Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
Normalizing Skill Point respec costs
The current design of for respecing skill points is heavily punitive to those who actually spend skill points. I do not think Zos actually intends to encourage minimalist play styles or to bash those who try to do the most with a character, but that is the literal effect the current design for changing skill points does. It is a rather short sighted design.
My suggestion is a flat fee for respecing all SPs and a smaller flat fee for respecing morphs. It would not matter if someone has 150 or 400 SPs spent the cost would remain the same. This fee could be setup to scale for players below lvl 50 just as other fees scale with level now.
What the flat fee should be would need to be determined but it should be normalized as it does not make sense to make this aspect of the game harsher for the most avid players in the game.