Returning player swapping from xbox to pc after taking a few years off from the game, whats the current meta for 1vx stamblades? dual wield 2h still viable?
Returning player swapping from xbox to pc after taking a few years off from the game, whats the current meta for 1vx stamblades? dual wield 2h still viable?
Boy are you in for a shock.
I don't even know where to start with all the changes to nightblade and its current state...
A few years? Oh boy...
First of all #pcmasterrace.Returning player swapping from xbox to pc after taking a few years off from the game, whats the current meta for 1vx stamblades? dual wield 2h still viable?
Returning player swapping from xbox to pc after taking a few years off from the game, whats the current meta for 1vx stamblades? dual wield 2h still viable?
Boy are you in for a shock.
I don't even know where to start with all the changes to nightblade and its current state...
A few years? Oh boy...
hit me, i can take the pain of my beloved class
Dalsinthus wrote: »Returning player swapping from xbox to pc after taking a few years off from the game, whats the current meta for 1vx stamblades? dual wield 2h still viable?
Boy are you in for a shock.
I don't even know where to start with all the changes to nightblade and its current state...
A few years? Oh boy...
hit me, i can take the pain of my beloved class
Honestly the changes are just too numerous to write out in a post. Stamblades have been heavily reworked - and largely nerfed. Most changes have come since Murkmire patch. Head over to eso-skillbook.com and read over everything. You’re largely going to be disappointed.
Here’s a few highlights:
-No more major fracture on surprise attack.
-No stun or defile on incap. It’s cost has been increased to 70 at base. At 120 it silences opponents which is pretty useless. Oh and this ulti has a cast time now.
-relentless no longer gives minor brutality or minor endurance.
Keep us posted @zuto40 .
I'd love to hear your thoughts and opinions on nightblade after not playing it for so long.
Let us know how it's going...
The problem with stamblade right now is that it has no real pressure. Usually you had one dot like twin slashes which originally went thru resistances or poison inject which would start ticking real hard once you were able to burst someone to 50% with a defile to help stop them from healing back to full. Now you don't have any of these tools on top of losing a lot of the burst damage we had before with major fracture on surprise attack and minor berserk on relentless. Now if you can't get them to low hp to spam a hard hitting execute with the lack of pressure from dots/defile and the state of healing they can immediate heal to full if you don't take them out fast.
I never said it was dead but a lot of the stuff you mentioned isn't viable at all. Allow me to explain.
Power extraction isn't a dot and it's extremely expensive for low damage, and the dot on the 2h skill carve is actually weaker now then before when it had minor heroism because not only the tooltip was nerfed into the ground with every other dot but the new bleed scaling instead of bypassing resistances making it useless
Getting fracture from sword and board means your forgoing your armor buff in surprise attack so now your playing without major resolve, unless your using dark cloak in which the minor protection from that skill is redundant also it hits for way less because they completely butchered the sword and board line because of the bash necro aside from using it to block for the most part. SnB nb pretty much died with the nerfs to surprise attack. Using mark target which has always been a flex slot skill normally means your dropping a stun/a form of healing with leeching strikes/other damage boost that don't give your position away, utility survival skill such as shade.
Using slime craw means your most likely doing a dot setup which everyone knows the state of dots after the nerfs to get minor berserk on both bars forgoing a sustain/survival/dmg set like bloodspawn/grundwulf/balorgh etc. so it's terrible. Using camo hunter while an option esp for 2h/bow bread and butter build means your losing a stun or execute because you already have surprise attack, rally, relentless (which can be used as a pseudo execute but then you have one shot to get the execute with the healing meta to get the kill) camo, then either the stun or the execute.
Surprise attack is a shadow of what it once was with major fracture allowing all setups not just 2h ones to have burst damage allowing a lot more build diversity in having it also be your armor buff. It is out shined by stone fist now on the stam dk which does more damage and increases damage on the target on top of being ranged and stunning on the third hit, d swing which now give the offbalance debuff increasing damage on the person and allowing a stun with a medium/heavy attack and extra resource return, is it decent sure but good? If it weren't attached to our armor buff there would be way better options then this post nerfs.
Using onslaught over incap more burst damage and better follow up but you lose the point of incap which is getting an almost spammable skill which now does very little pressure after losing the defile and having a useless silence that give cc immunity which doesn't make any sense. Soul Harvest ends up being a better ult the incap because of the defile and follow up but losing a lot of burst dmg because it scales with spell pen.
Can you make the class work? Yes. Any good player can make anything work to an extent but will be really gimped. Is it extremely wonky/clunky and a lot of stuff counter intuitive now on the class? Absolutely.
Nb is only OP vs bad players. We have no combos that can hit at the same time
Warden Scorch
Templar Backlash
Necro Blastbones
mag sorc curse,execute
Dk Leap cc break is slow enough to allow a whip or execute to hit after
nb+stamsorc has no combo hence a good player only need to use heal+dodgeroll/block to recover if even that.
Only way to have a chance vs good peps is dswing (0.8 sec cast allows almost instant follow up bow/execute)
Or the cheese build zaan +spin2win build cuz of undodgeable combo or a bowtard build
1.Remove cast time on incap
2.Change Bound Aegis+Grim Focus to be able to hit at the same time so we can combo just like ALL other classes
Ofc then nb/Stamsorc may need other nerfs
D-swing also procs off balance, with it you can land HA canceled into incap then bow most of the times. In CP you can proc off balance by roll dodging, but in noCP you just have to use d-swing if you want to have kinda the same combo as before, when incap had a stun. Or you can just use DBoS, but you can't have both SA and incap and hope to burst someone down.
No one really complained about stamblades state when there were no cast times and incap had a stun on 70 ult. In fact NBs were considered top tier back then. Sure, losing minor berserk on relentless AND major fracture on SA AND major defile AND stun on incap was too much of a nerf, but that's just plain damage and pressure loss, it's not like Nbs could layer multiple abilities to hit at the same time before.
I'd say:
1.Remove ult cast times
2.Make SA set the enemy off balance (not stun) when the Shadow Barrier passive is active.
3.Give stamblades at least something back, either major fracture on SA or major defile on incap, or minor berserk on relentless.
If you know what to do with a NB you can still do good, don't let those naysayers mislead you. Yes, the gear is slightly different, but the 2h/bow builds were always typical with stamina NB. There are other classes/specs that are worse off now, just no more leading the pole is not the end of the world.
Stam-NB are still awesome assassins. One of my characters can attest that...just a few days ago, it only took about 2 secs while looking on the map - classic.
So again, if you know what to do, no problem at all...
With my tankier characters, I honestly felt some pity for some of the nightblades attacking me though. This I also experienced when I tried a full medium build recently with my NB, maybe it's because there is only impen in the gear, or I just suck at DPS.
Anyway, I would recommend just testing it yourself to really see if it is worth returning for you.
These are some changes I propose that are in line with the skill audit and class having one type of buff/debuff in the kit while just moving around some things with slight buffs here and there that would put the class at a good level overall.
Shadow Barrier passive increase the base time of major resolve by 2 seconds so it ends up at a base time of 8 seconds of major resolve before heavy armor instead of 6.
Surprise attack apply minor vulnerability for 8 seconds instead of ambush
Ambush lose 10 second minor vulnerability and either become a stun, or applies minor defile to a single target, since lotus fan applies an aoe dot and aoe minor vulnerability
Grim Focus and it's morphs lose the healing attached to both versions and move the heal to Sap Essence and Power Extraction increasing Sap Essence heal and adding a small heal to Power Extraction. Give major brutality/sorcery to each respective morph, They could lose the damage mitigation but then either add minor endurance/intellect or minor berserk/force going back to a damage focused skill.
Summon shade lose minor maim and move it to Aspect of Terror and it's morphs promoting skillful use of the skill and when you want minor main in melee instead of an auto minor maim bot with the shade. Outside of duels the maim is useless caue your placing it to teleport back to where no one is at. Also giving stamina nb a reason to use it again over turn evil.
Incap/Soul harvest remove cast time, lose 120 silence free cc immunity and replace it back with major defile. Keep the ult at 70 at all times. That way both soul harvest and incap are good for each respective class in stam and mag and have small unique bonuses with reave and the ult get on ea morph respectively. Possible could swap the reave passive and the ult gen as well since reave benefits a magblade more with ranged light attacks and the ult gen on a stamblade is useful.
Dark cloak increase the heal scaling off your max hp by 2-4% and allow it to proc conceal weapons speed bonus while dark cloak is active and set offbalance/stun with concealed weapon/surprise attack while dark cloak is active.
Sap Essence loses major sorcery but increases the heal by 10-20% and Power Extraction gains a heal similar to Sap Essences current heal but loses major brutality.
Path of Darkness remove major expedition and move it to either Blur and it's morphs or Cripple and it's morphs, increase the damage/healing of each respective morph by 10-20% base morph would go back to do doing damage lower then twisting path. This would help magblades both dark cloak and shadowy disguise magblades get their speed without revealing there position.