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Why not?

Plodeoca
Plodeoca
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Why developers doesn’t add Zone item sets to normal quests too?
I think it would make more players to visit the entire region to find more quests for obtain the aimed set.

And why do not add unique items related to that quest being part of an item set? I know there are already some kind of items like these i’m mentioning, but why don’t add them to normal quests too?

Questing will be more rewarding in equip terms too;

What do you think?
  • CassandraGemini
    CassandraGemini
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    I actually think that's a good idea. The sets you get from Overland aren't endgame sets anyway, so making them more easily available wouldn't have any influence on endgame content, but it would make it easier for people to get good starter gear like Spriggan's/Spinner's, Briarheart, Mother's Sorrow and so on - which, in turn, makes it easier to get endgame sets and generally be better equipped for group content faster. Can't really see a downside to it.
    This poor little Bosmer stealth passive had passionate friends and a big loving family!

  • Kahnak
    Kahnak
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    Plodeoca wrote: »
    Why developers doesn’t add Zone item sets to normal quests too?
    I think it would make more players to visit the entire region to find more quests for obtain the aimed set.

    And why do not add unique items related to that quest being part of an item set? I know there are already some kind of items like these i’m mentioning, but why don’t add them to normal quests too?

    Questing will be more rewarding in equip terms too;

    What do you think?

    This is already a part of the game. People have been farming Briarheart daggers this way for years.
    Tombstone Reads: "Forgot to get good"
  • InaMoonlight
    InaMoonlight
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    Yep, both are already a thing :)
    Edit = Typos ... as usual. <;D
  • Elsonso
    Elsonso
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    One thing to consider... Zone quests can only be done one time. Most zone gear needs a little grind to get what you want, and a lot of the quest rewards end up being trash.

    Zone quests tend to be done early in the life of the character, meaning that everything that the character picks up is going to get tossed and replaced with CP 160 gear. I throw away a lot of the special gear and weaponry that I get from those quests simply because they are only good for crafting deconstruction in just a few short levels.

    It is pretty easy to get the zone gear while leveling. I was able to keep pretty current in Northern Elsweyr while leveling my Khajiit. I was equipped primarily in gear only available from that zone. Once that character reached level 50 and jumped to max CP, it was all trash.

    The quest reward philosophy dates back to before the game launched, and really has not kept up with the game. I think they need to focus on things other than leveled weapons and gear for the quest rewards. Let the monsters drop that stuff.
  • CassandraGemini
    CassandraGemini
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    Kahnak wrote: »
    Plodeoca wrote: »
    Why developers doesn’t add Zone item sets to normal quests too?
    I think it would make more players to visit the entire region to find more quests for obtain the aimed set.

    And why do not add unique items related to that quest being part of an item set? I know there are already some kind of items like these i’m mentioning, but why don’t add them to normal quests too?

    Questing will be more rewarding in equip terms too;

    What do you think?

    This is already a part of the game. People have been farming Briarheart daggers this way for years.

    Wait, how do you farm them this way? I mean, once you've completed the quest, that option is gone, except if you create new toons, get them to Champion level and then do the quest again. Is there really an easier way to do this?
    This poor little Bosmer stealth passive had passionate friends and a big loving family!

  • Raisin
    Raisin
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    Kahnak wrote: »
    Plodeoca wrote: »
    Why developers doesn’t add Zone item sets to normal quests too?
    I think it would make more players to visit the entire region to find more quests for obtain the aimed set.

    And why do not add unique items related to that quest being part of an item set? I know there are already some kind of items like these i’m mentioning, but why don’t add them to normal quests too?

    Questing will be more rewarding in equip terms too;

    What do you think?

    This is already a part of the game. People have been farming Briarheart daggers this way for years.

    Wait, how do you farm them this way? I mean, once you've completed the quest, that option is gone, except if you create new toons, get them to Champion level and then do the quest again. Is there really an easier way to do this?

    There is no easier way, but most people also have multiple characters and won't need more than 2 daggers. If you want multiple sets it becomes difficult, but if you have a few max level chars it's still worth it.

    Anyway, like most people I was kind of confused what OP meant since this is already how it works. Maybe they want random drops instead....?
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    hi...welcome to 2019...this is a feature that was added from 1 tamriel.
  • LuxLunae
    LuxLunae
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    Plodeoca wrote: »
    Why developers doesn’t add Zone item sets to normal quests too?
    I think it would make more players to visit the entire region to find more quests for obtain the aimed set.

    And why do not add unique items related to that quest being part of an item set? I know there are already some kind of items like these i’m mentioning, but why don’t add them to normal quests too?

    Questing will be more rewarding in equip terms too;

    What do you think?

    would be better than the junk gears they give me during certain quests...
  • CassandraGemini
    CassandraGemini
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    Raisin wrote: »
    Kahnak wrote: »
    Plodeoca wrote: »
    Why developers doesn’t add Zone item sets to normal quests too?
    I think it would make more players to visit the entire region to find more quests for obtain the aimed set.

    And why do not add unique items related to that quest being part of an item set? I know there are already some kind of items like these i’m mentioning, but why don’t add them to normal quests too?

    Questing will be more rewarding in equip terms too;

    What do you think?

    This is already a part of the game. People have been farming Briarheart daggers this way for years.

    Wait, how do you farm them this way? I mean, once you've completed the quest, that option is gone, except if you create new toons, get them to Champion level and then do the quest again. Is there really an easier way to do this?

    There is no easier way, but most people also have multiple characters and won't need more than 2 daggers. If you want multiple sets it becomes difficult, but if you have a few max level chars it's still worth it.

    Anyway, like most people I was kind of confused what OP meant since this is already how it works. Maybe they want random drops instead....?

    Ah, okay, so there wasn't something that was completely lost on me, then. Thanks!

    I believe what OP wants is just to get more zone set items from quests than we get now, like, instead of the random gear that you get that isn't part of any set at all and ultimately completely useless at any stage of the game or your particular character. Random drops would, of course, work as well.
    This poor little Bosmer stealth passive had passionate friends and a big loving family!

  • Raisin
    Raisin
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    Raisin wrote: »
    Kahnak wrote: »
    Plodeoca wrote: »
    Why developers doesn’t add Zone item sets to normal quests too?
    I think it would make more players to visit the entire region to find more quests for obtain the aimed set.

    And why do not add unique items related to that quest being part of an item set? I know there are already some kind of items like these i’m mentioning, but why don’t add them to normal quests too?

    Questing will be more rewarding in equip terms too;

    What do you think?

    This is already a part of the game. People have been farming Briarheart daggers this way for years.

    Wait, how do you farm them this way? I mean, once you've completed the quest, that option is gone, except if you create new toons, get them to Champion level and then do the quest again. Is there really an easier way to do this?

    There is no easier way, but most people also have multiple characters and won't need more than 2 daggers. If you want multiple sets it becomes difficult, but if you have a few max level chars it's still worth it.

    Anyway, like most people I was kind of confused what OP meant since this is already how it works. Maybe they want random drops instead....?

    Ah, okay, so there wasn't something that was completely lost on me, then. Thanks!

    I believe what OP wants is just to get more zone set items from quests than we get now, like, instead of the random gear that you get that isn't part of any set at all and ultimately completely useless at any stage of the game or your particular character. Random drops would, of course, work as well.

    Do quests actually give you items that aren't set items though? I can't recall anything like that. I remember them always being part of a zone set.
  • CassandraGemini
    CassandraGemini
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    Raisin wrote: »
    Raisin wrote: »
    Kahnak wrote: »
    Plodeoca wrote: »
    Why developers doesn’t add Zone item sets to normal quests too?
    I think it would make more players to visit the entire region to find more quests for obtain the aimed set.

    And why do not add unique items related to that quest being part of an item set? I know there are already some kind of items like these i’m mentioning, but why don’t add them to normal quests too?

    Questing will be more rewarding in equip terms too;

    What do you think?

    This is already a part of the game. People have been farming Briarheart daggers this way for years.

    Wait, how do you farm them this way? I mean, once you've completed the quest, that option is gone, except if you create new toons, get them to Champion level and then do the quest again. Is there really an easier way to do this?

    There is no easier way, but most people also have multiple characters and won't need more than 2 daggers. If you want multiple sets it becomes difficult, but if you have a few max level chars it's still worth it.

    Anyway, like most people I was kind of confused what OP meant since this is already how it works. Maybe they want random drops instead....?

    Ah, okay, so there wasn't something that was completely lost on me, then. Thanks!

    I believe what OP wants is just to get more zone set items from quests than we get now, like, instead of the random gear that you get that isn't part of any set at all and ultimately completely useless at any stage of the game or your particular character. Random drops would, of course, work as well.

    Do quests actually give you items that aren't set items though? I can't recall anything like that. I remember them always being part of a zone set.

    Yeah, they definitely do. You probably don't remember because you sell or deconstruct these items right away, I do, too. They're items that will often have a special name and description that mostly pertains to the quest giver, like "such and such's shoes" or "xyz's breeches". They're basically just normal gear with nothing special about them except for the description, which is just flavor, though. And they're not part of any set, so... yeah, junk, pretty much.

    Edited for clarification.
    Edited by CassandraGemini on December 28, 2019 4:32PM
    This poor little Bosmer stealth passive had passionate friends and a big loving family!

  • oxygen_thief
    oxygen_thief
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    world sets can be bought in cyro or in a nearest guild store. why would anyone do quests for such a reward?
  • Plodeoca
    Plodeoca
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    There
    Raisin wrote: »
    Kahnak wrote: »
    Plodeoca wrote: »
    Why developers doesn’t add Zone item sets to normal quests too?
    I think it would make more players to visit the entire region to find more quests for obtain the aimed set.

    And why do not add unique items related to that quest being part of an item set? I know there are already some kind of items like these i’m mentioning, but why don’t add them to normal quests too?

    Questing will be more rewarding in equip terms too;

    What do you think?

    This is already a part of the game. People have been farming Briarheart daggers this way for years.

    Wait, how do you farm them this way? I mean, once you've completed the quest, that option is gone, except if you create new toons, get them to Champion level and then do the quest again. Is there really an easier way to do this?

    There is no easier way, but most people also have multiple characters and won't need more than 2 daggers. If you want multiple sets it becomes difficult, but if you have a few max level chars it's still worth it.

    Anyway, like most people I was kind of confused what OP meant since this is already how it works. Maybe they want random drops instead....?

    No I don’t mean random drops. I mean that in the game are present side-quests, that gives you only junk gear, non being part of any set.

    Not all quests gives you an item set, there are certain quests where you save people from a certain disaster and all you get is a green Powered dagger non part of a set that you will certainly put on your junk slot.

  • Raisin
    Raisin
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    Raisin wrote: »
    Raisin wrote: »
    Kahnak wrote: »
    Plodeoca wrote: »
    Why developers doesn’t add Zone item sets to normal quests too?
    I think it would make more players to visit the entire region to find more quests for obtain the aimed set.

    And why do not add unique items related to that quest being part of an item set? I know there are already some kind of items like these i’m mentioning, but why don’t add them to normal quests too?

    Questing will be more rewarding in equip terms too;

    What do you think?

    This is already a part of the game. People have been farming Briarheart daggers this way for years.

    Wait, how do you farm them this way? I mean, once you've completed the quest, that option is gone, except if you create new toons, get them to Champion level and then do the quest again. Is there really an easier way to do this?

    There is no easier way, but most people also have multiple characters and won't need more than 2 daggers. If you want multiple sets it becomes difficult, but if you have a few max level chars it's still worth it.

    Anyway, like most people I was kind of confused what OP meant since this is already how it works. Maybe they want random drops instead....?

    Ah, okay, so there wasn't something that was completely lost on me, then. Thanks!

    I believe what OP wants is just to get more zone set items from quests than we get now, like, instead of the random gear that you get that isn't part of any set at all and ultimately completely useless at any stage of the game or your particular character. Random drops would, of course, work as well.

    Do quests actually give you items that aren't set items though? I can't recall anything like that. I remember them always being part of a zone set.

    Yeah, they definitely do. You probably don't remember because you sell or deconstruct these items right away, I do, too. They're items that will often have a special name and description that mostly pertains to the quest giver, like "such and such's shoes" or "xyz's breeches". They're basically just normal gear with nothing special about them except for the description, which is just flavor, though. And they're not part of any set, so... yeah, junk, pretty much.

    Edited for clarification.

    Interesting. I know they're usually named drops with a bit of lore as I like checking them out, but I guess I just remembered the ones that are always set drops. In this case, I do think OP makes a good point. I think they should all be special set drops.
  • CassandraGemini
    CassandraGemini
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    world sets can be bought in cyro or in a nearest guild store. why would anyone do quests for such a reward?

    Maybe because some people just like questing? I do, because, for the most part, the quests are really well written, and I enjoy the stories. It's not challenging, but not everything has to be. And I know I would much rather get a set item I might want as a reward from a quest than just go to a guild store and buy it. Maybe because it matches the rping perspective better, where I can then imagine that my characters found an especially cool looking piece of equipment on an enemy they just defeated and decided that piece would look much better on themselves ;)
    This poor little Bosmer stealth passive had passionate friends and a big loving family!

  • Kahnak
    Kahnak
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    Raisin wrote: »
    Raisin wrote: »
    Kahnak wrote: »
    Plodeoca wrote: »
    Why developers doesn’t add Zone item sets to normal quests too?
    I think it would make more players to visit the entire region to find more quests for obtain the aimed set.

    And why do not add unique items related to that quest being part of an item set? I know there are already some kind of items like these i’m mentioning, but why don’t add them to normal quests too?

    Questing will be more rewarding in equip terms too;

    What do you think?

    This is already a part of the game. People have been farming Briarheart daggers this way for years.

    Wait, how do you farm them this way? I mean, once you've completed the quest, that option is gone, except if you create new toons, get them to Champion level and then do the quest again. Is there really an easier way to do this?

    There is no easier way, but most people also have multiple characters and won't need more than 2 daggers. If you want multiple sets it becomes difficult, but if you have a few max level chars it's still worth it.

    Anyway, like most people I was kind of confused what OP meant since this is already how it works. Maybe they want random drops instead....?

    Ah, okay, so there wasn't something that was completely lost on me, then. Thanks!

    I believe what OP wants is just to get more zone set items from quests than we get now, like, instead of the random gear that you get that isn't part of any set at all and ultimately completely useless at any stage of the game or your particular character. Random drops would, of course, work as well.

    Do quests actually give you items that aren't set items though? I can't recall anything like that. I remember them always being part of a zone set.

    Yeah, they definitely do. You probably don't remember because you sell or deconstruct these items right away, I do, too. They're items that will often have a special name and description that mostly pertains to the quest giver, like "such and such's shoes" or "xyz's breeches". They're basically just normal gear with nothing special about them except for the description, which is just flavor, though. And they're not part of any set, so... yeah, junk, pretty much.

    Edited for clarification.

    Those are often named items that ARE a part of zone overland sets - the previously mentioned 'Materres Bodkin' or the 'Argonian's Muck Minder' come to mind.. They normally have weird traits in conjunction with a thematic enchantment, but I can't recall seeing any that aren't a part of a set. I'd honestly have to see a screenshot of something like that. I'm not saying it's impossible that they exist, but if they do I'd imagine it's pretty infrequent.
    Tombstone Reads: "Forgot to get good"
  • CassandraGemini
    CassandraGemini
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    Kahnak wrote: »
    Raisin wrote: »
    Raisin wrote: »
    Kahnak wrote: »
    Plodeoca wrote: »
    Why developers doesn’t add Zone item sets to normal quests too?
    I think it would make more players to visit the entire region to find more quests for obtain the aimed set.

    And why do not add unique items related to that quest being part of an item set? I know there are already some kind of items like these i’m mentioning, but why don’t add them to normal quests too?

    Questing will be more rewarding in equip terms too;

    What do you think?

    This is already a part of the game. People have been farming Briarheart daggers this way for years.

    Wait, how do you farm them this way? I mean, once you've completed the quest, that option is gone, except if you create new toons, get them to Champion level and then do the quest again. Is there really an easier way to do this?

    There is no easier way, but most people also have multiple characters and won't need more than 2 daggers. If you want multiple sets it becomes difficult, but if you have a few max level chars it's still worth it.

    Anyway, like most people I was kind of confused what OP meant since this is already how it works. Maybe they want random drops instead....?

    Ah, okay, so there wasn't something that was completely lost on me, then. Thanks!

    I believe what OP wants is just to get more zone set items from quests than we get now, like, instead of the random gear that you get that isn't part of any set at all and ultimately completely useless at any stage of the game or your particular character. Random drops would, of course, work as well.

    Do quests actually give you items that aren't set items though? I can't recall anything like that. I remember them always being part of a zone set.

    Yeah, they definitely do. You probably don't remember because you sell or deconstruct these items right away, I do, too. They're items that will often have a special name and description that mostly pertains to the quest giver, like "such and such's shoes" or "xyz's breeches". They're basically just normal gear with nothing special about them except for the description, which is just flavor, though. And they're not part of any set, so... yeah, junk, pretty much.

    Edited for clarification.

    Those are often named items that ARE a part of zone overland sets - the previously mentioned 'Materres Bodkin' or the 'Argonian's Muck Minder' come to mind.. They normally have weird traits in conjunction with a thematic enchantment, but I can't recall seeing any that aren't a part of a set. I'd honestly have to see a screenshot of something like that. I'm not saying it's impossible that they exist, but if they do I'd imagine it's pretty infrequent.

    Yeah, I know, I never said named items that are a part of overland sets don't exist - but the one's I mentioned most definitely exist, too. It's not a screenshot exactly, but look at this for example.

    https://elderscrolls.fandom.com/wiki/LeBlanc's_Walking_Shoes

    There are lots of items like this that are quest rewards.
    This poor little Bosmer stealth passive had passionate friends and a big loving family!

  • Kahnak
    Kahnak
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    Kahnak wrote: »
    Raisin wrote: »
    Raisin wrote: »
    Kahnak wrote: »
    Plodeoca wrote: »
    Why developers doesn’t add Zone item sets to normal quests too?
    I think it would make more players to visit the entire region to find more quests for obtain the aimed set.

    And why do not add unique items related to that quest being part of an item set? I know there are already some kind of items like these i’m mentioning, but why don’t add them to normal quests too?

    Questing will be more rewarding in equip terms too;

    What do you think?

    This is already a part of the game. People have been farming Briarheart daggers this way for years.

    Wait, how do you farm them this way? I mean, once you've completed the quest, that option is gone, except if you create new toons, get them to Champion level and then do the quest again. Is there really an easier way to do this?

    There is no easier way, but most people also have multiple characters and won't need more than 2 daggers. If you want multiple sets it becomes difficult, but if you have a few max level chars it's still worth it.

    Anyway, like most people I was kind of confused what OP meant since this is already how it works. Maybe they want random drops instead....?

    Ah, okay, so there wasn't something that was completely lost on me, then. Thanks!

    I believe what OP wants is just to get more zone set items from quests than we get now, like, instead of the random gear that you get that isn't part of any set at all and ultimately completely useless at any stage of the game or your particular character. Random drops would, of course, work as well.

    Do quests actually give you items that aren't set items though? I can't recall anything like that. I remember them always being part of a zone set.

    Yeah, they definitely do. You probably don't remember because you sell or deconstruct these items right away, I do, too. They're items that will often have a special name and description that mostly pertains to the quest giver, like "such and such's shoes" or "xyz's breeches". They're basically just normal gear with nothing special about them except for the description, which is just flavor, though. And they're not part of any set, so... yeah, junk, pretty much.

    Edited for clarification.

    Those are often named items that ARE a part of zone overland sets - the previously mentioned 'Materres Bodkin' or the 'Argonian's Muck Minder' come to mind.. They normally have weird traits in conjunction with a thematic enchantment, but I can't recall seeing any that aren't a part of a set. I'd honestly have to see a screenshot of something like that. I'm not saying it's impossible that they exist, but if they do I'd imagine it's pretty infrequent.

    Yeah, I know, I never said named items that are a part of overland sets don't exist - but the one's I mentioned most definitely exist, too. It's not a screenshot exactly, but look at this for example.

    https://elderscrolls.fandom.com/wiki/LeBlanc's_Walking_Shoes

    There are lots of items like this that are quest rewards.

    OK, I gotcha. I'm still not convinced that these are everywhere, but I do think I recall one or two items like that in the main quest in Summerset, as well. It could just be an oversight, but in that case I would agree that it's not going to break the game to slap a set onto these pieces.
    Tombstone Reads: "Forgot to get good"
  • FierceSam
    FierceSam
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    I actually think that's a good idea. The sets you get from Overland aren't endgame sets anyway, so making them more easily available wouldn't have any influence on endgame content, but it would make it easier for people to get good starter gear like Spriggan's/Spinner's, Briarheart, Mother's Sorrow and so on - which, in turn, makes it easier to get endgame sets and generally be better equipped for group content faster. Can't really see a downside to it.

    Spriggans, Briarheart, Mother’s Sorrow are not simply starter sets. They are quite decent endgame sets.

    I think there needs to feel like there is some element of progression even for new players in overland zones. So mobs drop non-set gear, delves drop some set gear, dolmens and world bosses some better set gear etc. If you give players overland sets when they start, you’re essentially instigating a massive power creep as the next request will be that delve content should get better gear as it’s harder to do... and the obviously world bosses should drop gold jewels etc.

    With the scaling we already have, there’s no reason low level players need overland sets to do basic questing. It’s far better to keep things simple with overland mobs and have them try to encourage players to actually block, dodge and interrupt rather than giving them such powerful gear that they never need to learn.
  • CassandraGemini
    CassandraGemini
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    FierceSam wrote: »
    I actually think that's a good idea. The sets you get from Overland aren't endgame sets anyway, so making them more easily available wouldn't have any influence on endgame content, but it would make it easier for people to get good starter gear like Spriggan's/Spinner's, Briarheart, Mother's Sorrow and so on - which, in turn, makes it easier to get endgame sets and generally be better equipped for group content faster. Can't really see a downside to it.

    Spriggans, Briarheart, Mother’s Sorrow are not simply starter sets. They are quite decent endgame sets.

    I think there needs to feel like there is some element of progression even for new players in overland zones. So mobs drop non-set gear, delves drop some set gear, dolmens and world bosses some better set gear etc. If you give players overland sets when they start, you’re essentially instigating a massive power creep as the next request will be that delve content should get better gear as it’s harder to do... and the obviously world bosses should drop gold jewels etc.

    With the scaling we already have, there’s no reason low level players need overland sets to do basic questing. It’s far better to keep things simple with overland mobs and have them try to encourage players to actually block, dodge and interrupt rather than giving them such powerful gear that they never need to learn.

    While I do kind of see where you're coming from, I still can't say I agree. For one, delve content is not harder than any other overland questing. Overland/delve bosses all have the same hp. And honestly, where is the big difference to what we have now? You get purple gear from the sets I mentioned in guild stores for around 10k gold per piece, sometimes even with the divine trait (on PS4 EU anyways). I know I have bought a Spinner's glove at some point, purple and divine for 7,5k gold. They're already easily available. It would just make more sense to give them out as quest rewards more frequently.

    And considering the power creep, I really don't know. Gold jewelry from world bosses? That's overkill. Way overkill. Especially the vanilla ones are easy to take down with no more than two people, some I can even solo, and I'm certainly no top notch player. I'd much rather have gold jewelry as a reward from a vet DLC dungeon, that seems much more adequate.

    What I think would happen if these sets were made more readily available without checking guild stores is, the more casual players would notice they have full sets all of a sudden, wear them and it would help their capabilities in group content. That's beneficial for everybody.
    This poor little Bosmer stealth passive had passionate friends and a big loving family!

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