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Make Dailies and Repeatables Not Count Against Quest Number Limit

Miragent
Miragent
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ESO is such a huge game that lets you do anything you want, from exploring any zone, to various guild questlines, DLC questlines, Main, Alliance, Zone questlines and small unique quests, to highly rewarding daily things like writs, pledges, quild dailies, battlegrounds and the list goes on and on. You can do anything. Or can you. I for one can't. Due to ridiculously low total allowed active quest limit i often find limited in my game or walled off of content entirely (Cyrodiil) because I can't pick a quest as I wander into a new zone and an NPC runs to me or stalks me screaming in my ear DO YOU KNOW HOW LONG I'VE BEE LOOKING FOR YOU?! (How could I not know?), and while I understand that an unlimited quest log might be too confusing, at least make a separate quest list for daily and repeatable writs, pledges, guilds, Cyrodiil, Battleground quests so that they don't clog main list, effectively stopping me from exploring. Or let's say I'm in the middle steps of some storyline/exploration quests as I log out, and want to quickly do writs before venturing into the unknown world the next day - nah can't do that unless I ditch 6 half-way done quests just to make room for those quick writs, not to mention other quick daily stuff. Why can't I pick up both kinds of quests and do them at my convenience?

tl;dr Please separate daily and repeatable quests from unique quests and questlines, so that the repeatables don't take the storyline/exploration quest slots. Adding more quest slots would be very nice too, but separating repeatables from unique quests would be more important imho.
  • LanteanPegasus
    LanteanPegasus
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    I agree, separating dailies/repeatables from unique quests/questlines would be a great help !

    With only 25 slots, and crafting alone taking up 7 of them every day (or causing an awful waste of time because you have to run between crafting station and drop off chest for each quest separately), or things like "Kill 3 dragons"/"Shut down 3 geysirs"/"Kill x enemy y" that you maybe want to do over two or three days, it is too easy to get to the limit while exploring and/or following questlines.

    If there were 25 quest slots for uniques only it would still be a manageable number, and it would still require you to finish some before you get more, but it would offer much more freedom for the coexistence of unique and repeatable content.
  • haelene
    haelene
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    I agree, separating dailies/repeatables from unique quests/questlines would be a great help !

    With only 25 slots, and crafting alone taking up 7 of them every day (or causing an awful waste of time because you have to run between crafting station and drop off chest for each quest separately), or things like "Kill 3 dragons"/"Shut down 3 geysirs"/"Kill x enemy y" that you maybe want to do over two or three days, it is too easy to get to the limit while exploring and/or following questlines.

    If there were 25 quest slots for uniques only it would still be a manageable number, and it would still require you to finish some before you get more, but it would offer much more freedom for the coexistence of unique and repeatable content.

    Aren't there 50 not 25? Or am I confusing something else.

    Either way, I think splitting up dailies and non-dailies is a great idea.
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