Why developers doesn’t add Zone item sets to normal quests too?
I think it would make more players to visit the entire region to find more quests for obtain the aimed set.
And why do not add unique items related to that quest being part of an item set? I know there are already some kind of items like these i’m mentioning, but why don’t add them to normal quests too?
Questing will be more rewarding in equip terms too;
What do you think?
Why developers doesn’t add Zone item sets to normal quests too?
I think it would make more players to visit the entire region to find more quests for obtain the aimed set.
And why do not add unique items related to that quest being part of an item set? I know there are already some kind of items like these i’m mentioning, but why don’t add them to normal quests too?
Questing will be more rewarding in equip terms too;
What do you think?
This is already a part of the game. People have been farming Briarheart daggers this way for years.
CassandraGemini wrote: »Why developers doesn’t add Zone item sets to normal quests too?
I think it would make more players to visit the entire region to find more quests for obtain the aimed set.
And why do not add unique items related to that quest being part of an item set? I know there are already some kind of items like these i’m mentioning, but why don’t add them to normal quests too?
Questing will be more rewarding in equip terms too;
What do you think?
This is already a part of the game. People have been farming Briarheart daggers this way for years.
Wait, how do you farm them this way? I mean, once you've completed the quest, that option is gone, except if you create new toons, get them to Champion level and then do the quest again. Is there really an easier way to do this?
Why developers doesn’t add Zone item sets to normal quests too?
I think it would make more players to visit the entire region to find more quests for obtain the aimed set.
And why do not add unique items related to that quest being part of an item set? I know there are already some kind of items like these i’m mentioning, but why don’t add them to normal quests too?
Questing will be more rewarding in equip terms too;
What do you think?
CassandraGemini wrote: »Why developers doesn’t add Zone item sets to normal quests too?
I think it would make more players to visit the entire region to find more quests for obtain the aimed set.
And why do not add unique items related to that quest being part of an item set? I know there are already some kind of items like these i’m mentioning, but why don’t add them to normal quests too?
Questing will be more rewarding in equip terms too;
What do you think?
This is already a part of the game. People have been farming Briarheart daggers this way for years.
Wait, how do you farm them this way? I mean, once you've completed the quest, that option is gone, except if you create new toons, get them to Champion level and then do the quest again. Is there really an easier way to do this?
There is no easier way, but most people also have multiple characters and won't need more than 2 daggers. If you want multiple sets it becomes difficult, but if you have a few max level chars it's still worth it.
Anyway, like most people I was kind of confused what OP meant since this is already how it works. Maybe they want random drops instead....?
CassandraGemini wrote: »CassandraGemini wrote: »Why developers doesn’t add Zone item sets to normal quests too?
I think it would make more players to visit the entire region to find more quests for obtain the aimed set.
And why do not add unique items related to that quest being part of an item set? I know there are already some kind of items like these i’m mentioning, but why don’t add them to normal quests too?
Questing will be more rewarding in equip terms too;
What do you think?
This is already a part of the game. People have been farming Briarheart daggers this way for years.
Wait, how do you farm them this way? I mean, once you've completed the quest, that option is gone, except if you create new toons, get them to Champion level and then do the quest again. Is there really an easier way to do this?
There is no easier way, but most people also have multiple characters and won't need more than 2 daggers. If you want multiple sets it becomes difficult, but if you have a few max level chars it's still worth it.
Anyway, like most people I was kind of confused what OP meant since this is already how it works. Maybe they want random drops instead....?
Ah, okay, so there wasn't something that was completely lost on me, then. Thanks!
I believe what OP wants is just to get more zone set items from quests than we get now, like, instead of the random gear that you get that isn't part of any set at all and ultimately completely useless at any stage of the game or your particular character. Random drops would, of course, work as well.
CassandraGemini wrote: »CassandraGemini wrote: »Why developers doesn’t add Zone item sets to normal quests too?
I think it would make more players to visit the entire region to find more quests for obtain the aimed set.
And why do not add unique items related to that quest being part of an item set? I know there are already some kind of items like these i’m mentioning, but why don’t add them to normal quests too?
Questing will be more rewarding in equip terms too;
What do you think?
This is already a part of the game. People have been farming Briarheart daggers this way for years.
Wait, how do you farm them this way? I mean, once you've completed the quest, that option is gone, except if you create new toons, get them to Champion level and then do the quest again. Is there really an easier way to do this?
There is no easier way, but most people also have multiple characters and won't need more than 2 daggers. If you want multiple sets it becomes difficult, but if you have a few max level chars it's still worth it.
Anyway, like most people I was kind of confused what OP meant since this is already how it works. Maybe they want random drops instead....?
Ah, okay, so there wasn't something that was completely lost on me, then. Thanks!
I believe what OP wants is just to get more zone set items from quests than we get now, like, instead of the random gear that you get that isn't part of any set at all and ultimately completely useless at any stage of the game or your particular character. Random drops would, of course, work as well.
Do quests actually give you items that aren't set items though? I can't recall anything like that. I remember them always being part of a zone set.
CassandraGemini wrote: »Why developers doesn’t add Zone item sets to normal quests too?
I think it would make more players to visit the entire region to find more quests for obtain the aimed set.
And why do not add unique items related to that quest being part of an item set? I know there are already some kind of items like these i’m mentioning, but why don’t add them to normal quests too?
Questing will be more rewarding in equip terms too;
What do you think?
This is already a part of the game. People have been farming Briarheart daggers this way for years.
Wait, how do you farm them this way? I mean, once you've completed the quest, that option is gone, except if you create new toons, get them to Champion level and then do the quest again. Is there really an easier way to do this?
There is no easier way, but most people also have multiple characters and won't need more than 2 daggers. If you want multiple sets it becomes difficult, but if you have a few max level chars it's still worth it.
Anyway, like most people I was kind of confused what OP meant since this is already how it works. Maybe they want random drops instead....?
CassandraGemini wrote: »CassandraGemini wrote: »CassandraGemini wrote: »Why developers doesn’t add Zone item sets to normal quests too?
I think it would make more players to visit the entire region to find more quests for obtain the aimed set.
And why do not add unique items related to that quest being part of an item set? I know there are already some kind of items like these i’m mentioning, but why don’t add them to normal quests too?
Questing will be more rewarding in equip terms too;
What do you think?
This is already a part of the game. People have been farming Briarheart daggers this way for years.
Wait, how do you farm them this way? I mean, once you've completed the quest, that option is gone, except if you create new toons, get them to Champion level and then do the quest again. Is there really an easier way to do this?
There is no easier way, but most people also have multiple characters and won't need more than 2 daggers. If you want multiple sets it becomes difficult, but if you have a few max level chars it's still worth it.
Anyway, like most people I was kind of confused what OP meant since this is already how it works. Maybe they want random drops instead....?
Ah, okay, so there wasn't something that was completely lost on me, then. Thanks!
I believe what OP wants is just to get more zone set items from quests than we get now, like, instead of the random gear that you get that isn't part of any set at all and ultimately completely useless at any stage of the game or your particular character. Random drops would, of course, work as well.
Do quests actually give you items that aren't set items though? I can't recall anything like that. I remember them always being part of a zone set.
Yeah, they definitely do. You probably don't remember because you sell or deconstruct these items right away, I do, too. They're items that will often have a special name and description that mostly pertains to the quest giver, like "such and such's shoes" or "xyz's breeches". They're basically just normal gear with nothing special about them except for the description, which is just flavor, though. And they're not part of any set, so... yeah, junk, pretty much.
Edited for clarification.
oxygen_thief wrote: »world sets can be bought in cyro or in a nearest guild store. why would anyone do quests for such a reward?
CassandraGemini wrote: »CassandraGemini wrote: »CassandraGemini wrote: »Why developers doesn’t add Zone item sets to normal quests too?
I think it would make more players to visit the entire region to find more quests for obtain the aimed set.
And why do not add unique items related to that quest being part of an item set? I know there are already some kind of items like these i’m mentioning, but why don’t add them to normal quests too?
Questing will be more rewarding in equip terms too;
What do you think?
This is already a part of the game. People have been farming Briarheart daggers this way for years.
Wait, how do you farm them this way? I mean, once you've completed the quest, that option is gone, except if you create new toons, get them to Champion level and then do the quest again. Is there really an easier way to do this?
There is no easier way, but most people also have multiple characters and won't need more than 2 daggers. If you want multiple sets it becomes difficult, but if you have a few max level chars it's still worth it.
Anyway, like most people I was kind of confused what OP meant since this is already how it works. Maybe they want random drops instead....?
Ah, okay, so there wasn't something that was completely lost on me, then. Thanks!
I believe what OP wants is just to get more zone set items from quests than we get now, like, instead of the random gear that you get that isn't part of any set at all and ultimately completely useless at any stage of the game or your particular character. Random drops would, of course, work as well.
Do quests actually give you items that aren't set items though? I can't recall anything like that. I remember them always being part of a zone set.
Yeah, they definitely do. You probably don't remember because you sell or deconstruct these items right away, I do, too. They're items that will often have a special name and description that mostly pertains to the quest giver, like "such and such's shoes" or "xyz's breeches". They're basically just normal gear with nothing special about them except for the description, which is just flavor, though. And they're not part of any set, so... yeah, junk, pretty much.
Edited for clarification.
CassandraGemini wrote: »CassandraGemini wrote: »CassandraGemini wrote: »Why developers doesn’t add Zone item sets to normal quests too?
I think it would make more players to visit the entire region to find more quests for obtain the aimed set.
And why do not add unique items related to that quest being part of an item set? I know there are already some kind of items like these i’m mentioning, but why don’t add them to normal quests too?
Questing will be more rewarding in equip terms too;
What do you think?
This is already a part of the game. People have been farming Briarheart daggers this way for years.
Wait, how do you farm them this way? I mean, once you've completed the quest, that option is gone, except if you create new toons, get them to Champion level and then do the quest again. Is there really an easier way to do this?
There is no easier way, but most people also have multiple characters and won't need more than 2 daggers. If you want multiple sets it becomes difficult, but if you have a few max level chars it's still worth it.
Anyway, like most people I was kind of confused what OP meant since this is already how it works. Maybe they want random drops instead....?
Ah, okay, so there wasn't something that was completely lost on me, then. Thanks!
I believe what OP wants is just to get more zone set items from quests than we get now, like, instead of the random gear that you get that isn't part of any set at all and ultimately completely useless at any stage of the game or your particular character. Random drops would, of course, work as well.
Do quests actually give you items that aren't set items though? I can't recall anything like that. I remember them always being part of a zone set.
Yeah, they definitely do. You probably don't remember because you sell or deconstruct these items right away, I do, too. They're items that will often have a special name and description that mostly pertains to the quest giver, like "such and such's shoes" or "xyz's breeches". They're basically just normal gear with nothing special about them except for the description, which is just flavor, though. And they're not part of any set, so... yeah, junk, pretty much.
Edited for clarification.
Those are often named items that ARE a part of zone overland sets - the previously mentioned 'Materres Bodkin' or the 'Argonian's Muck Minder' come to mind.. They normally have weird traits in conjunction with a thematic enchantment, but I can't recall seeing any that aren't a part of a set. I'd honestly have to see a screenshot of something like that. I'm not saying it's impossible that they exist, but if they do I'd imagine it's pretty infrequent.
CassandraGemini wrote: »CassandraGemini wrote: »CassandraGemini wrote: »CassandraGemini wrote: »Why developers doesn’t add Zone item sets to normal quests too?
I think it would make more players to visit the entire region to find more quests for obtain the aimed set.
And why do not add unique items related to that quest being part of an item set? I know there are already some kind of items like these i’m mentioning, but why don’t add them to normal quests too?
Questing will be more rewarding in equip terms too;
What do you think?
This is already a part of the game. People have been farming Briarheart daggers this way for years.
Wait, how do you farm them this way? I mean, once you've completed the quest, that option is gone, except if you create new toons, get them to Champion level and then do the quest again. Is there really an easier way to do this?
There is no easier way, but most people also have multiple characters and won't need more than 2 daggers. If you want multiple sets it becomes difficult, but if you have a few max level chars it's still worth it.
Anyway, like most people I was kind of confused what OP meant since this is already how it works. Maybe they want random drops instead....?
Ah, okay, so there wasn't something that was completely lost on me, then. Thanks!
I believe what OP wants is just to get more zone set items from quests than we get now, like, instead of the random gear that you get that isn't part of any set at all and ultimately completely useless at any stage of the game or your particular character. Random drops would, of course, work as well.
Do quests actually give you items that aren't set items though? I can't recall anything like that. I remember them always being part of a zone set.
Yeah, they definitely do. You probably don't remember because you sell or deconstruct these items right away, I do, too. They're items that will often have a special name and description that mostly pertains to the quest giver, like "such and such's shoes" or "xyz's breeches". They're basically just normal gear with nothing special about them except for the description, which is just flavor, though. And they're not part of any set, so... yeah, junk, pretty much.
Edited for clarification.
Those are often named items that ARE a part of zone overland sets - the previously mentioned 'Materres Bodkin' or the 'Argonian's Muck Minder' come to mind.. They normally have weird traits in conjunction with a thematic enchantment, but I can't recall seeing any that aren't a part of a set. I'd honestly have to see a screenshot of something like that. I'm not saying it's impossible that they exist, but if they do I'd imagine it's pretty infrequent.
Yeah, I know, I never said named items that are a part of overland sets don't exist - but the one's I mentioned most definitely exist, too. It's not a screenshot exactly, but look at this for example.
https://elderscrolls.fandom.com/wiki/LeBlanc's_Walking_Shoes
There are lots of items like this that are quest rewards.
CassandraGemini wrote: »I actually think that's a good idea. The sets you get from Overland aren't endgame sets anyway, so making them more easily available wouldn't have any influence on endgame content, but it would make it easier for people to get good starter gear like Spriggan's/Spinner's, Briarheart, Mother's Sorrow and so on - which, in turn, makes it easier to get endgame sets and generally be better equipped for group content faster. Can't really see a downside to it.
CassandraGemini wrote: »I actually think that's a good idea. The sets you get from Overland aren't endgame sets anyway, so making them more easily available wouldn't have any influence on endgame content, but it would make it easier for people to get good starter gear like Spriggan's/Spinner's, Briarheart, Mother's Sorrow and so on - which, in turn, makes it easier to get endgame sets and generally be better equipped for group content faster. Can't really see a downside to it.
Spriggans, Briarheart, Mother’s Sorrow are not simply starter sets. They are quite decent endgame sets.
I think there needs to feel like there is some element of progression even for new players in overland zones. So mobs drop non-set gear, delves drop some set gear, dolmens and world bosses some better set gear etc. If you give players overland sets when they start, you’re essentially instigating a massive power creep as the next request will be that delve content should get better gear as it’s harder to do... and the obviously world bosses should drop gold jewels etc.
With the scaling we already have, there’s no reason low level players need overland sets to do basic questing. It’s far better to keep things simple with overland mobs and have them try to encourage players to actually block, dodge and interrupt rather than giving them such powerful gear that they never need to learn.