MerguezMan wrote: »Your confusion may come from your own interpretation.
Read again:
"Forfeiting your class identity should be an option, but not a requirement to engage in PvE or PvP content. We acknowledge this is not the current reality for many classes and builds, and it’s one of the major areas for improvement we intend to tackle." (... in the FUTURE)
Also note that CP system will be overhauled "in the future". That was about a year ago, but it's still true.
You may also notice this:
"When our team uses the term "class identity," we're referring to what makes the experience of playing a class feel unique from other classes, regardless of what role the character may be fulfilling."
AKA "class identity" = uniqueness of the class compared to others
Also, that means there is no "damage dealer" class.
And finally, you may notice this:
"Power fantasy refers to the fictional justification of your character's power and how it’s expressed through the look and feel of abilities."
AKA "Power fantasy" = general look of the class skills = Sorcerer has purple magic things and electricity
So, I have no idea where you see a "nerf" in Sorcerer's power fantasy.
You know that Overload HA cannot be interrupted, right?
Ask ZoS for a increased range, but let the skill be interruptable again, so anyone facing a OL HA sorc has some kind of counterplay
phoenixkungfu wrote: »A nightblade gameplay is to use this to teleport away if a gank attempt goes wrong. Heavy overload was a balance answer to a poor combo attempt, defense armor set up and bar set up . It was in my opinion balance to revive stealth players. Who got to initiate offense. The true power of overload heavy attack is to counter the abuse of dodge roll and stealth mechanics as a form of defense. Hopefully I have provide number as a measurement of gameplay balance. Furthermore my goal was to enlighten pvp mechanics on why the range of heavy attack overload is under preforming.
phoenixkungfu wrote: »You know that Overload HA cannot be interrupted, right?
Ask ZoS for a increased range, but let the skill be interruptable again, so anyone facing a OL HA sorc has some kind of counterplay
Asking from overload to be interrupted. Is like having eye of the storm or dk shifting stand interrupted. Only its worst because your committed to a animation lock of overload heavy attack. It doesn't fit for the commitment to the attack.
phoenixkungfu wrote: »To all those with the stop a honest discussion and feedback on this topic reply. Can you please only reply with Constructive feedback on topic and not on myself the poster. This is a Serious post and conversation. I do not want my thread to get close down because of others behaviors. I'm looking for answers on topic and not players' opinions of me. Furthermore for all players, future attempts to close down my attempts to create awareness and attempts to get understanding on a confusing matter. Your wasting your time with your opinion of me. For I clearly dont care and we continue to seek knowledge as well as give knowledge base on my experience. If there is any attempts to still give your personal opinion on me your mission is clear your attempt is to shut down this post. Which is clear to me and I what I have addressed this issue
Thank you
[snip]
Edit for bait.
VaranisArano wrote: »Hey, at least you read the article this time!
There's a couple things to keep in mind with that article.
1. Its a work in progress. That article was written more or less in response to tons of complaints about players feeling forced to rely on guild skills instead of class skills. Update 24 launched a month after that article with some updates for Sorc, Warden, and Dragonknight.
2. What you think is a particular class' power fantasy or identity won't necessarily match what the Devs think.
Example 1: StamDKs and Stone Fist
Example 2: StamSorcs and Clanfear
If you want an example of a bunch of disgruntled players going "How on earth does this fit into my power fantasy?" look no farther than the general StamDK reaction to the skill sometimes referred to as "poop fist."
phoenixkungfu wrote: »VaranisArano wrote: »Hey, at least you read the article this time!
There's a couple things to keep in mind with that article.
1. Its a work in progress. That article was written more or less in response to tons of complaints about players feeling forced to rely on guild skills instead of class skills. Update 24 launched a month after that article with some updates for Sorc, Warden, and Dragonknight.
2. What you think is a particular class' power fantasy or identity won't necessarily match what the Devs think.
Example 1: StamDKs and Stone Fist
Example 2: StamSorcs and Clanfear
If you want an example of a bunch of disgruntled players going "How on earth does this fit into my power fantasy?" look no farther than the general StamDK reaction to the skill sometimes referred to as "poop fist."
Thank you for your input. I'm new to the forum in terms to posting. However I'm not new to reading the forum and keeping up with topic and discussion. The timing of last patch nerf to sorcerer was bizarre. Some happened at the beginning of the pts cycle others at week 3 of the pts cycle? ALL AFTER THIS ARTICLE WAS RELEASED!
And that ok, we all make mistakes. I honestly don't blame eso on this one. I BLAME THE FORUM AND MY CLASS REPRESENTATION. I REALLY BLAME MY CLASS REPRESENTATION. WOW JUST WOW. Nightblades was all over the forum saying we cant attack the overload heavy attack sorcerer. There was panic the it wasn't going to be acceptable not to focus on the armor resistance and out heal any type of damage. Which equals a dodge roll being a get out of jail free card. I saw 0 representation of sorcerer identity last patch. I saw 0 representation of the identity lost last patch sorcerer. this for me is acceptable. It's clear to see a shift in classes Performance mainly in my opinion based on the class represents. If I was a Scout talents, I would draft Templar class representative And dk class representative all day. AND FIRE SORCERER CLASS REPRESENTIVE.
[snip]
Edit for bait.
CassandraGemini wrote: »phoenixkungfu wrote: »To all those with the stop a honest discussion and feedback on this topic reply. Can you please only reply with Constructive feedback on topic and not on myself the poster. This is a Serious post and conversation. I do not want my thread to get close down because of others behaviors. I'm looking for answers on topic and not players' opinions of me. Furthermore for all players, future attempts to close down my attempts to create awareness and attempts to get understanding on a confusing matter. Your wasting your time with your opinion of me. For I clearly dont care and we continue to seek knowledge as well as give knowledge base on my experience. If there is any attempts to still give your personal opinion on me your mission is clear your attempt is to shut down this post. Which is clear to me and I what I have addressed this issue
Thank you
[snip]
I'm sorry, but you are the only one who is responsible for your threads being closed down. You want to have a serious conversation? Please, please stop PUTTING EVERYTHING IN CAPS, it just screams trolling/baiting! [snip]
VaranisArano wrote: »Hey, at least you read the article this time!
There's a couple things to keep in mind with that article.
1. Its a work in progress. That article was written more or less in response to tons of complaints about players feeling forced to rely on guild skills instead of class skills. Update 24 launched a month after that article with some updates for Sorc, Warden, and Dragonknight.
2. What you think is a particular class' power fantasy or identity won't necessarily match what the Devs think.
Example 1: StamDKs and Stone Fist
Example 2: StamSorcs and Clanfear
If you want an example of a bunch of disgruntled players going "How on earth does this fit into my power fantasy?" look no farther than the general StamDK reaction to the skill sometimes referred to as "poop fist."