GrumpyDuckling wrote: »In-Game Description: “Sorcerers can use conjuration and destruction spells to hurl lightning bolts and create shock fields, wield dark magic to snare and stun, and summon Daedric combat followers from Oblivion to assist them.”
Honest Description: “Welcome to the OG pet class, where you get to summon permanent purple monsters that look like a little monkey or a little raptor, and a bat-lady. Make space, as the prolonged presence of these summons is contingent upon your consent to occupy 4 out of your 10 available skill slots. Whether you decide to roll with Familiar/Clannfear and Twilight, or not, be prepared to be entirely underwhelmed with the rest of the skill line. Summon a stationary Storm Atronach as your ultimate -- the apparent lone survivor of the holy trinity of elemental atronachs that we are accustomed to summoning in Elder Scrolls games -- and weep after Google searching ‘ESO Spell Crafting’ only to realize we were supposed to have access to more…
Ignore the cooler Daedra that exist in the game that would have been more fun to summon -- like, a Daedroth that is exclusively trapped inside a helmet (Maw of the Infernal), a Spider that spits venom and would be an obvious ranged stamina morph of the Twilight, an Air Atronach that would be a far too obvious stamina morph of the Storm Atronach, and the Daedric Titan, which looks way too cool to ever be summoned by an elf wielding a stick.
Instead, you get a curse skill that isn’t really even that much of a Daedric Summon, a shield that isn’t even really that much of a Daedric Summon, and armor that is… well technically it’s Daedric armor, so I guess it counts as a summon. Or, you could always morph your armor into conjured daggers that operate in a way that is dangerously similar, borderline copyright infringement, to the Nightblade skill Grim Focus.
Is the the Daedric Summoning skill line not your cup of tea? Then go ahead and pour out two passives in Rebate and Daedric Protection that will be entirely useless to you. Cheers.
Lock and load a Dark Magic skill line that basically wants to be a FPS war game -- it contains both Mines and Frags (in a fantasy game!) that you can use in combat against your opponents. Don’t forget to ask on the forums for a stamina morph of Frags because no one has ever asked for one...
Encase your enemies and stick them in a Rune Prison if you want to briefly pretend you are a prison guard, and make shady Dark Exchanges to barter for more resources. Don’t forget your all important Negate ultimate, an essential tool for ball-group-on-ball-group war crimes in Cyrodiil -- just be sure to listen to whoever has the crown because they know best, and your failure to follow their Negate directions always means that it is your fault that the whole ball-group got wiped.
Ah, Storm Calling.
The lightning skill line that contains the only element that a Sorcerer is apparently capable of mastering. Surround yourself in lightning to bolster your defense, critical hit with lightning to heal yourself, travel as lightning to cover ground, toss lightning around to damage enemies, and call down a burst of lightning that finishes weak foes and makes everyone in Battlegrounds hate you and spam your inbox.
Ah, Storm Calling.
The skill line with the ultimate that used to grant you a third line of abilities, pumping your total skill slots up to 15 and making you feel a whole lot better about slotting both Winston and Genevieve (the names of my Familiar and Twilight, respectively) into your life.
Ah, Storm Calling.”
Sorcerer Class: The Elder Scrolls Online
“Play the way you want.”
GrumpyDuckling wrote: »In-Game Description: “Sorcerers can use conjuration and destruction spells to hurl lightning bolts and create shock fields, wield dark magic to snare and stun, and summon Daedric combat followers from Oblivion to assist them.”
Honest Description: “Welcome to the OG pet class, where you get to summon permanent purple monsters that look like a little monkey or a little raptor, and a bat-lady. Make space, as the prolonged presence of these summons is contingent upon your consent to occupy 4 out of your 10 available skill slots. Whether you decide to roll with Familiar/Clannfear and Twilight, or not, be prepared to be entirely underwhelmed with the rest of the skill line. Summon a stationary Storm Atronach as your ultimate -- the apparent lone survivor of the holy trinity of elemental atronachs that we are accustomed to summoning in Elder Scrolls games -- and weep after Google searching ‘ESO Spell Crafting’ only to realize we were supposed to have access to more…
Ignore the cooler Daedra that exist in the game that would have been more fun to summon -- like, a Daedroth that is exclusively trapped inside a helmet (Maw of the Infernal), a Spider that spits venom and would be an obvious ranged stamina morph of the Twilight, an Air Atronach that would be a far too obvious stamina morph of the Storm Atronach, and the Daedric Titan, which looks way too cool to ever be summoned by an elf wielding a stick.
Instead, you get a curse skill that isn’t really even that much of a Daedric Summon, a shield that isn’t even really that much of a Daedric Summon, and armor that is… well technically it’s Daedric armor, so I guess it counts as a summon. Or, you could always morph your armor into conjured daggers that operate in a way that is dangerously similar, borderline copyright infringement, to the Nightblade skill Grim Focus.
Is the the Daedric Summoning skill line not your cup of tea? Then go ahead and pour out two passives in Rebate and Daedric Protection that will be entirely useless to you. Cheers.
Lock and load a Dark Magic skill line that basically wants to be a FPS war game -- it contains both Mines and Frags (in a fantasy game!) that you can use in combat against your opponents. Don’t forget to ask on the forums for a stamina morph of Frags because no one has ever asked for one...
Encase your enemies and stick them in a Rune Prison if you want to briefly pretend you are a prison guard, and make shady Dark Exchanges to barter for more resources. Don’t forget your all important Negate ultimate, an essential tool for ball-group-on-ball-group war crimes in Cyrodiil -- just be sure to listen to whoever has the crown because they know best, and your failure to follow their Negate directions always means that it is your fault that the whole ball-group got wiped.
Ah, Storm Calling.
The lightning skill line that contains the only element that a Sorcerer is apparently capable of mastering. Surround yourself in lightning to bolster your defense, critical hit with lightning to heal yourself, travel as lightning to cover ground, toss lightning around to damage enemies, and call down a burst of lightning that finishes weak foes and makes everyone in Battlegrounds hate you and spam your inbox.
Ah, Storm Calling.
The skill line with the ultimate that used to grant you a third line of abilities, pumping your total skill slots up to 15 and making you feel a whole lot better about slotting both Winston and Genevieve (the names of my Familiar and Twilight, respectively) into your life.
Ah, Storm Calling.”
Sorcerer Class: The Elder Scrolls Online
“Play the way you want.”
So well done lol. Especially the part about daedric summoning.
Always found it funny how out of all of the daedra in the game, we're seemingly stuck with summoning the most basic, boring, bland ones....
Olupajmibanan wrote: »GrumpyDuckling wrote: »In-Game Description: “Sorcerers can use conjuration and destruction spells to hurl lightning bolts and create shock fields, wield dark magic to snare and stun, and summon Daedric combat followers from Oblivion to assist them.”
Honest Description: “Welcome to the OG pet class, where you get to summon permanent purple monsters that look like a little monkey or a little raptor, and a bat-lady. Make space, as the prolonged presence of these summons is contingent upon your consent to occupy 4 out of your 10 available skill slots. Whether you decide to roll with Familiar/Clannfear and Twilight, or not, be prepared to be entirely underwhelmed with the rest of the skill line. Summon a stationary Storm Atronach as your ultimate -- the apparent lone survivor of the holy trinity of elemental atronachs that we are accustomed to summoning in Elder Scrolls games -- and weep after Google searching ‘ESO Spell Crafting’ only to realize we were supposed to have access to more…
Ignore the cooler Daedra that exist in the game that would have been more fun to summon -- like, a Daedroth that is exclusively trapped inside a helmet (Maw of the Infernal), a Spider that spits venom and would be an obvious ranged stamina morph of the Twilight, an Air Atronach that would be a far too obvious stamina morph of the Storm Atronach, and the Daedric Titan, which looks way too cool to ever be summoned by an elf wielding a stick.
Instead, you get a curse skill that isn’t really even that much of a Daedric Summon, a shield that isn’t even really that much of a Daedric Summon, and armor that is… well technically it’s Daedric armor, so I guess it counts as a summon. Or, you could always morph your armor into conjured daggers that operate in a way that is dangerously similar, borderline copyright infringement, to the Nightblade skill Grim Focus.
Is the the Daedric Summoning skill line not your cup of tea? Then go ahead and pour out two passives in Rebate and Daedric Protection that will be entirely useless to you. Cheers.
Lock and load a Dark Magic skill line that basically wants to be a FPS war game -- it contains both Mines and Frags (in a fantasy game!) that you can use in combat against your opponents. Don’t forget to ask on the forums for a stamina morph of Frags because no one has ever asked for one...
Encase your enemies and stick them in a Rune Prison if you want to briefly pretend you are a prison guard, and make shady Dark Exchanges to barter for more resources. Don’t forget your all important Negate ultimate, an essential tool for ball-group-on-ball-group war crimes in Cyrodiil -- just be sure to listen to whoever has the crown because they know best, and your failure to follow their Negate directions always means that it is your fault that the whole ball-group got wiped.
Ah, Storm Calling.
The lightning skill line that contains the only element that a Sorcerer is apparently capable of mastering. Surround yourself in lightning to bolster your defense, critical hit with lightning to heal yourself, travel as lightning to cover ground, toss lightning around to damage enemies, and call down a burst of lightning that finishes weak foes and makes everyone in Battlegrounds hate you and spam your inbox.
Ah, Storm Calling.
The skill line with the ultimate that used to grant you a third line of abilities, pumping your total skill slots up to 15 and making you feel a whole lot better about slotting both Winston and Genevieve (the names of my Familiar and Twilight, respectively) into your life.
Ah, Storm Calling.”
Sorcerer Class: The Elder Scrolls Online
“Play the way you want.”
So well done lol. Especially the part about daedric summoning.
Always found it funny how out of all of the daedra in the game, we're seemingly stuck with summoning the most basic, boring, bland ones....
Winged Twilights get the most hate because of their size. So would you really like to have Summon: Daedroth or Summon: Daedric Titan?Daedric Titan sounds much more cool than Winged Twilight, but crafting stations would disappear
GrumpyDuckling wrote: »In-Game Description:
The skill line with the ultimate that used to grant you a third line of abilities, pumping your total skill slots up to 15 and making you feel a whole lot better about slotting both Winston and Genevieve (the names of my Familiar and Twilight, respectively) into your life.
@FrancisCrawford you may be right; I can still solo pubs, it just takes twice as long as it used to.
@VaranisArano that would make me consider rerolling as a stamsorc lol
@FrancisCrawford the reduction in Ward strength and duration results in a need to refresh it more frequently than its cooldown, resulting in large mana consumption. As a result, it makes it more complex to maintain Ward while bar swapping and keeping your DOT's applied. Nowadays I just use invis potions, and wait on Meteor to reset, then nuke everything with Meteor, Barrier and Shock Ring. Bosses are a bit more challenging sometimes with channelled casting and the need to maintain uptime while kiting/roll dodging, but still fairly doable as long as they don't summon adds you have to burn down (which eats mana quickly.)
FrancisCrawford wrote: »@Paralyse,
That sounds a LITTLE harsh to me. Public dungeons still feel easy on a sorcerer. Dungeon healing works pretty well too; I still prefer templars, but it's hard to think of something I've actually done on a templar that I couldn't do on a sorc too.