It's too good. Compare it with other defensive sets and it's one of the strongest ones before you start factoring in player penetration and debuffs (especially things like 2h ult). When you factor that in it's super strong. While being light armor which allows you to keep the crit, pen and sustain.
Idk, I mean when we look at stamina sets like fury where players just tank, tank, tank, ulti dump you for 1mil dmg, I would say that is more over performing than buffer.
What makes something OP is the ability to have your cake & eat it too, not doing 1 thing well...
Yeh, I'm not saying it's the most OP set - there are other sets that are too strong.
My point is, sets like Swift require little thought to get straight up 10% damage mitigation. I'm not a fan of things like that. Especially in an offensive orientated weight.
The problems right now is high healing and tankiness combined with 6k 7k weapon damage of stamina builds.
That hasn't much to do with sets, because if you run a nord necro or nord warden in fury new moon you can tank and heal like crazy and land 15k onslaughts fully buffed. This requires big smart thoughts to get? Don't think so, just keep up all buff and vigor and you are "immortal".
Buffer of the swift you just get a line of magicka, and right now running a one line of magicka in a magicka class it means you won't be able to kill anyone, yeah you survive maybe 1 minute more, but no way you have the damage to kill things.
Right now i play a fully max magocks glass cannon magsorc and i cannot kill those permabuff necros and wardens... imagine if i run swift, I just caress their face lol.
On more serious note I do hope it is something good for pvp and not some nonsense gear nobody wants.
BaiterOfZergs wrote: »On more serious note I do hope it is something good for pvp and not some nonsense gear nobody wants.
Check pts
Edit to save you the trouble.
Cyrodiil Crafting
Critical Riposte – Located in Vlasterus
2 – Adds 424 Critical Resistance
3 – Adds 1206 Maximum Health
4 – Adds 424 Critical Resistance
5 – When you take critical damage, you apply Minor Uncertainty and Minor Enervation to the enemy for 4 seconds, reducing their Physical and Spell Critical by 1314 and reducing their Critical Damage by 10%. An enemy can only be affected by your Critical Riposte once every 7 seconds.
Unchained Aggressor – Located in Bruma
2 – Adds 1096 Maximum Stamina
3 – Adds 129 Stamina Recovery
4 – Adds 129 Weapon Damage
4 – Adds 129 Spell Damage
5 – After Breaking Free, gain Major Berserk for 9 seconds, increasing your damage done by 25%. This effect can occur once every 21 seconds.
Dauntless Combatant – Located in Cropsford
2 – Adds 1096 Maximum Stamina
3 – Adds 1206 Maximum Health
4 – Adds 1096 Maximum Magicka
5 – Adds 1206 Maximum Health
5 – When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become winded and cannot retrigger this effect for 21 seconds.