Hello folks.
I played ESO on the PS4 a few years ago. After that time I experimented with other MMORPGs which are: Guild Wars 2, Warframe, World of Warcraft, Mabinogi, and presently playing Final Fantasy 14.
I'm playing Final Fantasy 14 right now. Great game with great story. Great variety too since it has lots of combat classes all with their own unique playstyles. But... Probably obviously as I'm posting here, ESO still lingers in my memory as likely the more enjoyable game. Objective overall quality is arguable on questions of which one is better, but it's easy to make a case for ESO being the more fun game because of the build-your-own-class type of thing. Final Fantasy 14 fans will tell you "Freedom is an illusion, you'll eventually be forced to follow an established proven build" but I disagree with that. Yes, FF14 is great. Yes, FF14 takes the best aspects of great MMORPGs and specializes on them. NO, its fans are NOT right in saying freedom is an illusion. The only requirement to manage well in ESO is to create a build that is not stupid, which is an activity not hard to do. And even then there's a lot of leeway. Obviously, if you wanna be a part of the top players in like PvP or high-tier PvE, you will have to settle with builds that are restrictive to what has to work as opposed to what you want, but generally, for most, that won't be necessary. The freedom-aspect of ESO is what made me love it. Anyway... I have questions before I return. I've forgotten quite a few things in the game and I need a refresher.
# 1: Is the roleplaying community... Nonexistent?
-I feel like I should explain what I mean by "roleplaying" even though a lot, if not most, of you already know what it is just to be safe. Roleplaying in the context of MMORPGs is the activity of pretty much acting, "playing a role" where your character will be his/her own person within the game-world without you, as the player, using your Godlike knowledge of things to power-through to results that you want. Your character will be restricted into doing things under a set of rules, hence why it's called ROLEplaying. You obviously do this with other players.
In many MMOs, it's popular. But back when I played ESO... Literally only 2% of all the players I met do it. Let's not even talk about the large number of players who literally have zero idea what roleplaying (RP) is. Honestly I found that VERY surprising considering how extremely rich the Elder Scrolls lore is. The difference in the demographics (of roleplayers) in ESO and FF14 is astronomical. In FF14, assuming you're on the right server, you will likely never meet a single player who didn't know well what roleplaying is. And in that game, it's friggin' EVERYWHERE.
My question is, is this still the case? Did it grow? Or is it still nonexistent? I posed the question in the negative because I felt it appropriate.
# 2: Are there major changes in gameplay from the Morrowind-expansion era to what we have now (Elsweyr)?
-This includes combat, questing, leveling, and crafting. Additions don't count, only changes that would make a second playthrough different.
I heard that the launch ESO was vastly different from present ESO.
# 3: What are the common reasons to join a guild outside of having access to those guild merchants who sell your stuff?
-With FF14 at least, joining an FC (Guild) can positively (and DIRECTLY) improve your experience with things like EXP buffs. I don't remember such things being the case with ESO guilds. So aside from socializing, what are the reasons to join a guild or guilds?
# 4: Is ESO gonna be released in the PS5?
-And if it will, is it gonna end up being exclusively PS5 without PS4 infusion? Or will the two platforms get the same servers? Or, if it gets released to the PS5, will the PS4 service be discontinued?
# 5: Crafting is obviously the primary way to make good money. But is that it?
-In FF14, there are quite a few ways to make gil (in-game currency) outside of crafting. But what does ESO have to offer in that department?
# 6: Just to clarify, your maximum amount of Stamina DIRECTLY influences your physical damage output, correct?
-I'm sure that's the case but I really just have to double-check. And the same is true for magicka with spells, correct?
# 7: Tell me about awesome archery abilities!
-I've seen players do that thing where they release arrows unto the sky and it falls as an AoE thing on enemies. I also had the crossbow ability from the Fighter's Guild I believe, and was delighted to be able to upgrade it with one of two effects in which I chose the one where it adds enemies that get hit per attack. Usually, I hate archery on RPGs, but Elder Scrolls games are absolute exceptions because of the realistic viewpoint instead of the aim-and-autokill system of other RPGs. Plus, archery is a very powerful way of fighting in the ancient world. So in respect to realism, I love archery.
# 8: So to level-up a BASIC, non-fancy skill such as, say, Heavy-armor, you just equip a heavy armor and then whatever EXP-boosting quest/activity you do or finish will directly add EXP to that particular skill-bar?
-And is it the same with something like one-handed or block?
# 9: How's the overall PvP community like?
-I heard that League of Legends and Call of Duty have toxic communities. I tried Dissidia NT, which is a 3 vs 3 fighting game, and I've never encountered a single person in that game who was uncooperative. My question is basically like this... If I (politely) suggest a strategy, will the players be like "No shut up noob you listen to me instead" or will they actually respectfully consider it? My point of reference here is my experience with Dissidia in which after I befriended two players whom I suggested a strategy I learned from reading military history books, one of the players created our party with the title of "Napoleon's Army" knowing that I'm a fan of Napoleon's military tactics. I'm not asking for that level of friendliness. I just wanna know how veteran players will react with a newbie suggesting something.
# 10: The balance of influence between pure champion rank + skill levels versus GEAR. How is it?
-I was dismayed to realize that in FF14, I would not be exaggerating when I tell you that more than 90% of your fighting power comes from what you wear. Really, it's that huge. I am a Paladin, and the difference in health and strength between my up-to-date equipment appropriate to my max level versus my low level equipment is insane. I'm aware that in ESO, during the champion ranks post level-50, you gain passive perks that will boost your fighting powers in ways you want. I just wanna know how much of your fighting power is your gear and how much of it is champion rank.
# 11: How on earth does level-scaling work??
-So in Skyrim... Wherever you go your enemies scale to you. But ESO is an MMO. What if two players, a level 10 and a level 30, are in the exact same spot and encounter a monster?? I don't get how that can work. And with crafting... So just to make it clear, if you are a level 50 blacksmith with relevant perks acquired, you will no longer be able to mine level 10 materials right? Which means rubedite ingots forever unless you make an alt?
I believe that's about it. Folks, thanks very much for your time and God bless you!