Darkstorne wrote: »Maybe a cost-increase like Bolt Escape / Streak would help?
"Using roll dodge again within 4 seconds increases the cost by 33%."
Just got to be careful with changing a mechanic like this too much, given its importance in PVE boss fights.
Darkstorne wrote: »Maybe a cost-increase like Bolt Escape / Streak would help?
"Using roll dodge again within 4 seconds increases the cost by 33%."
Just got to be careful with changing a mechanic like this too much, given its importance in PVE boss fights.
Darkstorne wrote: »Maybe a cost-increase like Bolt Escape / Streak would help?
"Using roll dodge again within 4 seconds increases the cost by 33%."
Just got to be careful with changing a mechanic like this too much, given its importance in PVE boss fights.
Would be nice if we can bring back some skills that went through roll dodge. Such as the old force pulse, or make a morph of it that goes through roll dodge since nobody wants to use cleave force pulse. Since we took out many ways to effectively defile the healing and tank meta, people who are at near death experience generally roll dodge spam to passively heal up.
I wish you could direct people into strategically roll dodging to outplay another rather than just spamming it and still surviving. Like I'm on a magsorc and i can just roll dodge 3 times and not get punished for it because i still have stamina to break free and roll again. Everyone is starting to take advantage of the roll dodge because it's passively affordable without working to strategically make it useful. I know strategy is one ugly word for ZOS to hear, but taking away competition and trying to pull the Skyrim card wont save the game.
Fire rune from mages guild. => Bound rune: Places a magic rune on your enemy that gets stunned for 3 sec when he tries to rolldodge. Also deals x damage over time as long as active on player.
Would be nice if we can bring back some skills that went through roll dodge. Such as the old force pulse, or make a morph of it that goes through roll dodge since nobody wants to use cleave force pulse. Since we took out many ways to effectively defile the healing and tank meta, people who are at near death experience generally roll dodge spam to passively heal up.
I wish you could direct people into strategically roll dodging to outplay another rather than just spamming it and still surviving. Like I'm on a magsorc and i can just roll dodge 3 times and not get punished for it because i still have stamina to break free and roll again. Everyone is starting to take advantage of the roll dodge because it's passively affordable without working to strategically make it useful. I know strategy is one ugly word for ZOS to hear, but taking away competition and trying to pull the Skyrim card wont save the game.