Seraphayel wrote: »The entire scaling in ESO should be redone. Makes no sense to have both max resources and spell/weapon damage to scale for damage.
I wish for some more creative builds, hybrids being truly viable and... soft caps being back.
The fact that resources impact damage was by far the most unintuitive and nonsensical element of the combat system I ran into as a new player years ago. I finished the entire storyline on my first character utterly unaware that’s how it worked. And how could I have known? Nowhere was this explained to the player, and given the stats system was based on Skyrim, I naturally assumed it worked like it did in Skyrim - resources don’t impact damage in any way whatsoever. I only learned that they did through third party resources, and even there how it actually scales is about as transparent as mud.
The fact that your damage scales from max resources is actually mentioned in the game. Right on the character sheet if you hover over a stat it will give you a small explanation about it. Not the most obvious place, sure. But it is in the game. I believe they've also added a hint about this in Levelling Advisor.
thadjarvis wrote: »That would seem to work. Good idea! Weapon/Spell damage/crit too I would think? CP would probably need overhaul but not too hard to do.
I hear the idea as a way to create more build variety/diversity. Is that the goal?
If so, there would still be the main issue: DD build diversity would be cut in half. Not at first, but once players test everything, there will be one optimal build for each class varied but content.
Simply,
Hybrid and build variety exists in all roles but pure DD as it is.
If non-pure DD isn't good enough, variety of pure-DD is cut in half with proposed changes.
No the idea is pretty old and was kind of a ting at lauchs.Sure, let's change fundamental mechanisms of the game 5+ years in because that will sure turn out great........
The idea to separate damage from your primary resource is probably one of the stupidest ideas I've heard and it will destroy anything that has to do with solo/small group PvP.
I think you messed up in the moment you did that damage and abilities scales with max stamina and Magicka.
And I believe here lies the reason of many broken things.
I my opinion you should separate them. One thing should be weapon and spell power and another Max Magicka and stamina.
Max Resources should be to spam more abilities while weapon and spell power to increment the damage. It sounds even logic for me and I don't understand why it has not been designed like that from the beginning. For me it sounds like you wanted to do it the easiest way.
I think it would balance many things and make people to have to choose between more sustain, damage or a combination of both.
I know it will required the rework of many sets and skills but I believe it would be the right thing to do.
Agree outside an trial setting, and have fun doing solo stuff including solo arenas.
Sure, let's change fundamental mechanisms of the game 5+ years in because that will sure turn out great........
I think you messed up in the moment you did that damage and abilities scales with max stamina and Magicka.
And I believe here lies the reason of many broken things.
I my opinion you should separate them. One thing should be weapon and spell power and another Max Magicka and stamina.
Max Resources should be to spam more abilities while weapon and spell power to increment the damage. It sounds even logic for me and I don't understand why it has not been designed like that from the beginning. For me it sounds like you wanted to do it the easiest way.
I think it would balance many things and make people to have to choose between more sustain, damage or a combination of both.
I know it will required the rework of many sets and skills but I believe it would be the right thing to do.