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New Dawnguard/vampire hunter/whatever skill line should give resource regen passive

MLGProPlayer
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It's about time Tamriel's vampire population was brought down to manageable levels. 90% of Tamriel's denizens are vampires at the end of the Second Era because they get a free resource regen passive.

The caveat of course would need to be that it doesn't stack with the resource regen from vampirism.
Edited by MLGProPlayer on January 17, 2020 5:12AM
  • Noxavian
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    Uh, wouldn't the caveat be that vampires can't be dawnguard/new hunter group?
  • MLGProPlayer
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    Noxavian wrote: »
    Uh, wouldn't the caveat be that vampires can't be dawnguard/new hunter group?

    ZOS doesn't like restrictions on that kind of stuff (see necromancer implementation). But it would be cool if they did it that way (maybe you can help the Dawnguard if your character is a vampire, but not join them).
  • Noxavian
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    Noxavian wrote: »
    Uh, wouldn't the caveat be that vampires can't be dawnguard/new hunter group?

    ZOS doesn't like restrictions on that kind of stuff (see necromancer implementation). But it would be cool if they did it that way (maybe you can help the Dawnguard if your character is a vampire, but not join them).

    Aw.

    I would hope if they add a hunter group it'll work this way! You know, give the player a skill line they can use if they dont want to be a vampire or werewolf
  • ArchMikem
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    Vampires and Werewolves shouldve been uncommon players from the start, a playstyle choice that you really had to want, and were willing to sacrifice something valuable in order to be. Sunlight damage wouldve been a great factor, forcing players to either only play during night cycles, or constantly heal, or at the very least have a perma Major Defile debuff during daytime hours. These are curses, they should have been treated as such.
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  • Noxavian
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    ArchMikem wrote: »
    Vampires and Werewolves shouldve been uncommon players from the start, a playstyle choice that you really had to want, and were willing to sacrifice something valuable in order to be. Sunlight damage wouldve been a great factor, forcing players to either only play during night cycles, or constantly heal, or at the very least have a perma Major Defile debuff during daytime hours. These are curses, they should have been treated as such.

    Can very much agree!
  • Anyron
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    Maybe if you put some enchants to regen it will be okay. Its really weird, i have enought resources in no-cp pvp and yet there are people in CP pve and they have problem with sustain. I know comparing pvp to pve isnt right but you have to spam everywhere.

    Maybe l2b issue? Seriously, dont throw everything to damage
  • danara
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    ArchMikem wrote: »
    Vampires and Werewolves shouldve been uncommon players from the start, a playstyle choice that you really had to want, and were willing to sacrifice something valuable in order to be. Sunlight damage wouldve been a great factor, forcing players to either only play during night cycles, or constantly heal, or at the very least have a perma Major Defile debuff during daytime hours. These are curses, they should have been treated as such.

    because 50% vitality regen reduction and 50% more fire damage taken is not enough?

    Go in pvp and tell me how many people are not playing with fire staff (spoiler : a few).

    Beside yeah they get strong passives (+10% regen, damage reduction), but if you get one shot? maeeeeh...
  • MLGProPlayer
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    danara wrote: »
    ArchMikem wrote: »
    Vampires and Werewolves shouldve been uncommon players from the start, a playstyle choice that you really had to want, and were willing to sacrifice something valuable in order to be. Sunlight damage wouldve been a great factor, forcing players to either only play during night cycles, or constantly heal, or at the very least have a perma Major Defile debuff during daytime hours. These are curses, they should have been treated as such.

    because 50% vitality regen reduction and 50% more fire damage taken is not enough?

    Go in pvp and tell me how many people are not playing with fire staff (spoiler : a few).

    Beside yeah they get strong passives (+10% regen, damage reduction), but if you get one shot? maeeeeh...

    Everyone gets one-shot, vampires and non-vampires alike. The game is designed around one-shot mechanics from bosses. There are few, if any at all, hits that a non-vampire can survive that a vampire died from.
    Edited by MLGProPlayer on January 17, 2020 9:05AM
  • Nerouyn
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    90% of Tamriel's denizens are vampires at the end of the Second Era because they get a free resource regen passive.

    I think ZO's "clever plan" was to make vampirism essentially necessary for this reason, and also vampires too ugly for most players to bear. Requiring them to buy an endless stream of skins from the crown store to hide their ugliness. Which also make the game look un-Elder Scrolls like.

    Since vampires are getting a full skill line in the rework I wouldn't be surprised if their general magicka / stamina regen passive gets replaced with one which just reduces the cost of vampire abilities.
  • MLGProPlayer
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    Nerouyn wrote: »
    90% of Tamriel's denizens are vampires at the end of the Second Era because they get a free resource regen passive.

    I think ZO's "clever plan" was to make vampirism essentially necessary for this reason, and also vampires too ugly for most players to bear. Requiring them to buy an endless stream of skins from the crown store to hide their ugliness. Which also make the game look un-Elder Scrolls like.

    Since vampires are getting a full skill line in the rework I wouldn't be surprised if their general magicka / stamina regen passive gets replaced with one which just reduces the cost of vampire abilities.

    It'll be interesting to see what they do with this skill line.

    There is incentive to make it OP (even more than it is already) in order to sell the expansion. But that could literally push the game's vampire population to 100%. Maybe they'll finally introduce a "mortal" skin.
  • MartiniDaniels
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    danara wrote: »
    ArchMikem wrote: »
    Vampires and Werewolves shouldve been uncommon players from the start, a playstyle choice that you really had to want, and were willing to sacrifice something valuable in order to be. Sunlight damage wouldve been a great factor, forcing players to either only play during night cycles, or constantly heal, or at the very least have a perma Major Defile debuff during daytime hours. These are curses, they should have been treated as such.

    because 50% vitality regen reduction and 50% more fire damage taken is not enough?

    Go in pvp and tell me how many people are not playing with fire staff (spoiler : a few).

    Beside yeah they get strong passives (+10% regen, damage reduction), but if you get one shot? maeeeeh...

    Come on, nobody with exception of gankers play lvl4 vampire. At level 3 you have huge advantage over your enemy if he is not magDK or some rare AF build with crossbow as a spammable. And even those are somewhat mitigated by Undeath. And you have Mist which allows to survive situations like no other non-ultimate abilities.

    And this is not 50% more fire damage, don't lie. It is 15% at stage 2 and even less at stage 3 (if you account Undeath). I became vampire on all PVP characters and it is easy mode in comparison to non-vampire. Yeah, magDK hurts, but what percent of players are magDK? 10%?
  • Nerouyn
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    It'll be interesting to see what they do with this skill line.

    I agree. I am watching closely.
    There is incentive to make it OP (even more than it is already) in order to sell the expansion. But that could literally push the game's vampire population to 100%. Maybe they'll finally introduce a "mortal" skin.

    Warden and Necro were both a little OP in certain respects at launch. Psijiic arguably still is. Just its passives which boost damage and defence would have to qualify.

    So yeah it wouldn't surprise me if vamp is seriously OP.

    Though as a mag player, there's presently not much variety for damage abilities. Stamina players have way more options. If vampires have 5 magicka scaling abilities - which wouldn't be unreasonable given werewolf is total stamina - then that alone might make them, and necros / nbs, worth playing for me.

    FYI the arctic rime skin can look almost normal, depending on your race and skin tone. Ditto for maormer.
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