The state of nightblade makes me sad. High damage stamblade is one of the most fun, risky, and unique playstyles in ESO. It requires the most skill and timing to be successful in PvP of any class, yet right now it is severely handicapped when compared to most other classes. It also happens to be the only class that has to deal with being hard countered from a design standpoint. With high risk should come high reward potential.
Nightblade is THE assassin class, yet most other classes have greater single target kill power. Stamplar, StamDk, Magplar, and Magsorc specifically are leagues ahead. And then you have Stamden which has high burst like the aforementioned except that it can squash entire groups with the same stroke.
Here are a few ideas that I hope ZOS will consider to help bring stamblade (both nightblade specs in some areas) back in line:
1. The Incapacitating Strike silence needs to be a hard silence like it was on PTS, with no interaction with CC immunity. NB needs the opportunity to inflict a hard counter, just as it suffers from being hard countered. Also increase the damage on all morphs by ~5-10% OR increase the duration of the vulnerability debuffs by 2 seconds. [Calm down everyone Leap would still hit harder than this]
2. Ambush should always stun (like Toppling Charge) if striking from behind.
3. The expose mechanic on Piercing Mark needs to be increased to 8 seconds. Reaper's Mark should grant Major Berserk when it ends or if it is cleansed in addition to when the target dies.
4. Blur should be moved to the Shadow skill line and Veiled Strike should be moved to Assassination.
5. The Dark Vigor passive (3% max health for each slotted Shadow skill) should be replaced with a fixed amount (perhaps 8%) while any shadow skill is slotted (just like Magicka Flood) or for X seconds after activating one. This would stop us from getting executed by Mages Wrath when bar swapping in PvP.
6. Remove the cast time from Soul Siphon at least. No other defensive ultimate has a cast time, and the cast time is severely punishing and frustrating when trying to use this skill at a desired time as an OH SNIP button.
7. Leeching Strikes should restore only 1 resource, whichever is currently lowest, and the value should be increased. Siphoning Attacks should restore all 3 resources at the current values.
That's all I've got for now, maybe you guys can help fill any gaps I left, or let me know if I'm way off base on anything.
The state of nightblade makes me sad. High damage stamblade is one of the most fun, risky, and unique playstyles in ESO. It requires the most skill and timing to be successful in PvP of any class, yet right now it is severely handicapped when compared to most other classes. It also happens to be the only class that has to deal with being hard countered from a design standpoint. With high risk should come high reward potential.
Nightblade is THE assassin class, yet most other classes have greater single target kill power. Stamplar, StamDk, Magplar, and Magsorc specifically are leagues ahead. And then you have Stamden which has high burst like the aforementioned except that it can squash entire groups with the same stroke.
Here are a few ideas that I hope ZOS will consider to help bring stamblade (both nightblade specs in some areas) back in line:
1. The Incapacitating Strike silence needs to be a hard silence like it was on PTS, with no interaction with CC immunity. NB needs the opportunity to inflict a hard counter, just as it suffers from being hard countered. Also increase the damage on all morphs by ~5-10% OR increase the duration of the vulnerability debuffs by 2 seconds. [Calm down everyone Leap would still hit harder than this]
2. Ambush should always stun (like Toppling Charge) if striking from behind.
3. The expose mechanic on Piercing Mark needs to be increased to 8 seconds. Reaper's Mark should grant Major Berserk when it ends or if it is cleansed in addition to when the target dies.
4. Blur should be moved to the Shadow skill line and Veiled Strike should be moved to Assassination.
5. The Dark Vigor passive (3% max health for each slotted Shadow skill) should be replaced with a fixed amount (perhaps 8%) while any shadow skill is slotted (just like Magicka Flood) or for X seconds after activating one. This would stop us from getting executed by Mages Wrath when bar swapping in PvP.
6. Remove the cast time from Soul Siphon at least. No other defensive ultimate has a cast time, and the cast time is severely punishing and frustrating when trying to use this skill at a desired time as an OH SNIP button.
7. Leeching Strikes should restore only 1 resource, whichever is currently lowest, and the value should be increased. Siphoning Attacks should restore all 3 resources at the current values.
That's all I've got for now, maybe you guys can help fill any gaps I left, or let me know if I'm way off base on anything.
The state of nightblade makes me sad. High damage stamblade is one of the most fun, risky, and unique playstyles in ESO. It requires the most skill and timing to be successful in PvP of any class, yet right now it is severely handicapped when compared to most other classes. It also happens to be the only class that has to deal with being hard countered from a design standpoint. With high risk should come high reward potential.
Nightblade is THE assassin class, yet most other classes have greater single target kill power. Stamplar, StamDk, Magplar, and Magsorc specifically are leagues ahead. And then you have Stamden which has high burst like the aforementioned except that it can squash entire groups with the same stroke.
Here are a few ideas that I hope ZOS will consider to help bring stamblade (both nightblade specs in some areas) back in line:
1. The Incapacitating Strike silence needs to be a hard silence like it was on PTS, with no interaction with CC immunity. NB needs the opportunity to inflict a hard counter, just as it suffers from being hard countered. Also increase the damage on all morphs by ~5-10% OR increase the duration of the vulnerability debuffs by 2 seconds. [Calm down everyone Leap would still hit harder than this]
2. Ambush should always stun (like Toppling Charge) if striking from behind.
3. The expose mechanic on Piercing Mark needs to be increased to 8 seconds. Reaper's Mark should grant Major Berserk when it ends or if it is cleansed in addition to when the target dies.
4. Blur should be moved to the Shadow skill line and Veiled Strike should be moved to Assassination.
5. The Dark Vigor passive (3% max health for each slotted Shadow skill) should be replaced with a fixed amount (perhaps 8%) while any shadow skill is slotted (just like Magicka Flood) or for X seconds after activating one. This would stop us from getting executed by Mages Wrath when bar swapping in PvP.
6. Remove the cast time from Soul Siphon at least. No other defensive ultimate has a cast time, and the cast time is severely punishing and frustrating when trying to use this skill at a desired time as an OH SNIP button.
7. Leeching Strikes should restore only 1 resource, whichever is currently lowest, and the value should be increased. Siphoning Attacks should restore all 3 resources at the current values.
That's all I've got for now, maybe you guys can help fill any gaps I left, or let me know if I'm way off base on anything.
your change swapping veiled strike to assassination tree just shows you don't understand the class. stamblade needs buffs but definitely not htese.
The state of nightblade makes me sad. High damage stamblade is one of the most fun, risky, and unique playstyles in ESO. It requires the most skill and timing to be successful in PvP of any class, yet right now it is severely handicapped when compared to most other classes. It also happens to be the only class that has to deal with being hard countered from a design standpoint. With high risk should come high reward potential.
Nightblade is THE assassin class, yet most other classes have greater single target kill power. Stamplar, StamDk, Magplar, and Magsorc specifically are leagues ahead. And then you have Stamden which has high burst like the aforementioned except that it can squash entire groups with the same stroke.
Here are a few ideas that I hope ZOS will consider to help bring stamblade (both nightblade specs in some areas) back in line:
1. The Incapacitating Strike silence needs to be a hard silence like it was on PTS, with no interaction with CC immunity. NB needs the opportunity to inflict a hard counter, just as it suffers from being hard countered. Also increase the damage on all morphs by ~5-10% OR increase the duration of the vulnerability debuffs by 2 seconds. [Calm down everyone Leap would still hit harder than this]
2. Ambush should always stun (like Toppling Charge) if striking from behind.
3. The expose mechanic on Piercing Mark needs to be increased to 8 seconds. Reaper's Mark should grant Major Berserk when it ends or if it is cleansed in addition to when the target dies.
4. Blur should be moved to the Shadow skill line and Veiled Strike should be moved to Assassination.
5. The Dark Vigor passive (3% max health for each slotted Shadow skill) should be replaced with a fixed amount (perhaps 8%) while any shadow skill is slotted (just like Magicka Flood) or for X seconds after activating one. This would stop us from getting executed by Mages Wrath when bar swapping in PvP.
6. Remove the cast time from Soul Siphon at least. No other defensive ultimate has a cast time, and the cast time is severely punishing and frustrating when trying to use this skill at a desired time as an OH SNIP button.
7. Leeching Strikes should restore only 1 resource, whichever is currently lowest, and the value should be increased. Siphoning Attacks should restore all 3 resources at the current values.
That's all I've got for now, maybe you guys can help fill any gaps I left, or let me know if I'm way off base on anything.
your change swapping veiled strike to assassination tree just shows you don't understand the class. stamblade needs buffs but definitely not htese.
I understand the class just fine. Try offering an intelligent rebuttal rather than vapid blanket statements.
It's an intended (slight) nerf to compensate for some of the other proposed changes. IMO using VS should synergize with offensive mechanics (crit passive and resource restore) rather than defensive mechanics (free major Resolve and HP). Thematically it also fits more appropriately in the Assassination tree.
Edit: @nublife01 I'm wondering if it's you who doesn't understand the class if you can't even get on board with the change to Dark Vigor. Any stamblade with 24 hours of play time will have been executed by Mages Wrath while bar swapping in Cloak because of that stupid passive.
Stamblade was based around having high sustain from passives and strong debuffs that would stack on a single target which allowed it to hit hard, the only real hard hitting ability is relentless it was the debuffs that allowed it to deal high amounts of damage, it's survival which was based on speed/kiting/los/shade/cloak. Nightblade both mag and stam right now is in a bad place because the terrible skill audit, tank meta, and cast times on 2 of the 3 ults it has
I have no idea what the intention of the class is with the current combat team making it super clunky and have damage mitigation something that belongs to a tank.
ThePhantomThorn wrote: »also magblade needs a burst heal and an extra burst skill.
our only burst skill is bow. of course theirs our ult, but other classes have multiple skills.example = curse + frag + wrath. and has a meteor and a streak aswell.
The state of nightblade makes me sad. High damage stamblade is one of the most fun, risky, and unique playstyles in ESO. It requires the most skill and timing to be successful in PvP of any class, yet right now it is severely handicapped when compared to most other classes. It also happens to be the only class that has to deal with being hard countered from a design standpoint. With high risk should come high reward potential.
Nightblade is THE assassin class, yet most other classes have greater single target kill power. Stamplar, StamDk, Magplar, and Magsorc specifically are leagues ahead. And then you have Stamden which has high burst like the aforementioned except that it can squash entire groups with the same stroke.
Here are a few ideas that I hope ZOS will consider to help bring stamblade (both nightblade specs in some areas) back in line:
1. The Incapacitating Strike silence needs to be a hard silence like it was on PTS, with no interaction with CC immunity. NB needs the opportunity to inflict a hard counter, just as it suffers from being hard countered. Also increase the damage on all morphs by ~5-10% OR increase the duration of the vulnerability debuffs by 2 seconds. [Calm down everyone Leap would still hit harder than this]
2. Ambush should always stun (like Toppling Charge) if striking from behind.
3. The expose mechanic on Piercing Mark needs to be increased to 8 seconds. Reaper's Mark should grant Major Berserk when it ends or if it is cleansed in addition to when the target dies.
4. Blur should be moved to the Shadow skill line and Veiled Strike should be moved to Assassination.
5. The Dark Vigor passive (3% max health for each slotted Shadow skill) should be replaced with a fixed amount (perhaps 8%) while any shadow skill is slotted (just like Magicka Flood) or for X seconds after activating one. This would stop us from getting executed by Mages Wrath when bar swapping in PvP.
6. Remove the cast time from Soul Siphon at least. No other defensive ultimate has a cast time, and the cast time is severely punishing and frustrating when trying to use this skill at a desired time as an OH SNIP button.
7. Leeching Strikes should restore only 1 resource, whichever is currently lowest, and the value should be increased. Siphoning Attacks should restore all 3 resources at the current values.
That's all I've got for now, maybe you guys can help fill any gaps I left, or let me know if I'm way off base on anything.
your change swapping veiled strike to assassination tree just shows you don't understand the class. stamblade needs buffs but definitely not htese.
I understand the class just fine. Try offering an intelligent rebuttal rather than vapid blanket statements.
It's an intended (slight) nerf to compensate for some of the other proposed changes. IMO using VS should synergize with offensive mechanics (crit passive and resource restore) rather than defensive mechanics (free major Resolve and HP). Thematically it also fits more appropriately in the Assassination tree.
Edit: @nublife01 I'm wondering if it's you who doesn't understand the class if you can't even get on board with the change to Dark Vigor. Any stamblade with 24 hours of play time will have been executed by Mages Wrath while bar swapping in Cloak because of that stupid passive.
Because veiled strike procs our defensive passive within the shadow tree which is better tied to a spammable due to the passive's short length What is shadow barrier tho O_o It keeps the shadow barrier up at all times in pvp or it dies very fast
ThePhantomThorn wrote: »also magblade needs a burst heal and an extra burst skill.
our only burst skill is bow. of course theirs our ult, but other classes have multiple skills.example = curse + frag + wrath. and has a meteor and a streak aswell.
Jabbs_Giggity wrote: »ThePhantomThorn wrote: »also magblade needs a burst heal and an extra burst skill.
our only burst skill is bow. of course theirs our ult, but other classes have multiple skills.example = curse + frag + wrath. and has a meteor and a streak aswell.
Funnel Health is still a decent burst option, but could be buffed IMO on initial damage dealt. Also, Concealed is still viable for Melee Magblades.
I've always thought funnel health would be unique and interesting if if maybe healed for half the amount as say templar's breath of life and also did an equal amount of damage. So damage + healing of funnel would equal healing of BoL. One morph would always heal you and have a small HoT, another morph would heal two random people (possibly you) for a slightly smaller amount.