BaiterOfZergs wrote: »Would just hurt the people outnumbered more, sure there will be scenarios where it benefits you but in most cases it’ll just hurt you. Plus, it’s nothing that’s going to stop those players from going into turtle mode until they get the res. Those types of players always adapt.
RighteousBacon wrote: »I encountered a group like this with my buddy the other night. There was one 35k health warden actually spamming rezes. We managed to drop 3 of the 7 people in the group but I couldn’t help my friend kill the other 3 that were still alive since this guy was literally popping artic wind, crystallize shield, and then Rez spamming. I kid you not he tried rezzing 30 times and eventually succeeded.
Something needs to be done. After you attempt rezzing Someone there should be a penalty to yourself. Some sort of debuff that makes battlerezzing an actual risk
I mean I only play solo
Until they fix cyrodiil lag people will continue to exploit it. When you’re against 60+ your skills stop working so people are faction stacking.
It’s the number 1 issue in cyrodiil right now. Those people will go down once the game’s fixed easily enough, but performance is making it impossible.
Rezing isn’t that much of an issue tbh.
MartiniDaniels wrote: »RighteousBacon wrote: »I encountered a group like this with my buddy the other night. There was one 35k health warden actually spamming rezes. We managed to drop 3 of the 7 people in the group but I couldn’t help my friend kill the other 3 that were still alive since this guy was literally popping artic wind, crystallize shield, and then Rez spamming. I kid you not he tried rezzing 30 times and eventually succeeded.
Something needs to be done. After you attempt rezzing Someone there should be a penalty to yourself. Some sort of debuff that makes battlerezzing an actual risk
They should make resurrection (and meditate) always interruptable, no matter of cc-immunity. And apply major vulnerability for 3 seconds after interruption of this abilities. They should be high risk high reward and not "look i can't kill anybody, but you can't kill me fast enough too".
I mean I only play solo
seems like people ITT want res to be nerfed to the point where their 1vX fantasies are more fulfilling
I wouldn't mind the introduction of a skill that temporarily plagues corpses so they take 50% longer to res and nothing else just so
1) people stop complaining
2) people waste a slot with this ability
cleansable ofc.
BaiterOfZergs wrote: »Would just hurt the people outnumbered more, sure there will be scenarios where it benefits you but in most cases it’ll just hurt you. Plus, it’s nothing that’s going to stop those players from going into turtle mode until they get the res. Those types of players always adapt.
leepalmer95 wrote: »
Be prepared for the zerglings to swarm this thread.
.
leepalmer95 wrote: »BaiterOfZergs wrote: »Would just hurt the people outnumbered more, sure there will be scenarios where it benefits you but in most cases it’ll just hurt you. Plus, it’s nothing that’s going to stop those players from going into turtle mode until they get the res. Those types of players always adapt.
If you are outnumbered and one of you goes down you don't get a chance to revive them. Theres no standing for the 6s reviving without consquence when being zerged.
BaiterOfZergs wrote: »Would just hurt the people outnumbered more, sure there will be scenarios where it benefits you but in most cases it’ll just hurt you. Plus, it’s nothing that’s going to stop those players from going into turtle mode until they get the res. Those types of players always adapt.
I mean I only play solo so it wont hurt me personally lol but im sure most small groups or duos just throw up camps anyway
This clip perfectly sums up about 80% of the population in cyrodiil xD
https://gamerdvr.com/gamer/zdan/video/84835499
Simply high health healers and tanks that are terrified to die and as soon as one person from their group drops they all swarm to res them back up and kill you with numbers.
There's probably been multiple posts about battle res but has anything been said on it from ZOS?
This clip perfectly sums up about 80% of the population in cyrodiil xD
https://gamerdvr.com/gamer/zdan/video/84835499
Simply high health healers and tanks that are terrified to die and as soon as one person from their group drops they all swarm to res them back up and kill you with numbers.
There's probably been multiple posts about battle res but has anything been said on it from ZOS?
No.
I paid for the game to play it, not to see the game as espectator every time I die.
If coordination is an offender for you, I suggest you to try single player games as Skyrim or Witcher III
Now, if you want to avoid mass ressing, just limit the amount of soul gems carried from 100 to 10~20
This clip perfectly sums up about 80% of the population in cyrodiil xD
https://gamerdvr.com/gamer/zdan/video/84835499
Simply high health healers and tanks that are terrified to die and as soon as one person from their group drops they all swarm to res them back up and kill you with numbers.
There's probably been multiple posts about battle res but has anything been said on it from ZOS?
No.
I paid for the game to play it, not to see the game as espectator every time I die.
If coordination is an offender for you, I suggest you to try single player games as Skyrim or Witcher III
Now, if you want to avoid mass ressing, just limit the amount of soul gems carried from 100 to 10~20
I paid for the game to have fun fights, not bash resses from healbots and tanks every 5 seconds.
It hardly takes much coordination for 5+ people to swarm around a body gagging for a res
This clip perfectly sums up about 80% of the population in cyrodiil xD
https://gamerdvr.com/gamer/zdan/video/84835499
Simply high health healers and tanks that are terrified to die and as soon as one person from their group drops they all swarm to res them back up and kill you with numbers.
There's probably been multiple posts about battle res but has anything been said on it from ZOS?
No.
I paid for the game to play it, not to see the game as espectator every time I die.
If coordination is an offender for you, I suggest you to try single player games as Skyrim or Witcher III
Now, if you want to avoid mass ressing, just limit the amount of soul gems carried from 100 to 10~20
I paid for the game to have fun fights, not bash resses from healbots and tanks every 5 seconds.
It hardly takes much coordination for 5+ people to swarm around a body gagging for a res
That's what the game allows you to do.
Imagine this, limiting ress and an enemy NB around targetting recently ressed guys... fair?
Imho limitiong the amount of soul gems carried solves your problem much better than adding a stupid CD
This clip perfectly sums up about 80% of the population in cyrodiil xD
https://gamerdvr.com/gamer/zdan/video/84835499
Simply high health healers and tanks that are terrified to die and as soon as one person from their group drops they all swarm to res them back up and kill you with numbers.
There's probably been multiple posts about battle res but has anything been said on it from ZOS?
No.
I paid for the game to play it, not to see the game as espectator every time I die.
If coordination is an offender for you, I suggest you to try single player games as Skyrim or Witcher III
Now, if you want to avoid mass ressing, just limit the amount of soul gems carried from 100 to 10~20
I paid for the game to have fun fights, not bash resses from healbots and tanks every 5 seconds.
It hardly takes much coordination for 5+ people to swarm around a body gagging for a res
That's what the game allows you to do.
Imagine this, limiting ress and an enemy NB around targetting recently ressed guys... fair?
Imho limitiong the amount of soul gems carried solves your problem much better than adding a stupid CD
Whether it be a cooldown, damage increase on ressers or even a soul gem cap. I just wish there was something implemented to avoid annoying healbots whose only job it is, is to res. Makes it super annoying when fighting outnumbered
I like the dramatic attempt OP makes suggesting they are terrified. I expect if they actually look at this thread they will just laugh.
Granted, they are not a great group is they are that challenged killing one persons in a 1vX but it is sad when someone wants the game nerfed to fit their playstyle. Maybe OP needs to find more suitable targets and learn to interrupt the rez instead of complaining.
This clip perfectly sums up about 80% of the population in cyrodiil xD
https://gamerdvr.com/gamer/zdan/video/84835499
Simply high health healers and tanks that are terrified to die and as soon as one person from their group drops they all swarm to res them back up and kill you with numbers.
There's probably been multiple posts about battle res but has anything been said on it from ZOS?
No.
I paid for the game to play it, not to see the game as espectator every time I die.
If coordination is an offender for you, I suggest you to try single player games as Skyrim or Witcher III
Now, if you want to avoid mass ressing, just limit the amount of soul gems carried from 100 to 10~20
I paid for the game to have fun fights, not bash resses from healbots and tanks every 5 seconds.
It hardly takes much coordination for 5+ people to swarm around a body gagging for a res
That's what the game alldifferently.i .
Imagine this, limiting ress and an enemy NB around targetting recently ressed guys... fair?
Imho limitiong the amount of soul gems carried solves your problem much better than adding a stupid CD
Whether it be a cooldown, damage increase on ressers or even a soul gem cap. I just wish there was something implemented to avoid annoying healbots whose only job it is, is to res. Makes it super annoying when fighting outnumbered
Taleof2Cities wrote: »For those players in favor of a cooldown ... is the Necro Reanimate Ultimate an issue for you too?