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combat companions

barbarian340
barbarian340
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i would like the OPTION (if u dont wanna use one, u dont have to) to have a combat companion by my side, mainly for lore sake...those long treks get lonely sometimes...give them maybe three lines of dialogue and one or two very basic attacks...the attacks can barely bring down the enemy's health, but just the look of it is what im going for...and there can be different types of combat companions...some can be animals, and some can be people...either magic or physical attack-based....it wont bog down servers because there are already non-combat companions...so if u chose a combat companion, it willl take it's place and essentially be the same load
  • VaranisArano
    VaranisArano
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    Her name will be Lydia. She will fight all the giants, eat all your sweetrolls, and stand in all the doorways.
  • AVaelham
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    This would be such a great feature to be added with the upcoming Skyrim expansion. We can even have our 2E version of Lydia, in the person of the current housecarl of Whiterun.

    I would love to see NPCs you help in their quests join you in your adventures after their house has been razed to the ground and they leave nothing behind. Or they're just looking for a new adventure.

    Now you can have Stuga following you around at all times. :D
  • Xvorg
    Xvorg
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    i would like the OPTION (if u dont wanna use one, u dont have to) to have a combat companion by my side, mainly for lore sake...those long treks get lonely sometimes...give them maybe three lines of dialogue and one or two very basic attacks...the attacks can barely bring down the enemy's health, but just the look of it is what im going for...and there can be different types of combat companions...some can be animals, and some can be people...either magic or physical attack-based....it wont bog down servers because there are already non-combat companions...so if u chose a combat companion, it willl take it's place and essentially be the same load

    Play as a sorc
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • AVaelham
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    Xvorg wrote: »
    Play as a sorc

    It's really not the same thing. The twilight tormentor doesn't talk much.
  • Nord_Raseri
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    "Combat Companion". I'm going to start calling guildies that.
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • Seraphayel
    Seraphayel
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    Please for the sake of the game no. There’s already too much pets everywhere. With companions every city and town would be overcrowded with them.

    The next problem is how easy overland content is. With a companion you could basically go afk while playing.

    I think the idea itself isn’t bad but it doesn’t fit into the current ESO.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • RaddlemanNumber7
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    Only if I can "accidentally" decapitate them.
    PC EU
  • idk
    idk
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    I could see this in a game that was balanced for it but TBH ESO is far to easy as it is to consider this with any justifiable foundation.

    Yes, I know OP said lore reasons but there really is no lore justification that I can think of. Yes, there were companions in other TES games including our mounts but that is not real a solid lore justification, just a mechanics of those games.

    Edit: and if we are counting that as lore then our mounts need to be able to die as well making us start all over again with a new mount. lol
    Edited by idk on January 15, 2020 4:12PM
  • SpacemanSpiff1
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    no thanks. there's already too many combat pets, assistants, and non combat pets following people. overland gameplay is fairly easy anyway.
  • idk
    idk
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    no thanks. there's already too many combat pets, assistants, and non combat pets following people. overland gameplay is fairly easy anyway.

    True, this is another reason. While the current pets have rarely blocked my path during the past 6 years if every character had a companion that would be an issue.

    Also, this is additional server load that is unnecessary. Both of these are the biggest reasons this idea will not be considered. Sorry OP.
  • Nord_Raseri
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    I don't think we need Combat Companions, but o anyone worried about towns being overrun, as opposed to the 30 crown store bankers all piled up everywhere? I'd assume it'd work like non-combat pets/banker/merchant, can't have more than one of any of those at any given time. I'd honestly rather have 'companions' to liven up our homes than to have them running around.
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • Curious_Death
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    why? i never play alone... LAGS are always with me
  • Karmanorway
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    Yes please, i want vivec, sotha sil and almalexia as companions next time i go to cyrodiil 😁
  • haelene
    haelene
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    I honestly don't think the server could handle it.

    We're already in a position that they're walking back basic features for the sake of performance so regardless of how I feel about this idea on it's own, it's gonna be a no from me.
  • zaria
    zaria
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    The followers you get in this game is pretty pointless, they do less than 1k dps and can not hold agro.
    The prophet heals you who is nice if you are an new player.

    One interesting aspect of companions is that they can keep the boss in combat while you resurrect, this is nice as you can make major bosses in quests harder while still make all be able to do them.
    That was an nice feature this year.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Hamish999
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    No! Never mind the whole "there is enough combat pets already" argument, your companions are your guild mates or random PUG members. It is an MMO not a single player game, just saying ...
    PC-EU
    Do'Zahra - Khajiit - StamDK - AD
    Narese Telvanni - Dunmer - Petsorc - EP
    Anastasie Chastain - Breton - Magplar - DC
    Gashnakh the Lusty - Orc - Stamsorc - AD
    Stands-In-Stoopid - Argonian - Warden Tank - AD
    Talia al-Morwha - Redguard - Stamden - AD
    Makes-Fier-Wrong - Argonian - Stamblade - AD
    Busty-Argonian-Maid - Argonian - Templar Healer - AD
    Alaru Telvanni - Dunmer - Stamplar - AD
    Ko'Raehsi - Khajiit - Magsorc - AD
    Torhild Rock-Chucker - Nord - StamDK - AD
    Drusilla Larouche - Breton - MagDK - AD
    Ko'Khanni - Khajiit - Magden - AD
    Ilithyia Ectorius - Imperial - DK Tank -AD
    Rosara Laumont - Breton - Warden Healer - AD
    Do'Darri - Khajiit - Stam Arcanist - AD

    Keyboard and mouse FTW!
  • EvilAutoTech
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    I would guess that companions would be pretty useless anyway. How much help do you get from Lyris, Sai or Tharn?
  • barbarian340
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    It's clear some of u didn't read my post... Why bring up the fact that it will add to the companions ppl already have and make it crowded? I clearly said it would take the place of those companions/pets... So there would be no additional load

    And to the ppl that are saying no because I can team up with regular ppl... You play the way u want to play... If the way I play doesn't affect you, why shoot down my idea? If pvp players want something, I'll never give an opinion on it because I never play pvp... If YOU don't wanna use companions, then that's ur choice... Don't impose ur choice on others
  • idk
    idk
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    It's clear some of u didn't read my post... Why bring up the fact that it will add to the companions ppl already have and make it crowded? I clearly said it would take the place of those companions/pets... So there would be no additional load

    And to the ppl that are saying no because I can team up with regular ppl... You play the way u want to play... If the way I play doesn't affect you, why shoot down my idea? If pvp players want something, I'll never give an opinion on it because I never play pvp... If YOU don't wanna use companions, then that's ur choice... Don't impose ur choice on others

    I read your post. and I disagreed for reasons you said we have no business disagreeing about.

    First off, it is not needed. Overland, the only place they are justified, is far to easy as it is.

    You say that is not a reason to object and it does not effect others yet you are very wrong. They can easily become a crutch for new player which will create more problems when those players start joining the GF to do dungeons.

    For that reason alone it is and should be a big NO>

    Then we have server performance. You say it would not effect server performance because it would replace a non combat pet yet once again you are wrong.

    A combat companion clearly needs a very different AI than a non combat pet or assistant and when in combat will create more load on the servers since it will be doing attacks separate from what the player character does. Even Sorc pets are part of player skills so they are not comparable.

    In other words, in both cases it does effect all of us so do not tell us what we can or cannot say.
  • kargen27
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    It's clear some of u didn't read my post... Why bring up the fact that it will add to the companions ppl already have and make it crowded? I clearly said it would take the place of those companions/pets... So there would be no additional load

    And to the ppl that are saying no because I can team up with regular ppl... You play the way u want to play... If the way I play doesn't affect you, why shoot down my idea? If pvp players want something, I'll never give an opinion on it because I never play pvp... If YOU don't wanna use companions, then that's ur choice... Don't impose ur choice on others

    Your pets just stand there. Your companion would be doing attacks so that would mean additional load to calculate the attacks. If they replace your pet then maybe they wouldn't take up more space. Some players have tiny short little pets following them around. Companions instead of pets could make the problem around crafting stations worse.
    and then the parrot said, "must be the water mines green too."
  • Iccotak
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    eh I would prefer that ESO add more reasons to group up with at least one friend
    Kind of the point of an MMO
  • MattT1988
    MattT1988
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    No thanks. It’ll just be another thing they need to try and balance.
  • Ohtimbar
    Ohtimbar
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    I wouldn't use this so you can't have it. You must play the game precisely as I do. Cheers.
    forever stuck in combat
  • barbarian340
    barbarian340
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    kargen27 wrote: »
    It's clear some of u didn't read my post... Why bring up the fact that it will add to the companions ppl already have and make it crowded? I clearly said it would take the place of those companions/pets... So there would be no additional load

    And to the ppl that are saying no because I can team up with regular ppl... You play the way u want to play... If the way I play doesn't affect you, why shoot down my idea? If pvp players want something, I'll never give an opinion on it because I never play pvp... If YOU don't wanna use companions, then that's ur choice... Don't impose ur choice on others

    Your pets just stand there. Your companion would be doing attacks so that would mean additional load to calculate the attacks. If they replace your pet then maybe they wouldn't take up more space. Some players have tiny short little pets following them around. Companions instead of pets could make the problem around crafting stations worse.

    What pets do u have? Mine roam around and make noise...like normal pets
  • barbarian340
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    And to the ppl saying there would be balance issues... It's not a companion that can attack like you can... It's more like the companions u get sometimes for quests... They attack, but it barely takes any life off the enemy... So no balance issues and they won't be a crutch for new players...

    Secondly companions exist... Pets exist... No one think about them because we are so used to them, but they're everywhere... These combat companions will do such a basic attack that there will be no additional load... And it's not like everyone will have one because clearly u won't

    Then someone else said it's not needed... Many things are in the game that's not needed but players still use...

    It just takes me out the moment a little when I'm in a furious battle and my companion just stands there
  • Ye_Olde_Crowe
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    Personally, I wouldn't necessarily want/need combat companions, and many folks would like to have their alts as home decor, but this discussion here suddenly made me want my alts as overland companions. Just one at a time, much like vanity pets, and perhaps with one or two dialog options on board. Would replace pets, bankers etc.
    PC EU.

    =primarily PvH (Player vs. House)=
  • TheShadowScout
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    i would like the OPTION (if u dont wanna use one, u dont have to) to have a combat companion by my side, mainly for lore sake...
    You call it an "option", but... if it was an option, -everyone- would have to use it of they get thrown out of groups for not squeezing the last bit of super-effectiveness from their DPS output.

    Want a combat companion?
    Play Sorc or Warden!!! (possibly with a range of pet skins, but that would be a different discussion...)

    Want a -companion-?
    Its a friggin MMORPG! Find a player you can stand adventuring with, friend them, impress them with your greatsword skills or whatever, go questing together! Run dungeons together! ERP together! Whatever!

    But, saddling everyone with -twice- the lag for a mediocre increase in combat capability... I mean, there are questings where you go with a companion, and they seldom seem very useful, do they now?
  • idk
    idk
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    And to the ppl saying there would be balance issues... It's not a companion that can attack like you can... It's more like the companions u get sometimes for quests... They attack, but it barely takes any life off the enemy... So no balance issues and they won't be a crutch for new players...

    First off, do not treat us like we are ignorant and do not twist your statements here as you did clearly state a battle companion and did not differentiate between one that actually did something vs one that would be the worthless joke you are explaining here.

    Secondly companions exist... Pets exist... No one think about them because we are so used to them, but they're everywhere... These combat companions will do such a basic attack that there will be no additional load... And it's not like everyone will have one because clearly u won't

    Second, no one is arguing about the existence of pets. We know they exist so it seems you are just being condescending in suggesting otherwise.

    Further, you are making a false statement that their would be no additional load with these combat companions just doing a basic attack. The reality is they are doing something more than a non-combat pet so they are in fact adding to the server load.
  • Knightpanther
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    Combat companions don't work, just look at SWTOR.
    Content was scaled to your charactor + your companion, then folks complained that content was way to easy, then came the nerf bat.
    Now everyone is complaining because they cant solo heroic+2 anymore.

    If you want a companion maybe they can come up with some more interactable (is that a word?) non combat pets that speak to you, they did this in Everquest 2 (then introduced combat companions as well!).

    Be safe
  • PlantersLogi
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    This reminds me of a thread over in reddit where someone suggested a Witcher MMO. Vast majority of people trashed the idea, “Witcher’s are rare, not enough monsters, won’t work.” Only one person suggested the mmo be set during The Conjunction of Spheres, where an mmo would be more lore friendly and appropriate.

    My point is people seem to just trash ideas and never offer up compromise or solution. This concept is already in the game, there are quests where you have an npc following you and doing negligible damage, you see other players on same quest with their own NPC. OP is asking for something like that on a permanent basis, block them from being used in dungeons and trials. If you have server concerns start demanding from Zenimax the servers be improved so these sorts of things can be included instead of dogging every idea.

    Followers have been in game since Morrowind, becoming more and more involved with each entry. There’s no reason not to have simple followers in ESO.
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