to break when compared to Other CCs. For the sake of the game CCs should either be overhauled in order to make them equal in consistency or standardised to make buggy CCs not overperform as well.

Perfect examples is a skill like silver leashes performance and breaking reliability pre and post patch
  • kaithuzar
    kaithuzar
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    I fully endorse this thread.
    I think the team has done a great job FINALLY fixing things like the bg queue & memory leaks. I think CC needs to be one of the next big projects they look into for having a reliable, fun, best in class/game combat system.
    If CC & break free works 99% of the time, fixing anything else in combat becomes less worry due to the most important, rage inducing part working properly.
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