barbarian340 wrote: »i would like the OPTION (if u dont wanna use one, u dont have to) to have a combat companion by my side, mainly for lore sake...those long treks get lonely sometimes...give them maybe three lines of dialogue and one or two very basic attacks...the attacks can barely bring down the enemy's health, but just the look of it is what im going for...and there can be different types of combat companions...some can be animals, and some can be people...either magic or physical attack-based....it wont bog down servers because there are already non-combat companions...so if u chose a combat companion, it willl take it's place and essentially be the same load
SpacemanSpiff1 wrote: »no thanks. there's already too many combat pets, assistants, and non combat pets following people. overland gameplay is fairly easy anyway.
barbarian340 wrote: »It's clear some of u didn't read my post... Why bring up the fact that it will add to the companions ppl already have and make it crowded? I clearly said it would take the place of those companions/pets... So there would be no additional load
And to the ppl that are saying no because I can team up with regular ppl... You play the way u want to play... If the way I play doesn't affect you, why shoot down my idea? If pvp players want something, I'll never give an opinion on it because I never play pvp... If YOU don't wanna use companions, then that's ur choice... Don't impose ur choice on others
barbarian340 wrote: »It's clear some of u didn't read my post... Why bring up the fact that it will add to the companions ppl already have and make it crowded? I clearly said it would take the place of those companions/pets... So there would be no additional load
And to the ppl that are saying no because I can team up with regular ppl... You play the way u want to play... If the way I play doesn't affect you, why shoot down my idea? If pvp players want something, I'll never give an opinion on it because I never play pvp... If YOU don't wanna use companions, then that's ur choice... Don't impose ur choice on others
barbarian340 wrote: »It's clear some of u didn't read my post... Why bring up the fact that it will add to the companions ppl already have and make it crowded? I clearly said it would take the place of those companions/pets... So there would be no additional load
And to the ppl that are saying no because I can team up with regular ppl... You play the way u want to play... If the way I play doesn't affect you, why shoot down my idea? If pvp players want something, I'll never give an opinion on it because I never play pvp... If YOU don't wanna use companions, then that's ur choice... Don't impose ur choice on others
Your pets just stand there. Your companion would be doing attacks so that would mean additional load to calculate the attacks. If they replace your pet then maybe they wouldn't take up more space. Some players have tiny short little pets following them around. Companions instead of pets could make the problem around crafting stations worse.
You call it an "option", but... if it was an option, -everyone- would have to use it of they get thrown out of groups for not squeezing the last bit of super-effectiveness from their DPS output.barbarian340 wrote: »i would like the OPTION (if u dont wanna use one, u dont have to) to have a combat companion by my side, mainly for lore sake...
barbarian340 wrote: »And to the ppl saying there would be balance issues... It's not a companion that can attack like you can... It's more like the companions u get sometimes for quests... They attack, but it barely takes any life off the enemy... So no balance issues and they won't be a crutch for new players...
barbarian340 wrote: »Secondly companions exist... Pets exist... No one think about them because we are so used to them, but they're everywhere... These combat companions will do such a basic attack that there will be no additional load... And it's not like everyone will have one because clearly u won't