Maintenance for the week of March 3:
• PC/Mac: No maintenance – March 3
• ESO Store and Account System for maintenance – March 4, 6:00AM EST (11:00 UTC) - 4:00PM EST (21:00 UTC)
• NA megaservers for maintenance – March 5, 4:00AM EST (9:00 UTC) - 11:00AM EST (16:00 UTC)
• EU megaservers for maintenance – March 5, 9:00 UTC (4:00AM EST) - 16:00 UTC (11:00AM EST)

So what happened to Class Identity update for the remaining classes?

susmitds
susmitds
✭✭✭✭✭
✭✭✭✭✭
Nightblade and Templar still did not get their "class identity" update but the latest Update 25 preview says virtually nothing about it instead saying devs are moving on to fixes, sets, proc balancing? It is still happening, right? Or will NB remain a generic class with invisibility for the next few years to come?
Edited by susmitds on January 14, 2020 9:22AM
  • MartiniDaniels
    MartiniDaniels
    ✭✭✭✭✭
    ✭✭✭✭✭
    Please don't forget "dizzy" classes, i.e. stamDK, stamsorc and stamcro
  • Iccotak
    Iccotak
    ✭✭✭✭✭
    ✭✭✭✭
    @susmitds
    here's a question: When it comes to ESO, what is class identity to you?
  • Flaminir
    Flaminir
    ✭✭✭✭✭
    ✭✭
    Given the total lack of class identity work on stuff like mag sorc which supposedly had a pass last patch, I wouldn't be too worried about it.
    GM of the Unholy Legacy
    EU/EP
    Sorcerer Flaminir (Magicka) / Staminir (Stamina)
    Templar Elixiia (Magicka/Healer) / Lotti Velooni (Magicka)
    DragonKnight Xalora Flaminar (Tank) / Unholy-Dragon-Toad (Tank)
    Nightblade Aimee Owlious (Magicka) / Myttens (Stamina)
    Warden: Frosti-Tute (Magicka/Healer) Boops-Many-Snoots (Stamina/Tank)
  • Houshiki
    Houshiki
    ✭✭✭✭
    Flaminir wrote: »
    Given the total lack of class identity work on stuff like mag sorc which supposedly had a pass last patch, I wouldn't be too worried about it.
    Have to agree with you on that one, especially with ZoS still pushing the "play how you want" bit.
  • Pauls
    Pauls
    ✭✭✭✭✭
    Jab-jab-jab is templar class identity for years
  • Thevampirenight
    Thevampirenight
    ✭✭✭✭✭
    ✭✭
    Well ones version of class identity might not be the same as another. So with that in mind I don't know. Maybe they will do something with it with the next major update maybe not.
    PC NA
    Please add Fangs to Vampires.
  • Parasaurolophus
    Parasaurolophus
    ✭✭✭✭✭
    ✭✭
    susmitds wrote: »
    Nightblade and Templar still did not get their "class identity" update but the latest Update 25 preview says virtually nothing about it instead saying devs are moving on to fixes, sets, proc balancing? It is still happening, right? Or will NB remain a generic class with invisibility for the next few years to come?

    Disagree. The nightblade uses many class skills. Also, stamnb and magnb have their own actual spam skill.
    PC/EU
  • kind_hero
    kind_hero
    ✭✭✭✭✭
    ✭✭
    From my experience, stamina builds use more weapon than class skills. Magicka builds are better in this regard
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • DarkPicture
    DarkPicture
    ✭✭✭✭✭
    kind_hero wrote: »
    From my experience, stamina builds use more weapon than class skills. Magicka builds are better in this regard

    Because magicka has only 1 weapon skill line? And only 2 usefull skills from there?
  • vilio11
    vilio11
    ✭✭✭
    Browart wrote: »
    kind_hero wrote: »
    From my experience, stamina builds use more weapon than class skills. Magicka builds are better in this regard

    Because magicka has only 1 weapon skill line? And only 2 usefull skills from there?

    Because most class abilities are with magicka.
  • Raudgrani
    Raudgrani
    ✭✭✭✭✭
    Nightblades and Templars? Ain't exactly those two pretty "standardized" and pretty clear of identity? Yes, NB's have seen quite a few changes and nerfs recently, but at least Stamblades are still quite similar in playstyle. Magblade, well I haven't exactly been playing that since resto staff changes. I saw the alternative to make a shield stacker or quit it, and I quit it.

    Someone mentioned StamSorc and StamDK, and I agree there. Since Dizzy changes, even that sort of lackluster identity is sort of broken.
  • Czekoludek
    Czekoludek
    ✭✭✭✭✭
    susmitds wrote: »
    Nightblade and Templar still did not get their "class identity" update but the latest Update 25 preview says virtually nothing about it instead saying devs are moving on to fixes, sets, proc balancing? It is still happening, right? Or will NB remain a generic class with invisibility for the next few years to come?

    Disagree. The nightblade uses many class skills. Also, stamnb and magnb have their own actual spam skill.

    And that spam skills are weaker then generic spammables. Who uses SA right now? Most Nb's I see use Rapids or uppercut morph. Maybe magNB uses their spammable but spammable from psijic is still stronger
  • FierceSam
    FierceSam
    ✭✭✭✭✭
    ✭✭✭✭
    Skills aren’t class identity.

    According to ZOS, Class identity is a combination of power fantasy (ie the warden as Aragorn) and playstyle.

    Skills come from class identity, not the other way around.

    So a Templar’s biting jabs looks the way it does because it’s a reflection of the Templar’s use of Meridia’s light as a weapon and the power fantasy that Templars use Meridia’s power.

    If a class identity is ‘right’ or effective then all their skills and abilities will reflect this and the class will feel coherent. If it doesn’t feel coherent then either the class identity is poorly defined (more likely) or the skills derived from it have been poorly thought out.

    Class identity is not about balance, but about defining what are the essential defining qualities of that class.

    Balance is about ensuring that the offensive, defensive and fighting qualities of each class are largely similar (eg a heavy attack should be equally damaging, costly and restorative for all classes, dots should last a similar amount of time) so that success will be more about skill and gameplay than class choice and there is no one meta, but several.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Just a reminder that the U23 Combat Q&A stated that ZOS was looking to begin the process of reinforcing class identity as an ongoing process over the course of several patches.

    In U24, ZOS did Dragonknights, Wardens, and Sorc's, while tweaking Necro.

    So yeah, I'm interested in the answer to the OP's question myself.
    Are we getting Templar and Nightblade changes in U25?
    If not, are they delayed or are those classes in a "good" spot according to ZOS?
  • ArzyeL
    ArzyeL
    ✭✭✭
    I assume we will see them balancing the remaining classes in the upcoming patches
  • Ranger209
    Ranger209
    ✭✭✭✭✭
    Big dream, but I would like to see them scrap the weapon line morphs as they are now, and replace them with morphs that are specific for each class. So instead of Uppercut morphing into Dizzy Swing and Wrecking Blow, it morphs into 2 different weapon abilities that are unique to each class. This way they could use the base weapon abilities, and create more class diversity off of them by class/weapon morph combos. Same with weapon ultimates, they would be class specific.
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    susmitds wrote: »
    Nightblade and Templar still did not get their "class identity" update but the latest Update 25 preview says virtually nothing about it instead saying devs are moving on to fixes, sets, proc balancing? It is still happening, right? Or will NB remain a generic class with invisibility for the next few years to come?

    There can never be class identity with out more role identity and variety there in. There is one primary role in this game and its dps. Heals and tanks are after thoughts. Cc is non existent ,utility is just secondary effects of dps abilities.
  • ku5h
    ku5h
    ✭✭✭✭✭
    Pauls wrote: »
    Jab-jab-jab is templar class identity for years

    Well, at least it's not Dizzy/miss-Dizzy/miss-Dizzy/miss, like some classes are forced to.
    Please don't forget "dizzy" classes, i.e. stamDK, stamsorc and stamcro

    I sincerely doubt stamsorc will get any more love for another 5 years after lackluster bound armaments, sadly.
  • MEBengalsFan2001
    MEBengalsFan2001
    ✭✭✭✭✭
    Iccotak wrote: »
    @susmitds
    here's a question: When it comes to ESO, what is class identity to you?

    To me class identity is when one of the skill lines is for DD, another for tanking and another for healing.

    Warden and Neco fall within this setup. I have yet to review the other classes but I know Templar has two skill lines that are more setup for DD and with the 3rd as a healer.

    Each tank skill line for all classes should have a taunt ability in addition to being able to use the Fighter Guild and Sword & Shield abilities for taunting.

    I'm not asking each class to play like each other; it would be nice if each class skill lines were a bit more like take these if you plan to tank, heal or be a DD. With some over lapping but not much. Also each class would still be unique in how to play each class role but having it setup like this would be easier for newer players not following the in game build guide.
  • xxthir13enxx
    xxthir13enxx
    ✭✭✭✭✭
    I identify as an AlphaNumeric
  • DarkPicture
    DarkPicture
    ✭✭✭✭✭
    vilio11 wrote: »
    Browart wrote: »
    kind_hero wrote: »
    From my experience, stamina builds use more weapon than class skills. Magicka builds are better in this regard

    Because magicka has only 1 weapon skill line? And only 2 usefull skills from there?

    Because most class abilities are with magicka.

    And most of them are for pvp or tank/healers so whats your point???
    Edited by DarkPicture on January 14, 2020 4:15PM
  • Wifeaggro13
    Wifeaggro13
    ✭✭✭✭✭
    Ranger209 wrote: »
    Big dream, but I would like to see them scrap the weapon line morphs as they are now, and replace them with morphs that are specific for each class. So instead of Uppercut morphing into Dizzy Swing and Wrecking Blow, it morphs into 2 different weapon abilities that are unique to each class. This way they could use the base weapon abilities, and create more class diversity off of them by class/weapon morph combos. Same with weapon ultimates, they would be class specific.

    now this a is a viable awesome idea.not much work to do it but Zos does not like to really do anything that will make the game deeper. they prefer a bigger shallow pond
  • barney2525
    barney2525
    ✭✭✭✭✭
    ✭✭✭
    susmitds wrote: »
    Nightblade and Templar still did not get their "class identity" update but the latest Update 25 preview says virtually nothing about it instead saying devs are moving on to fixes, sets, proc balancing? It is still happening, right? Or will NB remain a generic class with invisibility for the next few years to come?

    Can't see your position at all. You trying to tell me that you play NB just like any other class?

    Really?

    I really enjoy my Templar for being very fast and efficient and up-front in combat. But as soon as I pull up my NB the entire 'feel' of the character changes, as well as everything about How the character is used. It's a much more involved, hands on approach using a lot of stealth and positioning. How can it be considered 'generic', when the skills - which are unique ONLY to the NB class - work best while playing it in combination with stealth and position?

    I don't know what your particular definition of 'class identity' is, but THAT definition may be more of your issue than actual class identity.

    IMHO
  • Olupajmibanan
    Olupajmibanan
    ✭✭✭✭✭
    ✭✭
    Class identity is a myth anyways. Look at magicka sorcerer, he would have a perfectly defined identity if the name of the class was Conjurer and not Sorcerer. It conjures lightning, crystals and summons pets. Damn, even its in-game description when creating them suggests its a conjurer and not a sorcerer. Usualy, Sorcerer is an archetype of destruction elemental magic and arcane magic to manipulate time-space and sometimes minds of their opponents. Eso sorcerer clearly isn't like that. That being said, I don't want any changes to current skills, just rename the class so the name of the class matches its identity. This would also leave room for making a new class in the future - a Sorcerer.
    Edited by Olupajmibanan on January 15, 2020 10:39AM
  • MajBludd
    MajBludd
    ✭✭✭✭✭
    ✭✭
    Maybe they figured out the classes had identities already before they started screwing around with them.
  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ranger209 wrote: »
    Big dream, but I would like to see them scrap the weapon line morphs as they are now, and replace them with morphs that are specific for each class. So instead of Uppercut morphing into Dizzy Swing and Wrecking Blow, it morphs into 2 different weapon abilities that are unique to each class. This way they could use the base weapon abilities, and create more class diversity off of them by class/weapon morph combos. Same with weapon ultimates, they would be class specific.

    This sounds amazing but is so much work to do that it’ll never happen.

    I think we just should wait until tomorrow because we’ll get the Road Ahead article probably by then. If there is a new mechanic coming in the Chapter that might be the reason for all the standardization they did and cater to class fantasy. If not... yeah, we’ll see.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Cundu_Ertur
    Cundu_Ertur
    ✭✭✭✭✭
    ✭✭
    They have altered the deal. Pray they do not alter it further.
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • Grianasteri
    Grianasteri
    ✭✭✭✭✭
    Iccotak wrote: »
    @susmitds
    here's a question: When it comes to ESO, what is class identity to you?

    It was muddy from the start, and has only gotten worse. There is no true class identity. Take DK for example, what is it, fire, poison, earth?

    Some classes are better than others. But the moves towards making every class basically do the same thing but with different named and looking skills that basically do the same thing... this has eroded class identity a great deal.
  • Agalloch
    Agalloch
    ✭✭✭✭✭
    We gave no news about Class Rep Program since july 2019.
Sign In or Register to comment.