Donny_Vito wrote: »I enjoyed Summerset, but I usually skip most of the dialogue in the game so I can't account to the political nature of the conversations. But the main point you brought up, the visuals, is what kept me going back to Summerset even after I beat the storyline. The island feels peaceful and relaxing, where more of the mainland is grim and bleak. So for that, I enjoyed the expansion.
I would suggest Clockwork City before Summerset as it sits in the middle of the story ark. Not totally dependent but still relevant.
While I have very much enjoyed much of the main story lines throughout the game there is not much of a choice in our actions which I am expecting that is what OP is getting at. However, in games where there was some semblance of choice where a character could be good or bad in the end it was all an empty shell as the story ends the same way regardless.
Veinblood1965 wrote: »Never let the facts get in the way of a good expansion.
Btw progeression is that a new word?
I'm not sure I understand the problem? ESO's stories are based on a simple black and white principle of "they are working with the daedra - they are the bad guys, we are not working with the daedra (or at least not the "bad" ones) - so we are the good guys". That's pretty much the whole story.
I'm not sure I understand the problem? ESO's stories are based on a simple black and white principle of "they are working with the daedra - they are the bad guys, we are not working with the daedra (or at least not the "bad" ones) - so we are the good guys". That's pretty much the whole story.
Hmmm so you don't see the allegorical "supremacist" talking points... that's odd given the fact that looking back there were quite a few Gaming journalist articles praising Zenimax for making a statement on current events.
But I guess I see your point of view...when I listen to a Rush album I pretend they are singing about Hockey and Beer instead of Randian Objectivism.
I'm not sure I understand the problem? ESO's stories are based on a simple black and white principle of "they are working with the daedra - they are the bad guys, we are not working with the daedra (or at least not the "bad" ones) - so we are the good guys". That's pretty much the whole story.
Hmmm so you don't see the allegorical "supremacist" talking points... that's odd given the fact that looking back there were quite a few Gaming journalist articles praising Zenimax for making a statement on current events.
But I guess I see your point of view...when I listen to a Rush album I pretend they are singing about Hockey and Beer instead of Randian Objectivism.
I often had the same feeling in different occasions. Not for slavery, though I reckon I will once my telvanni pyromancer gets to do morrowind... but there have been a few instances where I felt the choice my character would make was not allowed. Like very early in my gaming, on my first charatcer through stonefalls, where you get to Heimlin keep... and start cleaning uip the mess the covenant made there, get to the captured covenant soldier... and get no other choice but to let them go. Sure, many of my characters would have done that... but my ruthless assassin girl? Nah, she would have wanted to gut that enemy soldier and then throw the body off the tower to the nix-hounds... but, that seems to have been deemed "too evil" a choice for the games original "16" rating.Personally I haven't felt that way in Summerset as much as I did in Morrowind. The fact that we were forced to side with the slaves instead of being able to play the bad guys was much more of a sore thumb to me...
Well, for your telvanni guy... don't think of it as helping the slaves, think of it as damaging a rival telvannis resources!Maybe that's because I roleplay as a Telvanni.
Donny_Vito wrote: »I enjoyed Summerset, but I usually skip most of the dialogue in the game so I can't account to the political nature of the conversations. But the main point you brought up, the visuals, is what kept me going back to Summerset even after I beat the storyline. The island feels peaceful and relaxing, where more of the mainland is grim and bleak. So for that, I enjoyed the expansion.
I agree where your'e coming from, but for me the Story has always been a huge reason to play any ES title, to me without the compelling narrative I might as well be playing BDO or some other hack and slash game.
Did you feel this way in the treatment the Nords showed the elves (especially the dark elves) and foreigners in Windhelm while playing Skyrim? Every other shout by a nord NPC being "Skyrim is for the Nords"?
That wasn't such a hot button issue at the time, but it still deals with the same issues you're now complaining about in today's, as you put it, "feel bad politics".
Perhaps it fits the narrative and lore of this in game world and universe, and any parallel to any real world political action is merely coincidental. It deals with an isolated population that is seeing its borders opened to others for the first time. Exactly how should that be played out? I found it to be an accurate representation of people's attitudes. Some were open, with or without trepidation...some were against it to various degrees. Some on either side had changes of minds and some sought political advantage of the situation.
I mean, how was it expected to go, narratively speaking? 🤷♂️
AcadianPaladin wrote: »I disliked both Morrowind and Summerset because the whole time, my wood elf struggled to not hate the pompous Dunmer and Altmer who infested those places. On the other hand, she had no problem with the Orcs of Wrothgar, and found the Argonians of Murkmire positively enchanting.
As far as Summerset's parallels to current events, nothing under the moons is new. Whatever brilliant or buffoonish choices we see around us have all been tried (to success or failure) before.