Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
[Update 25] Is Block Cancellation causing server / performance issues?
Block is an ability that everyone can use at any time, which means it can create a lot of traffic for the server to handle. In our continued efforts to improve performance, we are adjusting how the ability works under the hood. You will still be able to do everything you used to with Block. What you’ll notice is animations will blend a bit differently out of a “block cancel”, but the effectiveness of an ability will remain and function the same; the ability will still fire when “block cancelled” but you won’t have any “dead time” before the global combat cooldown ends. This should also get rid of a few health desync issues when getting killing blows with abilities that have been triggered after a block cancel. By refactoring Block much the same way we did with Sprint in the previous Update, we expect the usage of that ability to be more performant.
@ZOS_BrianWheeler could you please elaborate on this? It sounds like what you are saying is that the block cancellation mechanic of Blocking is being used with such frequency that it is causing server performance issues and game glitches. If so, I do not understand the reason that the team is further enabling players to use it in this way.
Is the frequency of Block Cancellation one of the primary causes of issues in Cyrodiil? Is it possible that so many players are using it so frequently that the server is impacted? If so should there not instead be a re-examination of combat mechanics and player behavior?
Edited by Dusk_Coven on January 14, 2020 1:50AM