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Does PVP depend on processor speed?

Romilly
Romilly
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Hi,

After building a tanky PVP sorc and still getting reamed in Battlegrounds, research led me to this post:

https://steamcommunity.com/app/306130/discussions/0/1692662484247885625/

The thing that caught my eye was this:

"Your location to the servers can affect your ping but most importantly your CPU affects matters more. It's being overwhelmed with data backlog to process and even though it has plenty of room to handle more processes, they are linked and dependent on each other to form a queue that can only be diminished by processing speed. Ergo, in a world with 2.0+ quad cores, it's the players running single core overlocked 5.2 chips that rule PVP as you may as well be standing still and barely attacking to them"

This might explain why I can't ever even survive with 2-3 players beating down on me, even though I'm at 30K+ resists, 40k health etc. I'm on a 4 year old laptop. Am I supposed to just give up on PVP because of this? For what it's worth, I can sometimes 1v1 in IC sewers, and I can gank for days, but in face 2 face tanky builds, I'm dead before I get to push my ulti Spell Wall.w



  • Gatdangmayne
    Gatdangmayne
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    *laughs in 1st gen ps4*
  • RefLiberty
    RefLiberty
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    CPU affects overall game performance including the pvp but if you are not lagging, you should be fine.
    Anyway, the CPU multi-threading support will be implemented in Q1 2020: Update 25 patch.
  • Romilly
    Romilly
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    Is there reliable test for lagging? In mass Cyro, I definitely lag, but in small scale combat, I can't really tell, other than I can't get skills to happen fast enough - and that could be because of silences, stuns etc.

    Does anyone have a suggestion for any class/race build that can hold a Chaosball for more than 2 secs under sustained pressure?



  • nafensoriel
    nafensoriel
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    RefLiberty wrote: »
    CPU affects overall game performance including the pvp but if you are not lagging, you should be fine.
    Anyway, the CPU multi-threading support will be implemented in Q1 2020: Update 25 patch.

    Do you mean CPU multithreading support is already baked into ESO? (It is. ESO uses several dozen threads already)
    They are not going to magically parallelize the game in Q1. They might split off more threads but do not assume that means suddenly fantastic performance increases. It more likely means certain things won't lag when you are lagging like framerate and animations.
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