Cirantille wrote: »Do you call Wardens cowards with their betties, why they dont sustain like the rest of us?
Do you call Dragon Knights cowards with their wings, because they dont stand like the wingless folks like us?
Do you call Templars cowards, because they dont stand the negative effects without purifying like the rest of us?
Do you call Necros cowards, wait... why aren't they even in Cyrodiil, I have kill 20 necro quest to complete!!!
Imagine blaming classes for using their own abilities
.................................
Cirantille wrote: »Do you call Wardens cowards with their betties, why they dont sustain like the rest of us?
Do you call Dragon Knights cowards with their wings, because they dont stand like the wingless folks like us?
Do you call Templars cowards, because they dont stand the negative effects without purifying like the rest of us?
Do you call Necros cowards, wait... why aren't they even in Cyrodiil, I have kill 20 necro quest to complete!!!
Imagine blaming classes for using their own abilities
.................................
you mistake me.
sorc meta has literally been hiding behind pets and streaking away at the first sign of trouble, this is by nature, a very cowardly thing to do. I don't care how effective it is or its what the class does, it is what it is.
NB is obvious, cloak, as soon as the get attacked or pressured they cloak and flee, the cloak spam is real. many NB will spam cloak during fights every other skill. this is once again by nature a cowardly skill, it is what it is, and its silly to pretend otherwise.
a stam warden having burst is not cowardly, a DK using wings to reduce ranged damage (those that even still do, that was a bad example on your part, as DK is the predominant fight or die class) and a templar using its cleanse is not cowardly. you had no example for necro, and other then ult harmony grave there really is nothing necro does so. . .
i would say warden is on the cusp but that more its playstyle and less an ability, and it actually has a decent built in major expedition that is most likely going to be on bar, it wants to kite and combo, that's kind of just its thing, but even then it does this without a streak, pets, or invisibility, and the combo itself has a timing skill gap.
the rest (necro, DK, temp) have no good expedition built in class, no streak, no invisibility. you will see them, you will see them coming, moving, attacking, healing. you will have time to fight, time to block, time to move, time to try and counter.
NB and Sorc predominantly don't want that, they want no actual pvp interaction, and flee at the first sign of it, its in their nature. i can understand people wanting that or seeking it out, but don't pretend its some noble or honorable thing, if your going to play like a coward, fight like a coward, run like a coward, then just own it.
Cirantille wrote: »Do you call Wardens cowards with their betties, why they dont sustain like the rest of us?
Do you call Dragon Knights cowards with their wings, because they dont stand like the wingless folks like us?
Do you call Templars cowards, because they dont stand the negative effects without purifying like the rest of us?
Do you call Necros cowards, wait... why aren't they even in Cyrodiil, I have kill 20 necro quest to complete!!!
Imagine blaming classes for using their own abilities
.................................
you mistake me.
sorc meta has literally been hiding behind pets and streaking away at the first sign of trouble, this is by nature, a very cowardly thing to do. I don't care how effective it is or its what the class does, it is what it is.
NB is obvious, cloak, as soon as the get attacked or pressured they cloak and flee, the cloak spam is real. many NB will spam cloak during fights every other skill. this is once again by nature a cowardly skill, it is what it is, and its silly to pretend otherwise.
a stam warden having burst is not cowardly, a DK using wings to reduce ranged damage (those that even still do, that was a bad example on your part, as DK is the predominant fight or die class) and a templar using its cleanse is not cowardly. you had no example for necro, and other then ult harmony grave there really is nothing necro does so. . .
i would say warden is on the cusp but that more its playstyle and less an ability, and it actually has a decent built in major expedition that is most likely going to be on bar, it wants to kite and combo, that's kind of just its thing, but even then it does this without a streak, pets, or invisibility, and the combo itself has a timing skill gap.
the rest (necro, DK, temp) have no good expedition built in class, no streak, no invisibility. you will see them, you will see them coming, moving, attacking, healing. you will have time to fight, time to block, time to move, time to try and counter.
NB and Sorc predominantly don't want that, they want no actual pvp interaction, and flee at the first sign of it, its in their nature. i can understand people wanting that or seeking it out, but don't pretend its some noble or honorable thing, if your going to play like a coward, fight like a coward, run like a coward, then just own it.
I have only ever played solo in cyro, and on top of that avoided playing a coward class like NB or Sorc that just cloak or streak at the first sign of trouble (yes your cowards, at least own it)
pvp has had its ups and downs but feels particularly down as of late, you can blame the meta (and often it is a contributory factor)
but I feel that just most players have grouped up at this point, whatever the reason, whenever it started, the small man groups that always hated on the zergs BECAME the zergs, and then it kind of rolled downhill, the bad zergs got bigger, the small man groups turned into a zerg, and the solo 1vX crowd turned into small man groups.
and now, nobody can kill anyone really.
I watch a group of 10ish players (bigger than small man, smaller then a zerg) kite, unable to be killed and then ult dump to kill like 1-2 players (literally, im just watching at this point) and then just kind of do it again, the dead respawn and repeat, the group repeats.
if enough people to show up and numbers finally get picked off (this only happens when its a legit zerg chasing them and 1 person gets stuck out of position, and then this repeats till most are dead)
forward camp
and then it continues.
but
watching groups of really good players that are in discord coordinate their ults and dump on players to get like 1-2 kills. . .I just kind of feel like "how am I supposed to kill anyone?" if that's what it takes, then I have no chance, and even if you do kill them, forward camp.
the sheer amount of nothing back and forth that happens until a group either leaves or a faction stack occurs that has enough heals and people to just brute force keeps to the point that nothing can really stop them (other then a faction stack, at that point the server dies)
I feel so darn apathetic in cyro lately.
maybe when they get rid of CP whatever takes its place will be amazing and revitalize pvp, maybe the devs will stop neglecting it and give us cool changes, but. . .
I rather doubt it
whatever.
khajiitNPC wrote: »I’m not sure I follow your question? Outside of 1vXing noobs/potatoes has it ever thrived? (Not counting when proc sets could crit).
Solo PvP has always been niche, and you’ll still get lucky and find some uncoordinated group to bang on.
But there’s also the fact the game has been out of a long time and a lot of those noobs have gotten relatively better, and Cyrodiil is more geared to group play. Not to mention the amount of healing and heavy armor.
Yes I realize solo players can solo there and some do so exceptionally well. But if you’re just looking for solo play why not just go duel? Or better yet I find the easiest way to 1vX is typically BG (if not going up against premades).
I played my sNB seriously for the first time in ages yesterday and I can say you have to cloak and shade away. They are not as good of brawlers as the others, and outside of snipers who really are the cowards, you're in melee. Its obnoxious but that's what they have, and in the same token, it would be broken if they were as good at brawling and still could cloak and shade.
Sorcs? Well it's their tool to kite. Devs just happened to overload it. I did run from a fight the other day on my stamplar where I wound up the last 1 left of my group. There were 4 or 5 and i had no idea when it became just the mag sorc chasing me until i got from Vlastrus up to right between Brindle and Nickel and a buddy was to the side. When he said "Just the mag sorc" i stopped and turned around and started fighting. We killed him and i did laugh that i made a sorc chase me half across the map for a change.
FYI: playing a tanky AF class that can outheal pretty much any damage that happens to get through your high resists/shields, while also being able to put out insane damage is not as "brave" as you seem to think it is.
I played my sNB seriously for the first time in ages yesterday and I can say you have to cloak and shade away. They are not as good of brawlers as the others, and outside of snipers who really are the cowards, you're in melee. Its obnoxious but that's what they have, and in the same token, it would be broken if they were as good at brawling and still could cloak and shade.
Sorcs? Well it's their tool to kite. Devs just happened to overload it. I did run from a fight the other day on my stamplar where I wound up the last 1 left of my group. There were 4 or 5 and i had no idea when it became just the mag sorc chasing me until i got from Vlastrus up to right between Brindle and Nickel and a buddy was to the side. When he said "Just the mag sorc" i stopped and turned around and started fighting. We killed him and i did laugh that i made a sorc chase me half across the map for a change.
You’re lucky. Sorcs were my bane as a magplar.
Streak is overloaded as heck, they could keep me at range and streak through me to stun me for their buddies.
I think streak is still one of the cheapest stuns, and great defense too. It’s no wonder most solo players are Magsorcs.
Fur_like_snow wrote: »Reduce group size then limit cross healing to only within group. Cap max health at 30k. Reduce the base healing of magicka skills or reintroduce major defile back into spammables.
Spartabunny08 wrote: »Fur_like_snow wrote: »Reduce group size then limit cross healing to only within group. Cap max health at 30k. Reduce the base healing of magicka skills or reintroduce major defile back into spammables.
I would delete the game if they did this.
Couldn't agree more. I main a perma-cloaking (when she wants to) magblade, one of the classes Wing is hating on. It's the character I had to make the most compromises for. Magplar sustain and damage, for example, is through the roof by comparison.FYI: playing a tanky AF class that can outheal pretty much any damage that happens to get through your high resists/shields, while also being able to put out insane damage is not as "brave" as you seem to think it is.
Couldn't agree more. I main a perma-cloaking (when she wants to) magblade, one of the classes Wing is hating on. It's the character I had to make the most compromises for. Magplar sustain and damage, for example, is through the roof by comparison.FYI: playing a tanky AF class that can outheal pretty much any damage that happens to get through your high resists/shields, while also being able to put out insane damage is not as "brave" as you seem to think it is.
What works best and is most fun for me, on magblade, is a squishy build with good sustain - including stamina sustain - and half-decent damage. There is no room to get the tankiness you'd need for a more standup playstyle in my build, nor do I see that as the point of playing magblade. Shadowy Disguise and Shadow Image are the two skills that define the unique playstyle I'm interested in when playing that class.
If and when you cloak away is a matter of judgment, but it's absolutely necessary throughout the fight, because it's all you have (or Shadow Image). If you have much of an issue with that, you really haven't learnt how to counter NBs or you're being obstinate. As a melee magblade, templars are particularly dangerous to me, but any character with a detection potion is. There are multitude of other methods, but detection potions are the worst. BTW not complaining: Detect + Immov is my own default potion.
The offensive window on magblade - mine at least - is extremely short. If I don't anticipate your counter and, ideally, cloak (or shade) away just before it, I'm dead. There is no room for error. I play a variety of other classes from time to time. Among those my DK sits at the other end of the spectrum. It's just a standard Fury, Seventh Legion, Blood Spawn build. You can play that build like a bumbling idiot, which I am, since I don't play her very often. Her tankiness against two, three ... five half-decent players is ridiculous. You can't beat her down. At the same time it's Fury. You do kill people with that setup.
I'd hesitate to say which build requires more skill, but the DK is certainly more forgiving. If you don't have ultra-fast reactions and you don't understand the limits of the nightblade outside of cloak, you'll die much more easily on that class. Then again, of course I find it the better class for solo play. Can it be played cowardly? Sure, but there is a fine line between being a coward and knowing your limitations.
@ZOS_FelipeF
The very first original post includes the same kind of baiting which the deleted posts had. And some of OP's following posts do, as well. I mean this in a very respectful way: Your reasoning is a bit selective here. No big deal, though.
So true. A big mistake a lot of players make is they only try to not die.
That’s where BGs come in handy, dying doesn’t really matter much so you can test your limitations. You’ll never learn unless you push so you can find out your limit.
@ZOS_FelipeF
The very first original post includes the same kind of baiting which the deleted posts had. And some of OP's following posts do, as well. I mean this in a very respectful way: Your reasoning is a bit selective here. No big deal, though.
you know what I do agree with that, I will self mod my original and leave a note that I did it, I was trolling NB's and Sorcs (I always will) but yeah not sure why that was changed.
Spartabunny08 wrote: »Fur_like_snow wrote: »Reduce group size then limit cross healing to only within group. Cap max health at 30k. Reduce the base healing of magicka skills or reintroduce major defile back into spammables.
I would delete the game if they did this.
Couldn't agree more. I main a perma-cloaking (when she wants to) magblade, one of the classes Wing is hating on. It's the character I had to make the most compromises for. Magplar sustain and damage, for example, is through the roof by comparison.FYI: playing a tanky AF class that can outheal pretty much any damage that happens to get through your high resists/shields, while also being able to put out insane damage is not as "brave" as you seem to think it is.
What works best and is most fun for me, on magblade, is a squishy build with good sustain - including stamina sustain - and half-decent damage. There is no room to get the tankiness you'd need for a more standup playstyle in my build, nor do I see that as the point of playing magblade. Shadowy Disguise and Shadow Image are the two skills that define the unique playstyle I'm interested in when playing that class.
If and when you cloak away is a matter of judgment, but it's absolutely necessary throughout the fight, because it's all you have (or Shadow Image). If you have much of an issue with that, you really haven't learnt how to counter NBs or you're being obstinate. As a melee magblade, templars are particularly dangerous to me, but any character with a detection potion is. There are multitude of other methods, but detection potions are the worst. BTW not complaining: Detect + Immov is my own default potion.
The offensive window on magblade - mine at least - is extremely short. If I don't anticipate your counter and, ideally, cloak (or shade) away just before it, I'm dead. There is no room for error. I play a variety of other classes from time to time. Among those my DK sits at the other end of the spectrum. It's just a standard Fury, Seventh Legion, Blood Spawn build. You can play that build like a bumbling idiot, which I am, since I don't play her very often. Her tankiness against two, three ... five half-decent players is ridiculous. You can't beat her down. At the same time it's Fury. You do kill people with that setup.
I'd hesitate to say which build requires more skill, but the DK is certainly more forgiving. If you don't have ultra-fast reactions and you don't understand the limits of the nightblade outside of cloak, you'll die much more easily on that class. Then again, of course I find it the better class for solo play. Can it be played cowardly? Sure, but there is a fine line between being a coward and knowing your limitations.