NOTE: The initial post is only part one of the idea. Further posts down will expand on the mechanics of the activity.
"Dolmen Siege Defense" activity
The goal is to change things up from the Dolmen rotations & Dragon hunts we are used to.
Basically it is like defending a keep in PvP but instead as a PvE activity where players deal with very large mobs of enemy NPCs.
A Detailed Explanation
There are three keeps on the map. Both players and enemies will have access to siege weapons & materials.
Players must first capture the keep by reaching the center chamber. Players can take the keep by force or find ways to sneak in like the Grappling Bow posts at the corners of the keep (which are also useful for getting back in if they fall).
When they are successful they earn the first reward chest.
Once they have captured the Keep, they will have a limited time to repair the walls and prepare their defenses before the first wave of enemies arrives.
Players defend the keep from five waves of enemies. Players must prevent the enemies from reaching the center chamber.
Enemies will attack the wall with siege weapons and find ways to sneak in using portals.
Each round ends when the players kill a certain number of enemies. Each round will escalate till the critical point of the 5th wave.
On the 5th wave a Boss is summoned to attack the keep. Players have to kill the Boss to win the 5th round, and will earn a reward chest upon completion.
If the players can maintain their defenses on the 5th wave then they have the option to stick around for another set of 5 waves which will be harder but have greater rewards. Receiving purple gear and even motifs if they reach a high enough number of waves
There will be a total of 15-20 waves divided by sets of 5. A chest will be awarded every time players complete 5 waves.
If the enemy mob reaches the center chamber they can still be beaten back. If the Summoned boss reaches the center chamber that will result in an automatic wipe and the enemy wins. Players will have to start over from round 1.
THE DESTROYER
If players want the truly top tier rewards of the activity there is one particular challenge.
If all three keeps manage to be successfully defended at the same time till the very final wave it will tigger a "Destroyer" to spawn in the map.
The Destroyer is marked on the map - it will travel to one of the Keeps. Unlike the other bosses, a Destroyer can breach a wall with two to three direct hits.
If the players manage to beat it before it gets to the central chamber then they earn the "Slayer Chest", awarding purple gear, chance to obtain gold gear, rare crafting materials, furnishing, with the a chance to earn a pet & mount specific to the activity.
If they lose then the progress on all three keeps will be lost and players will have to start over.
If you want to trigger a Destroyer none of the teams can fail in defending each of the three keeps. They all have to Win at each set of waves.
Below I will expand on concepts for various types of Bosses & Destroyers players could expect to encounter in the activity.
Edited by Iccotak on January 14, 2020 10:41PM