Jabbs_Giggity wrote: »All I can say is for me personally, I am getting sick of getting targets to execute range (in PVP) for them to burst heal back to full, or activate a shield that completely mitigates an execute modifier (and then heal back to full).
Jabbs_Giggity wrote: »All I can say is for me personally, I am getting sick of getting targets to execute range (in PVP) for them to burst heal back to full, or activate a shield that completely mitigates an execute modifier (and then heal back to full).
It is called counter play: heal, shield, dodge, block.The target still has 25% of their health to try and skate by; executes only provide an increasing disadvantage to the target. They are not "I win" buttons.
Still ZOS doesn't "adjust", this meta will be completely replaced by an new meta.
SidraWillowsky wrote: »Big dartboard with everything listed on it (classes, races, skills, etc).
Put on blindfold then throw darts at the board. Wherever they land gets the nerf hammer.
If someone misses the dartboard, a random skill/class/etc gets buffed. Everything is listed on scraps of paper in a jar, and the thrower picks one from jar with their blindfold still on.
1. Make all PvP noCP (way overdue, will be a huge boon to the health of the game)
2. Reduce 3rd party healing somehow. I like the idea of having critical resistance reduce incoming heal crits.
3. Nerf Matriarch heal.
Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »All I can say is for me personally, I am getting sick of getting targets to execute range (in PVP) for them to burst heal back to full, or activate a shield that completely mitigates an execute modifier (and then heal back to full).
It is called counter play: heal, shield, dodge, block.The target still has 25% of their health to try and skate by; executes only provide an increasing disadvantage to the target. They are not "I win" buttons.
Still ZOS doesn't "adjust", this meta will be completely replaced by an new meta.
Maybe I should clarify...I was never calling this an "I win" button. However, there are legitimate cases where these extreme burst heals impede balanced gameplay. For example, using Radiant Destruction as a Magplar on a 10% health enemy has many draw backs on for the caster.
Not every class should be able to do everything, IMO. PVP should not be stale the way that it is. Combinations of Shields + BRP Resto + Healing Ward is a much different mechanic than just BRP Resto + Healing Ward - this goes back to shield stacking. Same goes for BRP DW with Vigor and (if you want to compare) Major Mending that DK's can stack with it.
SmukkeHeks wrote: »First they have have the stability thing to fix. Yesterday there was a massive shut down in Cyrodiil, the loading screen then dead is a common and the weapon swap still doesn’t work, neither abilities and if the theory of the possible advantage in all of it are true, is just too much. The only consolation was the thought of the enemy being just as frustrated.
For me it’s the “I can be tanky as a wall, while holding you down and forcing my weapon down your throat, as I’m by the way healing my buddies” I have an issue with. The stand your ground role shouldn’t also include healing and damage.
I get the need to balance things, as a solo player I also have to sustain myself, but it gets ridiculous. I’m not seeing it as an issue with buffs/nerfs, but the problem being the play as you like. The identity of roles are messy, them being capable of anything and everything
phoenixkungfu wrote: »The best way is universal counter gameplay. Yes, it's as simply as that. Ever class should have basics like major defile, major expedition, snare remove, major breach. Then I would buff counter gameplay like penetration. Penetration should be able to reach value of resistance cap. THIS IS A HUGH ISSUE. Then I would look at all class skill and remove stuns from damage abilities. This would balance gameplay in the form of bar set up. And force players to remove that extra tanky ability if they want that stun. Once these changes are made I would then look at all aoe skills and buff them as needed.