Suggestion: Replace Daily rewards with something more unique.

Anotherone773
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TL;DR = Instead of being rewarded for logging in, do "quests" throughout the month, earn the basic rewards you would get from the daily, earn unique rewards for completing most to all quests in a month, earn reward points for each quest completed to spend at a reward merchant for unique rewards( at very bottom if you are interested).

Daily rewards are a cheesy way to get people to login. I know it looks great on numbers. " Over 100k unique daily logins!" but it doesnt inspire people actually play the game which i would think is more important than getting people to show up for roll call. And people complain about daily rewards for various reasons. They are very unoriginal and unimaginative. What if we did away with it and made it more interesting?

A new reward system for playing is to .... play the game and earn rewards. These are a series of tiered quests with progressively better prizes that you have a month to complete. There are 6 quests in 4 tiers. Each tier has a level requirement and you are required to complete tiers in order. There is a 12 hour cooldown between accepting quests. The timer starts as soon as you accept a quest. This is to prevent you from just logging in grinding out all the quests in a few days. Quests are account wide and can be done on any character including starting on 1 character and finishing on another.

1) Beginner Tier: Easy quests geared more towards newbies.
- Quest Examples:
* Catch 50 salmon.
* Complete 4 Non crafting daily quests.
* Participate in killing 4 bosses in Dolmens, Geysers, or Dragons
* Complete 4 non repeatable quests.
* Collect 200 ore from nodes.
* Kill 100 wolves of any type.
* Kill the last boss in 1 dungeon
* Complete 1 battleground
* Kill 3 unique delve bosses.
* Steal and fence 20 items.

-Rewards might include( per quest): 1000-4000 gold, crown food/drink, non tri-stat crown potions, research scrolls, poisons. Tier reward: Up to 10k gold, riding lessons, lesser XP scrolls, tri stat pots

2) Advanced Tier: Requires level 50 and the completion of beginner tier.
- Quest Examples:
* Harvest 100 nightshade.
* Complete 8 Non crafting dailies.
* Kill 6 unique delve bosses
* Kill 2 world bosses
* Kill 3 unique public dungeon bosses
* Complete 6 non repeatable quests.
* Kill the last boss in a dungeon 4 times.
* Gain 50k XP from any sources.
* Win 1 Battleground.
* Complete one PVE or PVP quest in Cyrodil.
* Fence 50 items
* Gain 10000 gold from vendors, quest rewards, loot drops, treasure chests, etc.( excludes from traders/mail) Note: Vendor buyback removes credit

- Rewards( per quest): 2000-8,000 gold, crown pots, research scrolls, lesser xp scrolls, riding lessons, 1000-5000 AP, 500-1500 Tel Var. Tier reward: up to 20k gold, xp scrolls, riding lessons, up to 20k AP, up to 2500 Tel Var.

3) Vet Tier: Requires CP 160 or equivalent and completion of Advanced tier
-Quest Examples:
*Harvest 100 Heartwood from wood nodes
* Catch 3 of each green quality and 1 of each blue quality fish in Stonefalls.
* Kill the final boss in a public dungeon.
* Kill 6 unique world bosses.
* Complete 12 non crafting dailies.
* Kill the last boss in a dungeon using random dungeon finder 4 times.
* Heal your group in a dungeon in the healer role for 250k excluding heals on yourself and overhealing. This can be done over multiple dungeons.
* Gain 250k XP from any sources.
* Win 3 battlegrounds.
* Fence 25k gold worth of items.
* Complete 5 PVE or PVP quests in Cyrodil.
* Kill 500 enemies( of any type) in Glenumbra.
* Gain 5000 Tel Var in Imperial City

- Per quest rewards: 3000-12000 gold, 2000-8000 AP, 1000-5000 Tel Var, XP scrolls, tri stat pots, currency scrolls( new item that increases gold/AP/Tel Var gained by 20% for 2 hours). Tier reward: up to 40k gold, up to 30k AP, up to 10k Tel Var, tradeable lesser XP scrolls, Grand XP scrolls, pets, up to 75 crowns, up to 5 crown gems, tradeables that are unique to the reward system such as styles/pages, costume accessories, markings, etc.

4) Elite Tier: Requires CP 500 or equivalent and completion of Vet tier
-Quest Examples:
* Harvest 400 cloth from nodes in Greendshade.
* Catch 10 of each green quality fish in Murkmire and 2 of each blue quality.
* Kill 10 unique public dungeon bosses.
* Kill 10 unique world bosses.
* kill 15 unique delve bosses
* kill the last boss in a dungeon when using the random dungeon finder 6 times
* kill 5 vet dungeon bosses ( does not have to be the same dungeon)
* Gain 1 million XP from any source.
* Heal your group, in the healer role, for 750k HP excluding self heals and overhealing in dungeons or trials
* While in the tanking role in a dungeon or trial, taunt 50 unique enemies, block 50 boss abilities or attacks, and debuff bosses 50 times. This can be spread over multiple dungeons/trials.
* Fence 100k gold worth of items.
* Kill 50 bosses of any type
* Gain 20k points in battlegrounds.
* Complete 10 PVE or PVP quests in Cyrodil.
* Gain 5000 Tel Var in Imperial City
* Kill 1500 enemies of any type in Hew's Bane.

- Per Quest Reward: 5k- 20k gold, 4k-15k AP, 2500-10000 Tel Var, Grand XP scrolls, Currency scrolls, 10-100 crowns, 1-10 crown gems, unique tradeable cosmetics.

All tier completion reward: 50k-250k gold or AP. , 10k-25k Tel Var, 1-3 Current season crown crates, up to 400 crowns, up to 25 crown gems, unique pets, mounts, dyes.

Additionally each of the 24 quest you complete a month earn reward points. Tier 1 quests earn 5 point, tier 2 quests earn 10 points, tier 3 earn 15 points, and tier 4 earn 20 points. In addition, completing all quests in a month earn a 50% bonus to reward points for a total of 390 reward points possible each month. These points can be spent at a reward merchant.

Items at the reward merchant include( Not all items available at all times):
* Vouchers for gold, AP, Tel Var.
* Tradable 100 crown vouchers
* Pets
* Mounts
* Cosmetics.
* Unique houses that can only be acquired through the reward system( Small and medium houses will be featured)
* Unique furnishing prints that are tradeable.
* 1 day access passes to DLC zones or chapters
* 1 day access pass to craft bag
* Mystery crate containing 1-3 random crown crates from seasons 1-5. Crate amount chances are (1) 75%, (2) 20%, (3)5%.
* Mystery crate containing a random crate from seasons 6-10.
* Seven day wayshrine pass. You are not charged for porting to wayshrines.
* Seven day speed buff. Increases your speed by 10% on foot or while mounted. Does not work in PVP Zones.
* Seven day guild trader slot expansion. Gives you 10 additional slots.
* Unique Storage Access: Long Term Storage. This special storage can only be accessed for 1 day in a 30 day period. The other 29, storage is not accessible. Storage has 50 slots.
* Slot upgrade to Long Term Storage. 5 slot upgrade. Long Term Storage is upgradeable to 200 slots.
* Housing Storage items such as cupboards, desks, bookshelves, wardrobes, cabinets, chests.
* Furniture Warehouse access: Can store up to 50 furnishings, can be accessed from any house or through most bankers.
* Furniture Warehouse slot upgrade: Increase by 5 slots up to 250 slots
* Transmute Crystal limit increase: Increase the non ESO Plus transmute crystal limit permanently by 5. Max non ESO limit 250



EDIT: added TL;DR





Edited by Anotherone773 on January 1, 2020 5:50PM
  • VaranisArano
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    Sounds like a similar, if more grindy, version of what Warframe is doing with their weekly Nightwave missions.

    For context, Warframe's missions are weekly, with the ability to earn back missions you missed if you complete all the week's missions.
    Weekly mission examples:
    Catch 6 rare fish
    Kill 500 enemies
    Upgrade your equipment
    Complete X type of mission 3 times
    Kill/Capture an End-game boss
    Run a 30 minute Survival Mission
    Complete 10 guild quests

    Daily Mission examples (have 3 days to do them):
    Kill 150 enemies with X damage type or X type of gun
    Open 20 lockers
    Deploy a Glyph
    Complete a mission

    Over time, Warframe has adjusted a lot of the grindiness down in response to player feedback.
    For example, it used to be a 40 wave Defense mission - now its 20 waves. It used to be an hour-long Survival Mission, now its 30 minutes.
    Edited by VaranisArano on January 1, 2020 6:29PM
  • redgreensunset
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    And watch players whine about the grind and not being able to get the special rewards because they can't play that much each day. You're just going to replace one problem with another.
  • Danikat
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    This system would be useless for me.

    I have at most 2 hours a day to play, and not every day. The current login reward system means if I'm at home I'll log in quickly even on days when I'm not planning to play and then might get drawn into doing something else for 30 minutes or so (usually because someone in one of my guilds is asking).

    Your system would replace that with the prospect of spending all the time I have to play grinding a series of increasingly repetitive tasks hoping I can spend enough time grinding to scrape out some of the rewards while never getting to actually play. I just wouldn't bother and missing out on the rewards that "everyone" gets would be yet another reminder that this game does not really want players like me because I cannot commit enough time to meet their standards.

    In other words it would have the exact opposite effect from the current login rewards. Instead of giving casual players a reason to log in and maybe find themselves getting drawn in to something fun while they're there it offers a seemingly endless wall of grinding repetition just to meet the minimum for participation rewards.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Aznarb
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    No thx, already enough daily thing in this game.
    Dunno about you, but I've a job irl already.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • Solariken
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    It would be nice if you were rewarded for PLAYING the game instead of just logging in, and it would be great if whatever system were RP friendly, but I think that ship has sailed. ESO has long ago been hijacked by its marketing department.
  • Royaji
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    So a Battlepass? Nah.

    Just do Warframe style log-in rewards and stop giving away junk only absolute casuals and new players can use.
  • Elsonso
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    The key concepts about anything like this, whether it is a log-in reward, weekly or monthly quest reward, or even doing daily thing for special do-dads, is that it should never feel like an "obligation" and it should not be complicated in any way, shape, or form.

    I really don't like the idea of the current daily rewards, but if we have them, they should not feel like an obligation. Right now, they do not feel that way to me. The way ZOS presents them is about the most annoying thing I have seen in a game in a long time, but an add-on makes it possible to keep my annoyance at bay. :smile: Adding pets, costumes, DLC, and gamble boxes make them more of a "thing" than I think they should be.

    If they do a monthly or weekly quest, even if it is the same quest every time, it needs to be something that I don't need to do, but can do if I want. I don't want a currency, or vouchers, or chits, or credits that I have to collect or redeem. I have had my fill of that with Event Tickets, and then some. Just give me the prize, let me throw it away or ignore it if I don't want it, and be done with it.



    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Nemesis7884
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    you know what eso needs? MORE grind ^^
  • rpa
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    Wildstar had a longish list of daily rewards which did not expire. You got to pick next login reward whether you logged in next day or next year. (Am)Bush, a toy which could be used to survive kill zone (bug or feature?) when exploring out of map areas was day 30 reward if I remember right...
  • Anotherone773
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    And watch players whine about the grind and not being able to get the special rewards because they can't play that much each day. You're just going to replace one problem with another.
    And watch players whine about the grind and not being able to get the special rewards because they can't play that much each day. You're just going to replace one problem with another.
    Aznarb wrote: »
    No thx, already enough daily thing in this game.
    Dunno about you, but I've a job irl already.

    I did mention this was optional? Why do people make a reward system into a job? That is like saying " I dont watch TV because it is to much work and i have a job already".

    Also you have 30 days to do 24 quests and you can technically take 2 quests a day. For example if you leave for school or work at 7:30 am You can log on at 7 am and get the quest. when you get home complete it. grab your next quest at 7 pm. Complete it, go to bed, log in at 7 am get new quest, go to work, get home complete it, grab next quest at 7 pm, repeat. Technically you could complete all quests in 12 days.
    Danikat wrote: »
    This system would be useless for me.

    I have at most 2 hours a day to play, and not every day. The current login reward system means if I'm at home I'll log in quickly even on days when I'm not planning to play and then might get drawn into doing something else for 30 minutes or so (usually because someone in one of my guilds is asking).

    Your system would replace that with the prospect of spending all the time I have to play grinding a series of increasingly repetitive tasks hoping I can spend enough time grinding to scrape out some of the rewards while never getting to actually play. I just wouldn't bother and missing out on the rewards that "everyone" gets would be yet another reminder that this game does not really want players like me because I cannot commit enough time to meet their standards.

    In other words it would have the exact opposite effect from the current login rewards. Instead of giving casual players a reason to log in and maybe find themselves getting drawn in to something fun while they're there it offers a seemingly endless wall of grinding repetition just to meet the minimum for participation rewards.

    Except NORMAL people dont feel the need to grind something just because it is grindeable. For example the current event has 9 quests. i have 6 characters. that is 54 quests. It takes about 5 minutes to do a quest. That is nearly 5 hours of grinding a day.

    Also the unique rewards are earned with reward points. Does no one here actually own a credit card? Reward system is basically the same way. Earn points, keep points, spend points on things you want. It is actually less of a pain than the current system because you an casually gain points each month which you can spend later on something you want. Instead of making sure you log on in time to get that 5k gold!. Its not worth 5k gold to even bother to login unless im actually going to play. However working through a monthly quests system is entertaining.

    As for the quests...
    * Catch 50 salmon. =30-60 min
    * Complete 4 Non crafting daily quests. 10-30 min
    * Participate in killing 4 bosses in Dolmens, Geysers, or Dragons. 10-20 min
    * Complete 4 non repeatable quests.10- 45 min
    * Collect 200 ore from nodes. 20-45 min
    * Kill 100 wolves of any type. 10-30 min
    * Kill the last boss in 1 dungeon. 10-30 min
    * Complete 1 battleground15-25 min
    * Kill 3 unique delve bosses.15-30 min
    * Steal and fence 20 items.10-20 min
    T4
    * Harvest 400 cloth from nodes in Greendshade.1-3 hours
    * Catch 10 of each green quality fish in Murkmire and 2 of each blue quality.30 min- 4 hr
    * Kill 10 unique public dungeon bosses. 30 min-2 hr
    * Kill 10 unique world bosses.1-3 hrs
    * kill 15 unique delve bosses. 1-3 hrs
    * kill the last boss in a dungeon when using the random dungeon finder 6 times.2-6hrs

  • myskyrim26
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    More daily quests?! Hell no!

    I love the rewards as they are now. Almost all the items are useful. I don't use only research scrolls because my crafter is maxed.
  • doomette
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    you know what eso needs? MORE grind ^^

    *anticipating the grind it’ll take to get my heartwood stash anywhere near its pre-Writpocalypse level so I can finally finish furnishing at least one freaking house*

    Please no.
  • VaranisArano
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    And watch players whine about the grind and not being able to get the special rewards because they can't play that much each day. You're just going to replace one problem with another.
    And watch players whine about the grind and not being able to get the special rewards because they can't play that much each day. You're just going to replace one problem with another.
    Aznarb wrote: »
    No thx, already enough daily thing in this game.
    Dunno about you, but I've a job irl already.

    I did mention this was optional? Why do people make a reward system into a job? That is like saying " I dont watch TV because it is to much work and i have a job already".

    Also you have 30 days to do 24 quests and you can technically take 2 quests a day. For example if you leave for school or work at 7:30 am You can log on at 7 am and get the quest. when you get home complete it. grab your next quest at 7 pm. Complete it, go to bed, log in at 7 am get new quest, go to work, get home complete it, grab next quest at 7 pm, repeat. Technically you could complete all quests in 12 days.
    Danikat wrote: »
    This system would be useless for me.

    I have at most 2 hours a day to play, and not every day. The current login reward system means if I'm at home I'll log in quickly even on days when I'm not planning to play and then might get drawn into doing something else for 30 minutes or so (usually because someone in one of my guilds is asking).

    Your system would replace that with the prospect of spending all the time I have to play grinding a series of increasingly repetitive tasks hoping I can spend enough time grinding to scrape out some of the rewards while never getting to actually play. I just wouldn't bother and missing out on the rewards that "everyone" gets would be yet another reminder that this game does not really want players like me because I cannot commit enough time to meet their standards.

    In other words it would have the exact opposite effect from the current login rewards. Instead of giving casual players a reason to log in and maybe find themselves getting drawn in to something fun while they're there it offers a seemingly endless wall of grinding repetition just to meet the minimum for participation rewards.

    Except NORMAL people dont feel the need to grind something just because it is grindeable. For example the current event has 9 quests. i have 6 characters. that is 54 quests. It takes about 5 minutes to do a quest. That is nearly 5 hours of grinding a day.

    Also the unique rewards are earned with reward points. Does no one here actually own a credit card? Reward system is basically the same way. Earn points, keep points, spend points on things you want. It is actually less of a pain than the current system because you an casually gain points each month which you can spend later on something you want. Instead of making sure you log on in time to get that 5k gold!. Its not worth 5k gold to even bother to login unless im actually going to play. However working through a monthly quests system is entertaining.

    As for the quests...
    * Catch 50 salmon. =30-60 min
    * Complete 4 Non crafting daily quests. 10-30 min
    * Participate in killing 4 bosses in Dolmens, Geysers, or Dragons. 10-20 min
    * Complete 4 non repeatable quests.10- 45 min
    * Collect 200 ore from nodes. 20-45 min
    * Kill 100 wolves of any type. 10-30 min
    * Kill the last boss in 1 dungeon. 10-30 min
    * Complete 1 battleground15-25 min
    * Kill 3 unique delve bosses.15-30 min
    * Steal and fence 20 items.10-20 min
    T4
    * Harvest 400 cloth from nodes in Greendshade.1-3 hours
    * Catch 10 of each green quality fish in Murkmire and 2 of each blue quality.30 min- 4 hr
    * Kill 10 unique public dungeon bosses. 30 min-2 hr
    * Kill 10 unique world bosses.1-3 hrs
    * kill 15 unique delve bosses. 1-3 hrs
    * kill the last boss in a dungeon when using the random dungeon finder 6 times.2-6hrs

    If you aren't familiar with the way games leverage the "fear of missing out" to get players to grind, you should get familiar with it. Your system is right in line with that philosophy.

    For comparison, the longest ANY of Warframe's current Nightwave missions has taken me is 45 minutes for some of the grindier ones. Most of them take a lot less than that. Warframe specifically lowered the time requirement on several of their Nightwave missions in response to player complaints, including lowering the time limit on both of their hour-long elite missions to 30 minutes. Even players who are generally happy to grind (Warframe makes ESO's grind look like a cakewalk) have their limits.
  • idk
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    We already have daily rewards that are quest like as OP suggests. Off hand I am thinking the random dungeon and pledges for PvE and there are daily quests for PvP.

    Pretty sure the daily log in reward is intended to be exactly the basic and simple thing it is and not the grindy suggestion OP has provided. I would not want something that grindy. I want to play the game, not have the game play me.
  • Anotherone773
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    Royaji wrote: »
    So a Battlepass? Nah.

    Just do Warframe style log-in rewards and stop giving away junk only absolute casuals and new players can use.

    Im sorry would you like some gold trial gear as reward? I dont know if i can hand it to you up their on your pedestal. Wait... let me stand on the back of these filthy casual mongrels. I am pretty sure you are in the minority on what is "useful" like extra guild trader slots, furniture storage, long term storage, more storage in houses, crowns and crown gems... Yeah i would say you are in the 0.5% that log in for a very specific purpose and ignore the other 99% of the game and filthy casuals in it.
    Elsonso wrote: »
    The key concepts about anything like this, whether it is a log-in reward, weekly or monthly quest reward, or even doing daily thing for special do-dads, is that it should never feel like an "obligation" and it should not be complicated in any way, shape, or form.

    I really don't like the idea of the current daily rewards, but if we have them, they should not feel like an obligation. Right now, they do not feel that way to me. The way ZOS presents them is about the most annoying thing I have seen in a game in a long time, but an add-on makes it possible to keep my annoyance at bay. :smile: Adding pets, costumes, DLC, and gamble boxes make them more of a "thing" than I think they should be.

    If they do a monthly or weekly quest, even if it is the same quest every time, it needs to be something that I don't need to do, but can do if I want. I don't want a currency, or vouchers, or chits, or credits that I have to collect or redeem. I have had my fill of that with Event Tickets, and then some. Just give me the prize, let me throw it away or ignore it if I don't want it, and be done with it.



    I really do find it disturbing about how people make an obligation out of logging in because of FOMO( Fear of Missing Out). Maybe people with FOMO, should learn how to deal with it instead of expecting the entire world to cater to their "issues" that they cant get under control. To much enabling going on in the world today.
  • iJuacob
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    A great idea actually
  • Kiralyn2000
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    Daily rewards are a cheesy way to get people to login.

    Yes, you've correctly identified the point & purpose of Daily Login Rewards. Grats.

    Here's the thing - they want that. Sooooo.... yeah.



    (as for your Massive Pile O' Grinding idea... eh, sounds like a massive pile of grinding. No thanks, got plenty of that already.)
  • VaranisArano
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    As a side note, can we just imagine the whining that would happen when ZOS decides to add PVP missions like "Win a Battleground" or "Capture an objective in Cyrodiil" or "Kill a boss in the Imperial City" to this reward system?

    Heck, we get a certain amount of complaining during events when ZOS expects players to:
    Kill NPCs in the Black Sacrament
    Steal from NPCs in Heists
    Run a group dungeon
    Run a trial

    ZOS's general philosophy is "if you want ALL the rewards, you'd better be willing to do ALL the content." If put into practice, this system would be the same.
  • Royaji
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    Royaji wrote: »
    So a Battlepass? Nah.

    Just do Warframe style log-in rewards and stop giving away junk only absolute casuals and new players can use.

    Im sorry would you like some gold trial gear as reward? I dont know if i can hand it to you up their on your pedestal. Wait... let me stand on the back of these filthy casual mongrels. I am pretty sure you are in the minority on what is "useful" like extra guild trader slots, furniture storage, long term storage, more storage in houses, crowns and crown gems... Yeah i would say you are in the 0.5% that log in for a very specific purpose and ignore the other 99% of the game and filthy casuals in it.

    Yes, there are only two options we can have. Gold trial gear and crownstore poisons. Nothing in-between. Sure thing. From your long list of stuff I personally am interested in exactly nothing.

    I've mentioned Warframe log-in rewards for a reason. They've managed to make them exciting for new players and useful for veterans. Can you imagine? Here are some ideas:
    • Some upgrade materials every now and then. Imagine how happy some people will be if they can get a chromium plating or 1-2 iridium ones?
    • 200 rubedo or whatever else for crafted sets and crafting writs.
    • 10 Columbine or any other plant so you can make a pot or posions you will actually use and not DELETE? Or even better 3-5 of every plant to make some popular potion? Useful for veterans, teaches new player a cool recipe they can use.
    • A random chapter from some rare-ish motif? A random green Murkmire furniture blueprint? Can be useful for anyone and can encourage that new guy who got his first page of some dungeon motif to go farm it to complete the collection.
    • A couple of transmute crystals?
    • A riding lesson?
    • And yes, even like 100-300 Crowns to encourage people to get more and buy something from the Crown Store.

    They definitely can offer small rewards that are more useful than ten exp scrolls for someone who has 1000CP and 18 characters.
  • Solid_Metal
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    so basically...dailies?, we already got tons of them anyway, do we really need something even much grindier ?
    "i will walk through the fog, as i welcome death"
  • DaveMoeDee
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    I could see some people enjoying mindless busy work from a battlepass/season pass type feature. I personally find the events already bring too much mindless repetition to the game, as do so many other dailies. But there are certainly people who like grinding those out and it shouldn't be hard to implement.

    They could even tie it to ESO+ and could include cosmetic rewards, another thing I don't care about, but might feel compelled to work towards as a completionist.

    The downside is that a lot of people will complain about the challenges. If they are actually challenging, some people will complain they are too hard. If they are mindless grinding, people will complain the cosmetic require doing things that aren't fun and pull people away from actually interesting content if they want the cosmetic reward. Then there will people who sub with the complaint that the rewards of the sub require too much nonsense.

    Instead of putting this behind the sub, the could do something like without sub, you have to do 20/20 challenges. With sub, you only have to do 15/20.
  • Elsonso
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    I really do find it disturbing about how people make an obligation out of logging in because of FOMO( Fear of Missing Out). Maybe people with FOMO, should learn how to deal with it instead of expecting the entire world to cater to their "issues" that they cant get under control. To much enabling going on in the world today.

    Not going to happen. People are taught to be sensitive to this from an early age, and they pass it along to their kids.

    Also, let's not kid ourselves. Fear of missing out of something is not just some "problem" that people have. It is a real world, real life, thing that we encounter in our normal daily lives. It is not a "wrong" thing, as it is something that is incredibly useful and is actually beneficial. It is used to navigate every day life and, sadly, preyed upon by every successful marketer that ever lived.

    My comment about it not being an "obligation" is to remove the need to assess the reward highly. It should never come to pass that logging in every day becomes something that is ranked highly, not because of a desire to play the game and enjoyment playing the game, but because they are dangling some carrot.

    Most of the complaints on the forums happen when there isn't a good carrot, though. It is a good bellwether. When I see people complaining about "boring" or "rubber stamp" reward months, then that is a good thing.

    100k is a heck of a carrot, though.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • AcadianPaladin
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    I see a problem with being 'encouraged' to play the game. That implies the game is not worth playing without incentives. If I didn't enjoy playing ESO, I'd find another game and no rewards or incentives would change that. The concept also gets into someone besides each player deciding what are 'proper' ways to spend one's game time. If I want to spend my time in game decorating houses, why push me to go fishing or kill world bosses? The game has an almost limitless list of activities and ways to spend your time and all are valid, depending on what each player is seeking.

    If someone thinks (just one example) that vet DLC dungeons don't see enough traffic, then don't try to bribe folks to play that content; rather, focus on why more players don't do that content and take efforts to make that content more FUN instead of trying to bribe players to do content.

    Edited by AcadianPaladin on January 1, 2020 7:21PM
    PC NA(no Steam), PvE, mostly solo
  • Anotherone773
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    To elaborate a bit on this system...

    * these are far more random quests than the daily grind quests. Your quest is pulled out of a pool of 1-3 dozen quests. Daily quests are specific quests in specific areas for specific things. This would be more like throwing every single daily quest in game in a random bucket and drawing one out.

    * This is not a "daily" system. I said replace the daily system...i didnt say with another daily system. This is progressive quest system that resets once a month. You can only accept a new quest every 12 hours and you must complete the previous one first. After 12 hours that quest doesnt expire and you have to attempt a new one. You can take 12 days to do that quest.

    * There are 24 quests to mimic a "daily" but without that 24 hr time restraint. The quest pool isnt 24 quests. It might be 24 for just the beginner quests.

    * The purpose of this is not to get you to grind for X or even get you to login to boost numbers. Its actually to encourage people to do things that are more random instead of grind. That is why all the quests are random. Did you look at the quest examples? We have gathering, fishing, questing, killing X, pvp, gaining X, stealing. sometimes these are area specific. The ideal is to get you outside of your box, not put you in it.

    * The better rewards are bought with reward points. These roll over like a good credit card reward system. Save them a whole year and go nuts on Christmas. Their are a variety of rewards in this system many of which are versions of things people constantly ask for on this very forum *cough*more storage space*cough*more transmute crystal space*cough*.

    * Reward points dont reset, have an expire date, or max limit unlike that event ticket garbage. I am customer, why would i want to annoy myself with trivial BS limits?

    *If you do the entire first two tiers and half the second tier this month. That is 15 quests or 1 every other day. You still get 15 quests rewards, 2 tier rewards, and 135 reward points. If you buy a crown voucher for 100 points. When the month resets, you still have 35 points starting out...and a crown voucher.

    * Many items are tradeable so you can make money off rewards and so people who do miss out but want items can buy them.

    * I forgot to add into my original post, that you would have the ability to buy a quest pass for 5 reward points. You can use the pass to skip a quest and not reset your CD. You are guaranteed not to get the same quest the next time. So if you dont like a quest such as fishing or collecting, or find it hard such as public dungeons, you can spend 5 points and just skip it and not have to wait until your CD expires. BTW, if you cancel a quest before the CD expires, you just get the same quest with same progress as when you cancelled.

    * Also i would add journal expansion as a reward because only having 25 quests when crafting quests can take up a quarter of that is annoying. More trivial management to aggravate players for no reason other than to be annoying.
  • CassandraGemini
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    And watch players whine about the grind and not being able to get the special rewards because they can't play that much each day. You're just going to replace one problem with another.

    So, the thing is, I actually kind of like the general idea of having certain "milestones" in various areas of the game that you might not explore otherwise. For example I have never bothered with fishing, but I might try it, if it led to another tier of milestones to reach, which, in turn, would lead to rewards at some point.

    But redgreensunset makes a valid point here, too. To do this as dailies that would replace the log-in rewards seems far too grindy and too much, and it would exclude all the people who only have a very limited time per day to invest into gaming. But if you had a system like this in place all the time, that people could just work on whenever they feel like it, it could have the same effect, in a certain way. Or at least I can imagine thinking something along the lines of: "Well, not much time today, but hey, I could just log in and work towards my fishing/mining/wolf killing achievement for a bit, I'm close to getting that done and reaching the next tier".

    I couldn't quite tell you where exactly I remember this from, but I'm pretty sure some single-player games use a similar mechanic that rewards you for reaching certain goals like killing a specific number of enemies with a specific weapon, or gathering resources or stuff like that, and I personally, always liked it.

    So, yeah, as a replacement of the daily log-in reward I find it a bit grindy, but I'd like it, if it were more of a general thing.
    This poor little Bosmer stealth passive had passionate friends and a big loving family!

  • richo262
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    The best thing they could do for daily rewards is to scrap the hireling and have them drop in the daily reward.

    For instance, general filler between good items in the daily reward system is usually pots, poisons and xp scrolls. If they were replaced with 'Hireling Package' instead, that would be great.

    How the Hireling Package is calculated is your account scans all your characters for completed achievements. What your characters have completed adds to the Hireling Package.

    Level 50 Blacksmith = Metal working items
    Level 50 Clothing = Clothing items
    Level 50 Wood = Woodworking items
    Level 50 Provisioning = Food/Drink items (If CWC / Wrothgar Prov quests complete rare chance of Roe)
    Level 50 Jewel = Jewelry items
    Level 10+ Dark Brotherhood + L50 Alchemy = Alchemy items*
    Level 50 Enchant = Enchanting items (If Psjic is 10 + Alchemy is 50, rare chance of Clam / Mother of Pearl)
    If the Dragonguard is restored 30/30 + L50 Alchemy then there is a chance of Dragon Blood / Bile / Eye gunk.*

    *Would probably need to remove the daily drops from elsewhere ie, the Chest in the sanctuary and the NPC that gives item to prevent double dipping.

    This would mean that the daily rewards (which are garbage for anybody that is capable of crafting their own) would drop mats instead that will allow people to craft their own.

    As it calculates based on every character on your account, this means you won't need to relog into every one of your characters to collect the hireling snot. Just claim the mat crate in one hit, less messing about with the email system and relogging.

    If you log in with a character that is not 50 yet, then they should probably get the crown generic crap instead as that is helpful to new players, but generally garbage to vet players.
  • fiender66
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    One of my first MMO (the first one was Metin 2, maybe) has been Silkroad Online.
    Being an Eastern conceived game, the grinding was INSANE: you had to kill thousands (yep, like 3k) of monsters just for a quest, and this was the only way to better your char.
    That said, I have really great memories of that game, maybe for I was so younger. It has been ruined by botting and some bad policy by publishers
  • Isskander
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    This is a point to keep greedy nolife people in server when game have player qty issues. (nonsence in case of this game - finding a lot of players in land .. ). Also in result market prices will go as much as trash high becouse of grinders.
    People have real life too, so for players that got a job it will result not having time for the game => So you giving a reason to abandon it => Btw i left one of this kind "reward giving" games, because of simmilar system..

    In summary that Idea for me is very BAD, so NO THX.

  • Anotherone773
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    Royaji wrote: »
    Royaji wrote: »
    So a Battlepass? Nah.

    Just do Warframe style log-in rewards and stop giving away junk only absolute casuals and new players can use.

    Im sorry would you like some gold trial gear as reward? I dont know if i can hand it to you up their on your pedestal. Wait... let me stand on the back of these filthy casual mongrels. I am pretty sure you are in the minority on what is "useful" like extra guild trader slots, furniture storage, long term storage, more storage in houses, crowns and crown gems... Yeah i would say you are in the 0.5% that log in for a very specific purpose and ignore the other 99% of the game and filthy casuals in it.

    Yes, there are only two options we can have. Gold trial gear and crownstore poisons. Nothing in-between. Sure thing. From your long list of stuff I personally am interested in exactly nothing.

    I've mentioned Warframe log-in rewards for a reason. They've managed to make them exciting for new players and useful for veterans. Can you imagine? Here are some ideas:
      [1] Some upgrade materials every now and then. Imagine how happy some people will be if they can get a chromium plating or 1-2 iridium ones? [2] 200 rubedo or whatever else for crafted sets and crafting writs. [3] 10 Columbine or any other plant so you can make a pot or posions you will actually use and not DELETE? Or even better 3-5 of every plant to make some popular potion? Useful for veterans, teaches new player a cool recipe they can use. [4] A random chapter from some rare-ish motif? A random green Murkmire furniture blueprint? Can be useful for anyone and can encourage that new guy who got his first page of some dungeon motif to go farm it to complete the collection. [5] A couple of transmute crystals? [6] A riding lesson? [7] And yes, even like 100-300 Crowns to encourage people to get more and buy something from the Crown Store.

    They definitely can offer small rewards that are more useful than ten exp scrolls for someone who has 1000CP and 18 characters.

    I numbered your list of rewards so i can address each "useful item" easily and correct my severe lack of oversight on providing you with something useful in this system.

    1)So chromium plating goes for 75k to 100k. That would be an end of month reward as a reward. But your chromium plating is not useful to me. I got an idea! how about you get a bunch of gold instead and then you can buy whatever plating you want and i can buy something i want? Great compromise. Check... literally every example of rewards i gave in my OP for all that gold ;)

    2)You can buy that with the gold or tel var both of which you can earn in this system.

    3)Same as number 2.

    4) can buy with gold or AP. I actually have unique( reward system only) style pages that are tradeable in my list of rewards. Far better than random motif that has already been devalued for years and gets hammered every anniversary event. Sell the style page by 10 motif pages you need.

    5) No thanks. I tell you what i am going to do. Im going to give you the opportunity to permanently increase your Transmute crystal storage so you dont have to carry around 30 Geodes until you get that piece you want and need to transmute. Ill leave filling that extra space with crystals up to you. Im going to go ahead and add that in right now for .... oh wait did that in my OP.

    6) How about a reading lesson instead? Try reading the rewards in my OP...Yep riding lessons are in there. We got you covered!

    7) What you want crowns!!!! Dont be absurd... Oh wait yep that was in the OP to. You can get crowns and crown GEMS!!!! as rewards . You can also buy crown vouchers with reward points( i was thinking a 100 crown voucher for 100 points ratio) and those are tradeable. So you can either use the vouchers or you can sell them.

    8) I wont bother to mention other useless trash items someone of your stature would not want to use, like storage items, craft bag access, extra trader slots( temp), or all kinds of things you can buy with reward points that are tradeable to other players who maybe dont have as much time as you. There is so much you could buy and so many opportunities to make money off the system.

    I think of everyone when i create these ideas...except lazy self entitled people. They have to fend for themselves. But...i thought of you and as faithfully as Farmers Insurance( free plug)... i covered it. I wont leave you hanging, even if you didnt bother to read past the TL;DR ;)

  • snoozy
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    yeah sure we absolutely need more grind in this game :trollface:
    PC EU
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