So you think having Major Berzerk (25% more Damage) for 100% of the time infight is working as intended? For the necromancer it isn't really an "enemy" tbh.
If I fight a necro while wearing heem-jas, I get major berserk when the necro's pet dies (or a sorc pet). I don't believe I even have to damage it. It just needs to die.
I've never testing to see if my own blastbones would give me the buff. I think that is unlikely.
NordSwordnBoard wrote: »The weird part is, do animals from a warden not proc it because they aren't humanoid? A cliff racer dies when it hits you, does that work?
If I fight a necro while wearing heem-jas, I get major berserk when the necro's pet dies (or a sorc pet). I don't believe I even have to damage it. It just needs to die.
I've never testing to see if my own blastbones would give me the buff. I think that is unlikely.
"(5 items) When you are within 28 meters of an enemy you are in combat with, and the enemy dies, you gain Major Berserk for 5 seconds, increasing your damage done by 25%."
You are withthin 28 meters from them. The pet is considered "an enemy". You are in combat. And they die.
Seems like working as intended then.
WrathOfInnos wrote: »If I fight a necro while wearing heem-jas, I get major berserk when the necro's pet dies (or a sorc pet). I don't believe I even have to damage it. It just needs to die.
I've never testing to see if my own blastbones would give me the buff. I think that is unlikely.
"(5 items) When you are within 28 meters of an enemy you are in combat with, and the enemy dies, you gain Major Berserk for 5 seconds, increasing your damage done by 25%."
You are withthin 28 meters from them. The pet is considered "an enemy". You are in combat. And they die.
Seems like working as intended then.
What is dead may never die.
Perhaps because necromancer fodder pets mechanics would give stream of resources back to caster, too bad actually it's would fit necromancer theme and be good magical alternative to Hunt Leader Set what have better numbers and proc conditions.When you are within 28 meters of an enemy you are in combat with, and the enemy dies, you heal for 1667 Health and gain 1667 Magicka. This effect can occur once every 3 seconds.
honestly I just checked this out and really don't care.
maybe there is some world were weaving in blastbones constantly is effective or something. but so many of the necro corpse skills are just so un fun and clunky it could be a 40% damage bonus and I would not care.


Just done testing this with a friend and apparently it procs from your own Blastbone too. The skeleton just needs to be damaged somehow (doesnt even need to be killed by the enemy) and it procs.
Gonna be fun dealing with stam necros who can stack minor and major defile from 28 meters and have 100% uptime on Major Berserk
Just done testing this with a friend and apparently it procs from your own Blastbone too. The skeleton just needs to be damaged somehow (doesnt even need to be killed by the enemy) and it procs.
Gonna be fun dealing with stam necros who can stack minor and major defile from 28 meters and have 100% uptime on Major Berserk
Heem Jaas doesn't proc from your own blastbones. Took me and @Dinokstrun a few duels to debunk this (unless some wierd extra condition is involved that I'm unaware off)