I think its fine the way it is. Anyone using it is a Stage 4 Vamp. Kill them with fire or Fighters Guild skills.
I think its fine the way it is. Anyone using it is a Stage 4 Vamp. Kill them with fire or Fighters Guild skills.
While this could work, you have to remember Dawnbreaker cast time almost guts the skill.
Maybe just remove the heal from this skill, or when used decrease vampirism stages so they lose passives while using it.
The only Fighters guild skill to do damage now days is really Dawnbreaker, the only class to carry fire is a destruction staff or a DK with maybe 1 magicka skill.
Dawnbreaker isn't gutted, it just needs to be timed differently in a burst. You're kind of saying what people should be doing. When one skill starts being over used (i.e. Accelerating Drain), people need to counter this by using another mechanic in the game, rather than suggesting the game be changed by the devs.
You can efficiently slot Dawnbreaker, Trap, Hunter, Fear, Silver shards.
I just have a general question because this skill has increasingly become popular.
It does a good amount of damage, has a stun, and heals. Here is the thing, with its heighten popularity, mainly because DOTs suck and nothing deals well with dodge roll except it... Could it perhaps use a slight rework?
Heres 3 ideas to match its other skills that are near alike it:
1. Cast time - a low cast time of 0.5 seconds so it has a clear visual, when you animation cancel this skill has almost 0 animation.
2. Damage nerf - Again, due to the no visual, it does a good sum of damage that sometimes just doesn't get represented With no points in Thaumaturge it has 5,500+ damage tooltip.
3. Stun - Slight nerf to stun timer or removal of stun
I'd rather have DOTs boosted back slightly so skills like this didn't exist in general population, especially since this stun is sometimes equal to fear in a sense that it can't be broken due to a bad CC system, but hey... What do you guys think?
If we follow your ideas no one would probably use that ability that is suppose to a bit better than other skills because it’s vampire restricted. The damage is fine in my opinion, there’s no need to add a cast time the stun tho maybe need some rework
I'd rather have DOTs boosted back slightly so skills like this didn't exist in general population, especially since this stun is sometimes equal to fear in a sense that it can't be broken due to a bad CC system, but hey..
If we follow your ideas no one would probably use that ability that is suppose to a bit better than other skills because it’s vampire restricted. The damage is fine in my opinion, there’s no need to add a cast time the stun tho maybe need some rework
Yeah I could care less about everything with the skill, mainly the stun. The stun has been notoriously broken for sometime
Olupajmibanan wrote: »Just make the stun last only while you are channeling. No more cast->animation cancel->do anything else while your enemy tries to break free. It is supposed to be a channeled skill, not an on-demand instant cast hard CC.
I'd rather have DOTs boosted back slightly so skills like this didn't exist in general population, especially since this stun is sometimes equal to fear in a sense that it can't be broken due to a bad CC system, but hey..
This makes not sense. OP is suggesting removing the DoT (3 second channel) for something that is instant and can be animation canceled yet wants to boost DoTs slightly? Maybe I missed something of there is a glaring hole in the explanation given.
There is nothing like Drain Essence and it's morphs. That is the skill I assume OP is talking about. It has some good benefits at a cost which is something OP does not try to address or consider.
Yes, lets make this game even more unfun with more nerfs.
Didn't you look at their time line? Q1 2020
U25
They've stated CP is intended to be looked at here (since they froze CP due to issues with it)
They froze CP due to it becoming a problem in balance, they've been looking into it and also have multiple other nerfs plan for U25.
Didn't you look at their time line? Q1 2020
U25
They've stated CP is intended to be looked at here (since they froze CP due to issues with it)
They froze CP due to it becoming a problem in balance, they've been looking into it and also have multiple other nerfs plan for U25.
I fail to see where CP is being removed or nerfed or anything else you've implied.
Didn't you look at their time line? Q1 2020
U25
They've stated CP is intended to be looked at here (since they froze CP due to issues with it)
They froze CP due to it becoming a problem in balance, they've been looking into it and also have multiple other nerfs plan for U25.
I fail to see where CP is being removed or nerfed or anything else you've implied.
Please look at their reason of freezing CP at 810.
https://fextralife.com/elder-scrolls-online-the-champion-system-the-future-of-eso-in-2019/
CP was frozen and in an August 2019 Q&A they said upcoming patches will be finally addressing the freezing of CP.
CP was frozen due to a power creep last year.
I just have a general question because this skill has increasingly become popular.
It does a good amount of damage, has a stun, and heals. Here is the thing, with its heighten popularity, mainly because DOTs suck and nothing deals well with dodge roll except it... Could it perhaps use a slight rework?
Heres 3 ideas to match its other skills that are near alike it:
1. Cast time - a low cast time of 0.5 seconds so it has a clear visual, when you animation cancel this skill has almost 0 animation.
2. Damage nerf - Again, due to the no visual, it does a good sum of damage that sometimes just doesn't get represented With no points in Thaumaturge it has 5,500+ damage tooltip.
3. Stun - Slight nerf to stun timer or removal of stun or rework
I'd rather have DOTs boosted back slightly so skills like this didn't exist in general population, especially since this stun is sometimes equal to fear in a sense that it can't be broken due to a bad CC system, but hey... What do you guys think?
Didn't you look at their time line? Q1 2020
U25
They've stated CP is intended to be looked at here (since they froze CP due to issues with it)
They froze CP due to it becoming a problem in balance, they've been looking into it and also have multiple other nerfs plan for U25.
I fail to see where CP is being removed or nerfed or anything else you've implied.
Please look at their reason of freezing CP at 810.
https://fextralife.com/elder-scrolls-online-the-champion-system-the-future-of-eso-in-2019/
CP was frozen and in an August 2019 Q&A they said upcoming patches will be finally addressing the freezing of CP.
CP was frozen due to a power creep last year.
But this skill is untouched for a loooooong time. Suddenly people found it OP because it has some use
It's another issue of how skill works not how it's designed , because in it's design it's fine, but as people above say you cast it then animation cancel and person is still stunned while you can go doing anything , and breaking free from it sometimes doesn't work as the indication that your stunned is sometimes not there or you just can't break free. Now we all know how they go about fixing skills so a rework will be in place one day
It's another issue of how skill works not how it's designed , because in it's design it's fine, but as people above say you cast it then animation cancel and person is still stunned while you can go doing anything , and breaking free from it sometimes doesn't work as the indication that your stunned is sometimes not there or you just can't break free. Now we all know how they go about fixing skills so a rework will be in place one day
We will potentially see, honestly this post will turn more into "fix the cc system ZOS"