MentalxHammer wrote: »CC immunity is a thing
MentalxHammer wrote: »CC immunity is a thing
He is talking about Empowering Chains which operate as a standard gap-closer (hence comparison to Lotus Fan) and work regardless of CC immunity.
The problem was that the other morph of chains allowed DKs to pull players off keep walls and ZOS in their endless stupidity (I'm not even going to soften that one) decided that unless you are at the exactly the same (like seriously, EXACTLY THE SAME) elevation as your target the skill will not work. Why was that rule applied to Empowering Chains (and why was the solution so stupid in general) is a mystery to this day.
MentalxHammer wrote: »CC immunity is a thing
He is talking about Empowering Chains which operate as a standard gap-closer (hence comparison to Lotus Fan) and work regardless of CC immunity.
The problem was that the other morph of chains allowed DKs to pull players off keep walls and ZOS in their endless stupidity (I'm not even going to soften that one) decided that unless you are at the exactly the same (like seriously, EXACTLY THE SAME) elevation as your target the skill will not work. Why was that rule applied to Empowering Chains (and why was the solution so stupid in general) is a mystery to this day.
forum cried a lot when DK was able to pull people off the wall.
i seriously think they should be able to. simply reduce the distance a bit so it's not OP, but it should work on any elevation.
BUT, empowering chain, i agree, should NOT work on all elevation.
I love my DK but i think being able to jump into a keep with full health wall is a bit OP..................
remember the years wher DK leap can work on different elevation too? yeah.....
remember the years wher DK leap can work on different elevation too? yeah.....
Freakin_Hytte wrote: »MentalxHammer wrote: »CC immunity is a thing
He is talking about Empowering Chains which operate as a standard gap-closer (hence comparison to Lotus Fan) and work regardless of CC immunity.
The problem was that the other morph of chains allowed DKs to pull players off keep walls and ZOS in their endless stupidity (I'm not even going to soften that one) decided that unless you are at the exactly the same (like seriously, EXACTLY THE SAME) elevation as your target the skill will not work. Why was that rule applied to Empowering Chains (and why was the solution so stupid in general) is a mystery to this day.
forum cried a lot when DK was able to pull people off the wall.
i seriously think they should be able to. simply reduce the distance a bit so it's not OP, but it should work on any elevation.
BUT, empowering chain, i agree, should NOT work on all elevation.
I love my DK but i think being able to jump into a keep with full health wall is a bit OP..................
remember the years wher DK leap can work on different elevation too? yeah.....
Those were the good old days, when you and a squadron of dks could jump walls. I loved both defending against them and being one of them. Gave another element to sieges than what we have now.
Freakin_Hytte wrote: »MentalxHammer wrote: »CC immunity is a thing
He is talking about Empowering Chains which operate as a standard gap-closer (hence comparison to Lotus Fan) and work regardless of CC immunity.
The problem was that the other morph of chains allowed DKs to pull players off keep walls and ZOS in their endless stupidity (I'm not even going to soften that one) decided that unless you are at the exactly the same (like seriously, EXACTLY THE SAME) elevation as your target the skill will not work. Why was that rule applied to Empowering Chains (and why was the solution so stupid in general) is a mystery to this day.
forum cried a lot when DK was able to pull people off the wall.
i seriously think they should be able to. simply reduce the distance a bit so it's not OP, but it should work on any elevation.
BUT, empowering chain, i agree, should NOT work on all elevation.
I love my DK but i think being able to jump into a keep with full health wall is a bit OP..................
remember the years wher DK leap can work on different elevation too? yeah.....
Those were the good old days, when you and a squadron of dks could jump walls. I loved both defending against them and being one of them. Gave another element to sieges than what we have now.
VaranisArano wrote: »Freakin_Hytte wrote: »MentalxHammer wrote: »CC immunity is a thing
He is talking about Empowering Chains which operate as a standard gap-closer (hence comparison to Lotus Fan) and work regardless of CC immunity.
The problem was that the other morph of chains allowed DKs to pull players off keep walls and ZOS in their endless stupidity (I'm not even going to soften that one) decided that unless you are at the exactly the same (like seriously, EXACTLY THE SAME) elevation as your target the skill will not work. Why was that rule applied to Empowering Chains (and why was the solution so stupid in general) is a mystery to this day.
forum cried a lot when DK was able to pull people off the wall.
i seriously think they should be able to. simply reduce the distance a bit so it's not OP, but it should work on any elevation.
BUT, empowering chain, i agree, should NOT work on all elevation.
I love my DK but i think being able to jump into a keep with full health wall is a bit OP..................
remember the years wher DK leap can work on different elevation too? yeah.....
Those were the good old days, when you and a squadron of dks could jump walls. I loved both defending against them and being one of them. Gave another element to sieges than what we have now.
Then ZOS ruled that bypassing the need to siege by getting inside with Leap or nightblade ambush is an exploit, so those days are mostly over.
VaranisArano wrote: »Freakin_Hytte wrote: »MentalxHammer wrote: »CC immunity is a thing
He is talking about Empowering Chains which operate as a standard gap-closer (hence comparison to Lotus Fan) and work regardless of CC immunity.
The problem was that the other morph of chains allowed DKs to pull players off keep walls and ZOS in their endless stupidity (I'm not even going to soften that one) decided that unless you are at the exactly the same (like seriously, EXACTLY THE SAME) elevation as your target the skill will not work. Why was that rule applied to Empowering Chains (and why was the solution so stupid in general) is a mystery to this day.
forum cried a lot when DK was able to pull people off the wall.
i seriously think they should be able to. simply reduce the distance a bit so it's not OP, but it should work on any elevation.
BUT, empowering chain, i agree, should NOT work on all elevation.
I love my DK but i think being able to jump into a keep with full health wall is a bit OP..................
remember the years wher DK leap can work on different elevation too? yeah.....
Those were the good old days, when you and a squadron of dks could jump walls. I loved both defending against them and being one of them. Gave another element to sieges than what we have now.
Then ZOS ruled that bypassing the need to siege by getting inside with Leap or nightblade ambush is an exploit, so those days are mostly over.
Yep.
I remember a guild mate calling it the "Spiderman-chain". Funny thing indeed.
VaranisArano wrote: »Freakin_Hytte wrote: »MentalxHammer wrote: »CC immunity is a thing
He is talking about Empowering Chains which operate as a standard gap-closer (hence comparison to Lotus Fan) and work regardless of CC immunity.
The problem was that the other morph of chains allowed DKs to pull players off keep walls and ZOS in their endless stupidity (I'm not even going to soften that one) decided that unless you are at the exactly the same (like seriously, EXACTLY THE SAME) elevation as your target the skill will not work. Why was that rule applied to Empowering Chains (and why was the solution so stupid in general) is a mystery to this day.
forum cried a lot when DK was able to pull people off the wall.
i seriously think they should be able to. simply reduce the distance a bit so it's not OP, but it should work on any elevation.
BUT, empowering chain, i agree, should NOT work on all elevation.
I love my DK but i think being able to jump into a keep with full health wall is a bit OP..................
remember the years wher DK leap can work on different elevation too? yeah.....
Those were the good old days, when you and a squadron of dks could jump walls. I loved both defending against them and being one of them. Gave another element to sieges than what we have now.
Then ZOS ruled that bypassing the need to siege by getting inside with Leap or nightblade ambush is an exploit, so those days are mostly over.
Yep.
I remember a guild mate calling it the "Spiderman-chain". Funny thing indeed.
https://www.youtube.com/watch?v=JGHpzGIaSe0
VaranisArano wrote: »Freakin_Hytte wrote: »MentalxHammer wrote: »CC immunity is a thing
He is talking about Empowering Chains which operate as a standard gap-closer (hence comparison to Lotus Fan) and work regardless of CC immunity.
The problem was that the other morph of chains allowed DKs to pull players off keep walls and ZOS in their endless stupidity (I'm not even going to soften that one) decided that unless you are at the exactly the same (like seriously, EXACTLY THE SAME) elevation as your target the skill will not work. Why was that rule applied to Empowering Chains (and why was the solution so stupid in general) is a mystery to this day.
forum cried a lot when DK was able to pull people off the wall.
i seriously think they should be able to. simply reduce the distance a bit so it's not OP, but it should work on any elevation.
BUT, empowering chain, i agree, should NOT work on all elevation.
I love my DK but i think being able to jump into a keep with full health wall is a bit OP..................
remember the years wher DK leap can work on different elevation too? yeah.....
Those were the good old days, when you and a squadron of dks could jump walls. I loved both defending against them and being one of them. Gave another element to sieges than what we have now.
Then ZOS ruled that bypassing the need to siege by getting inside with Leap or nightblade ambush is an exploit, so those days are mostly over.
Yep.
I remember a guild mate calling it the "Spiderman-chain". Funny thing indeed.
https://www.youtube.com/watch?v=JGHpzGIaSe0
It was a fun game... now it's just a meme
edit: I could accept every single bad passive in the DK arsenal if the class would have back its good active skills and not the watered-down versions ZoS has given us these last years
what non-DK players don't realize is, DK used to be a lot better (not necessarily stronger), easier to play, way more flexible, a lot more fun, and overall a solid class compared to others.
what non-DK players don't realize is, DK used to be a lot better (not necessarily stronger), easier to play, way more flexible, a lot more fun, and overall a solid class compared to others.
I'm not sure about *easier* per se, but it was more definitely more fun and flexible. Remember magDK heavy attack gank builds? Sustain builds where you actually wore down your opponent? Suicide by leaping into a keep but having a blast for a couple of minutes? Tossing a Frag back into that sorc's face giving you time to get in close to them? Eating rolly polly nightblades with your undodgable Whip as a dragon snack, but a magplar was an immovable rock?
Instead we now have skills like Molten Whip with Seething Fury that means you have to use 4 (pretty expensive) Ardent Flame skills within 5 seconds to get a proc. That and Poop Rock which has a similar setup requirement for the few stam brethren left that aren't Fury tanks.
Ragnarock41 wrote: »You have an ultimate without a cast time, you dare expect to have decent class abilities?
juhislihis19 wrote: »Ragnarock41 wrote: »You have an ultimate without a cast time, you dare expect to have decent class abilities?
Actually, Leap is definitely not without a cast time.. The game is so broken and laggy right now, that it ALWAYS takes me 1s to cast Leap, always!
what non-DK players don't realize is, DK used to be a lot better (not necessarily stronger), easier to play, way more flexible, a lot more fun, and overall a solid class compared to others.
I'm not sure about *easier* per se, but it was more definitely more fun and flexible. Remember magDK heavy attack gank builds? Sustain builds where you actually wore down your opponent? Suicide by leaping into a keep but having a blast for a couple of minutes? Tossing a Frag back into that sorc's face giving you time to get in close to them? Eating rolly polly nightblades with your undodgable Whip as a dragon snack, but a magplar was an immovable rock?
Instead we now have skills like Molten Whip with Seething Fury that means you have to use 4 (pretty expensive) Ardent Flame skills within 5 seconds to get a proc. That and Poop Rock which has a similar setup requirement for the few stam brethren left that aren't Fury tanks.