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A Guide to Socio-Economic Formations of Tamriel.

Cygemai_Hlervu
Cygemai_Hlervu
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Edited by Cygemai_Hlervu on December 26, 2019 9:17PM
  • Cygemai_Hlervu
    Cygemai_Hlervu
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    BRETONS
    ON-icon-Breton.png

    Type of society: Feudal.
    Primary mean of production: Land.
    Method to force labor: Violence.
    Opposing classes: Feudal Lords vs Bourgeoisie.
    Dominant estates: Warriors, Merchants & Artisans.
    Basic economic resource replenish method: Conquests.
    Commentary: a classical feudal society largely agrarian and hierarchical. Most Breton cities are sprawling trade hubs, and most of the people are either middle-class peasants or destitute beggars. Everything is just the same as in Skyrim. Their further integration into the Empire leads them to their first inevitable capitalist revolution the same way the Stormcloack Rebellion is the reaction of the old feudal order in Skyrim.

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    Edited by Cygemai_Hlervu on December 30, 2019 10:38PM
  • Cygemai_Hlervu
    Cygemai_Hlervu
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    ARGONIANS
    ON-icon-Argonian.png

    Type of society: Primitive communism.
    Primary mean of production: Animals.
    Method to force labor: None.
    Opposing classes: None.
    Dominant estates: Hunters & Artisans.
    Basic economic resource replenish method: Hunting.
    Commentary: not much can be told here - the Argonian tribes are not much different from the ones of the Dunmeri Ashlanders and Reachmen. Their military campaigns show how organized this type of a society can be but also shows its downsides. The xanmeer buildings and some other traces of the Argonian history tell us about some other type of society Argonians had in the past: bloody sacrifices, the worship of Sithis and the need to gather a huge labor force at one place, make me think they had some kind of an ancient slave society similar to the ones of Egypt, Aztec and Mayan Empires IRL. Anyway today Argonia is unfit for plantations and thus neither for a slave owning society nor for feudalism and capitalism. Moreover Argonians as well as the Bosmeri people seem to prefer to live in the Aurbic Now, showing relatively little regard for the ways of former and future ages. Argonians usually live in tribes, each having their own customs as well as differing appearances. They hunt wildlife for food and to make much of their equipment of animal parts (though some tribes use their dead's parts with the same purpose!). They are a society of good merchants, woodcarvers and alchemists.

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    Edited by Cygemai_Hlervu on December 30, 2019 10:38PM
  • Cygemai_Hlervu
    Cygemai_Hlervu
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    KHAJIIT
    ON-icon-Khajiit.png

    Type of society: Feudalism.
    Primary mean of production: Land.
    Method to force labor: Violence.
    Opposing classes: Feudal Lords vs Bourgeoisie
    Dominant estates: Warriors, Merchants & Artisans.
    Basic economic resource replenish method: Conquests.
    Commentary: Suprisingly for a Dunmer like me, Khajiit are one of the most developed societies among other races of Tamriel. The Khajiiti society is split in two: the civilized jungles and river basins of southern Elsweyr, which have ancient mercantile traditions, a stable agrarian aristocracy based on the exportation of saltrice and Moon Sugar, and a thriving artistic culture, which contrasts greatly with the nomadic tribe or pride-centric Khajiit of the dry northern wastes and grasslands, where aggressive and territorial raiders occasionally unite under a single chieftain. Anequina became the center of the Khajiiti feudalism, developed a disciplined warrior culture, but Pellitine as the Khajiiti capitalist center had wealth enough to hire mercenaries thanks to its fertile lands and the cultivation of Moon Sugar derived from the Tenmar Forest which is the personal domain of the Mane - the spiritual unofficial leader of all Khajiit. The Mane.. Moon Sugar.. The Khajiiti religion is indeed the opium of the people. In spite of some Hindu entourage the socio-economic formation is very similar to the one existed in Renaissance Europe with the Bishop of Rome as the major feudal lord and other feudal kingdoms under his spiritual authority.

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    Edited by Cygemai_Hlervu on December 30, 2019 10:39PM
  • Royaji
    Royaji
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    Hey mom! :wink:
  • Cygemai_Hlervu
    Cygemai_Hlervu
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    ORCS
    ON-icon-Orc.png

    Type of society: Primitive communism.
    Primary mean of production: Craft Industry.
    Method to force labor: None.
    Opposing classes: Tribal chiefs vs Tribesmen.
    Dominant estates: Smiths, Hunters, Gatherers.
    Basic economic resource replenish method: Trade, Smithcraft, Hunting, Herding, Fishing, Raids.
    Commentary: the semi-nomadic Orcish tribes are a society very similar in it's type to the Dunmeri Ashlanders' one, though with only one exception - they are at their final stage of the primitive type of society and are very close to feudalism. The communal relations between relatives are still very strong but the social inequality begins to differentiate common tribesmen from their chieftains and kings. The Orcish type of society and their city of Orsinium are similar to the society type of the semi-nomadic Turkish Oghuz tribes especially its Seljuq branch of the XIII century and the Sultanate of Rum IRL respectively. The Orcish relations with the Breton feudal kingdoms and the Empire are also very similar to the Seljuq Turks relations with the Crusader Kingdoms and the Eastern Roman Empire IRL.

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    Edited by Cygemai_Hlervu on December 30, 2019 10:39PM
  • Cygemai_Hlervu
    Cygemai_Hlervu
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    ALTMER
    ON-icon-Altmer.png

    Type of society: Capitalist.
    Primary mean of production: Capital.
    Method to force labor: Violence.
    Opposing classes: Bourgeoisie vs Working class.
    Dominant estates: Priests, followed by Princes, Warriors, Landowners, Merchants, Workers and Slaves.
    Basic economic resource replenish method: Wars.
    Commentary: the Altmeri society represents the worst type of capitalism - fascism (according to the same socio-economical theory I've been sticking here). The history of the Summerset Isles in the First Era and most of the Second is very much removed from the rest of mainland Tamriel's one, but what we do know is that in ancient times the development of the primitive Aldmeri tribes within the small territory of the Summerset Isles caused the creation of the first religion which began to destroy the ancestor worship of the tribes substituting it with a state religion developed to control and suppress the masses by declaring the nobility to be the direct descendants of the gods. Many tribes disagreed and fled east. Those were the Ayleid, Chimeri, Orcimeri, Maormeri, Bosmeri and other tribal confederations. But those who stayed enslaved goblins and other races and created a society full of racism, Altmeri supremacy and strictest hierarchy similar to some ancient slave owning empires like Rome, Egypt, Greek city states, etc. The books like Antecedents of Dwemer Law, Light Armor Forging and the Pocket Guide to the Empire show us the Altmeri society was not just nationalist - it enslaved goblins, Dunmer and possibly other races as well. Are these the terms the Aldmeri Dominion wants to rule Tamriel?.. Though the means of production developed, so did the society type with one exception - the power has always been in the hands of the 223 sapiarchs at any given time protected by the Divine Prosecution and a puppet monarch. Personally I suppose sapiarchs are not just sages, royal advisors and instructors of the heirs to the royal throne of Summerset who somehow possess considerable political leverage - it is very hard if not impossible to play that role without owning a considerable part of wealth. I'm not aware if it is ever mentioned in the lore, but personally I think it is very likely they are a very closed society of the financial elite of Tamriel because fascism is determined to be the power of the finance capital. It's banks, moneylenders, etc. Possibly the Sapiarchs could have even invented money itself. They know how to suppress revolts and revolutions (though many tried), so in order to keep their reign they converted the Altmeri society into a fascist one represented by Thalmor, appointed kings, nobility - whatever, while being just sages on public. Thalmor is fascism and fascism is war.

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    Edited by Cygemai_Hlervu on December 30, 2019 10:39PM
  • Cygemai_Hlervu
    Cygemai_Hlervu
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    BOSMER
    ON-icon-Bosmer.png

    Type of society: Primitive communism.
    Primary mean of production: Animals.
    Method to force labor: None.
    Opposing classes: None.
    Dominant estates: Hunters & Merchants.
    Basic economic resource replenish method: Hunting, Herding.
    Commentary: though it might be unusual to read it, but the Bosmer society is very likely to be the least developed of all in terms of socio-economic formations. The reason is the Green Pact of course. The Green Pact makes Bosmer the most ecenomically dependent on foreign countries of all the Tamriel societies. No agriculture, no metallurgy (rare forges can't make any difference), no woodworking. This means no chattel slavery society, no feudalism, no absolutism, no capitalism - exactly the picture we see in the game. Bosmer are heavily dependent on good relations and trade with other races, as the Green Pact forces them to import metal weapons and tools, and timber needed to make their homes, arrows, and other wooden commodities. Their own primary goods for trade include hides, river pearls, and finger-bone charms made from the magically-charged hands of their dead wizards.. Not much. But what makes them so unique, so welcome guests to all other races in spite of their backward socio-economic formation are their ability to adopt outside of Valenwood and.. their numbers - Bosmer outnumber all other Mer of Tamriel. There's no better way to build an army than to hire those Bosmer in great quantities.

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    Edited by Cygemai_Hlervu on December 30, 2019 10:40PM
  • Cygemai_Hlervu
    Cygemai_Hlervu
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    CLOCKWORK CITY
    20190725100748%21LG-icon-Clockwork_City.png

    Type of society: Socialism.
    Primary mean of production: Industrial enterprises.
    Method to force labor: Economical.
    Opposing classes: Wage-workers vs Bourgeoisie.
    Dominant estates: Clockwork Apostles, Auxiliaries, Tarnished.
    Basic economic resource replenish method: Production of the means of production.
    Commentary: a pure socialist internationalist state based on two general socialist principles: 1. From each according to his ability, to each according to his contribution. 2. Almost free basic consumer services to each working member of the society (food, medicine, dwelling, education, transport, etc.). The goal of the society is to build "Tamriel Final" - communism, I suppose since it is so inspired by the Dwemer technologies, though it is not stated directly. Four major groups of people exist in the Clockwork City: the Clockwork Apostles - scientists, naturalists, engineers, heads of the enterprises. To become an apostle, you need to have great skill in magic or machinery or have some other skill worthy. Those who lack the skill in machinery or magic required to become a Clockwork Apostle but have another desirable skill are referred to as Auxiliaries. They can be skilled adventurers for hire or they may have a trade and be merchant, craftsmen, factory workers and perform other community services. Workplaces are also predefined: merchants sell their goods in the Chancel of Transaction, craftsmen reside in the Hall of Refined Techniques, carpenters go to sell their furniture in the Domicile Enhancement Hub, etc. Those who lack any desirable skills or simply do not wish to work are cast out and join the ranks of the Tarnished. The Tarnished live in the slums of Slag Town and in the outlaws refuge. They feel abandoned by the Clockwork Apostles and often have to rely on themselves to get by because the apostles do little to help the Tarnished out - see the 1st general socialist principle to understand why. The one who does not work, does not eat. The fourth group is represented by outsiders who are called exodromals. As any socialist state IRL the borders of the Clockwork City are closed - few may travel here, fewer may become citizens, even fewer can leave it. A fully self-sufficient society. Just like a crew of a submarine. What did you expect from a society living in such a harsh environment like the Clockwork City? Capitalism? They'd all die there - the City is not Tamriel with its rich flora & fauna and good climate. So socialism is the only way to survive there for each denizen and thus for the entire society.

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    Edited by Cygemai_Hlervu on December 30, 2019 10:40PM
  • Cygemai_Hlervu
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    DWEMER
    ON-card-Dwarven_Crate_Back.png

    Type of society: Communism.
    Primary mean of production: Industrial enterprises.
    Method to force labor: None.
    Opposing classes: None.
    Dominant estates: scientists, naturalists, engineers, heads of the enterprises.
    Basic economic resource replenish method: Production of the means of production.
    Commentary: the "great Second Empire freeholds" as they called it themselves.. What was the first one? From our primitive tribal positions we, Dunmer (well, Chimer during that time, of course) always treated Dwemer as our equals at most, another Great House or something, never realizing the scales of the socio-economic abyss between us. An entirely dialectically materialist communist society which cast out those "foolish" religious rituals, preferring Reason and Logic only, based on a communist motto "From each according to his ability, to each according to his needs". Not only minimal needs satisfaction as that Clockwork City socialism maintains - all the materilistic needs a Dwemer could ever desire. The industrial economy maintained mostly by sentient machines could supply them with everything a twilight Dwemer genius could ever imagine: supreme materials (Dwemeri metal, Aetherium), energy sources (steam, lava power plants), possibly healthy food of any taste, best medicine, supreme technical consumer goods (animunculi, airships, sentient machines, mechanical observatories and lighting systems, Dwemer Miters which served as mobile cell phones, etc.) that continued to work for thousands of years without any maintenance. Humph.. If only my cell phone worked at least a 1/100 part of the time, if only the industry would ever be interested in such warranty periods!.. Ok, have you seen those deepest Dwemer ruins? A single clan could build them! What kind of heavy machinery they operated?.. We don't know much about the true Dwemeri social basis but all we do know that they've built a very highly industrialized self-sufficient society in an enclosed almost unreachable space. Familiar indeed, just look up at the Clockwork City section up there.

    Back to contents.
    Edited by Cygemai_Hlervu on December 30, 2019 10:40PM
  • gepe87
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    Very interisting article.
    Just a quick note about alliancesl:

    I see DC, and particulary Breton society, a mercantilism: a developed feudalism, focused in trade routes (it's Emeric own agenda) as well a regulated market and less inclined to warmongering (mutual defense, territorial defense).

    It's hasty to view 1st AD as fascism (Veiled Heritance isn't supported by Ayreen, but 3rd one is for sure a autocratic government with some radical behaviour.
    I see them as a form of oligarchy (Bosmer treethans and their colectives/tribes; Khajitti and Altmeri aristocracy) without any religious support as main cause.

    I can agree with EP, in fact, Nords are close to pure feudalism (more warmongering: mutual defense, territorial defense, Highking as 'head of state' due to significant role over the remaining holds, in this case, Western Skyrim) , Argonians as primitive communism (compared to a developed Dwemer society).
    I see Dumner society as an oligarchy based on religious fundament (a Theocracy crossing feudalism - Tribunal overseeing major groups, while Councillor play a vital role).
    Gepe, MagSorc Pact Warlord | Gepe Indoril, MagSorc Pact General

    If you see edits on my replies: typos. English isn't my main language
  • Cygemai_Hlervu
    Cygemai_Hlervu
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    I agree with you, @gepe87, I think I should have made it more detailed regarding the historical periods of the development of the Altmeri society the same way I did in the Empire part. Maybe I'll have some time to add that First and Second Aldmeri Dominion parts to the Altmeri section some day. Regarding mercantilism and oligarchy - this is largely the matter of terminology we use. Some people might understand the term "Oligarchy" as the "financial banking elite" only rather than the "power of a small number of people distinguished by nobility, wealth, education or corporate, religious, political, or military control". So, I haven't used that term exactly because of that, though I agree with your thoughts.

    I haven't used the term Mercantilism either because in some definition systems it is viewed as an economic policy that can be provided within a certain type of society, but not the type of society itself. But all the theories share almost the same views, say, on feudalism. For example, our local historiography and scientific terms do not use that "Primitive communism" term I used up there - the same notion is called a bit different there, it shares nothing with the words "primitive" and especially "communism", so I was not even aware that "primitive communism" had existed as a term somewhere until I studied it from some foreign perspectives. These are some cultural differences we have IRL, I think, but I tried to use more internationally equal terms in my Guide as far as I could. Thank you for reading :)!
    Edited by Cygemai_Hlervu on December 27, 2019 10:32AM
  • Saucy_Jack
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    This guide also doesn't make any mention of the purely pie-based economy that a certain gentleman is trying to get off the ground as an alternative to the brutal [insert economic system here] that the various races/empires employ.

    (The guide is excellent in every other way though!) ;)
    Edited by Saucy_Jack on December 27, 2019 1:54PM
    ALL HAIL SNUGGLORR THE MAGNIFICENT, KING OF THE RNG AND NIRN'S ONE TRUE GOD!

    Also, become a Scrub-scriber! SJ Scrubs: The gameplay you watch to feel SO MUCH BETTER about your own!
  • Tycleton
    Tycleton
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    5 out of 5 hammers on this one, Mate. Well done!

    There can always be tweaks, but just the fact you put quill to parchment... I salute you!
  • Cygemai_Hlervu
    Cygemai_Hlervu
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    Saucy_Jack wrote: »
    This guide also doesn't make any mention of the purely pie-based economy that a certain gentleman is trying to get off the ground as an alternative to the brutal [insert economic system here] that the various races/empires employ.

    (The guide is excellent in every other way though!) ;)

    Well, that wasn't even intended to give it a mention, maybe some other time - for now it's only the so called formations there. Why don't you make a poll of what to read next, Saucy ;)? To say it frankly I like your polls much though some topics I cannot accept from my grim Dunmeri perspective >:):D. Interesting and very complex polls, mate. I imagine what it takes you to construct all those levels of voting. Really great job. Thanks for reading the Guide!
    Edited by Cygemai_Hlervu on December 27, 2019 3:08PM
  • Varana
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    That is awesome on so many levels, some of which have nothing to do with the game or its world. :D

    As a historian, I think the underlying theoretical model of history is deeply flawed (a.k.a. "a lot of nonsense" in scholar-speak :D ) but the effort is really great, and this would be a really fun ingame document. :)
  • Cygemai_Hlervu
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    Varana wrote: »
    That is awesome on so many levels, some of which have nothing to do with the game or its world. :D

    As a historian, I think the underlying theoretical model of history is deeply flawed (a.k.a. "a lot of nonsense" in scholar-speak :D ) but the effort is really great, and this would be a really fun ingame document. :)

    Thank you, Varana ;). Though all the chapters are based on the lore and/or in-game mechanics, I have invented nothing myself there - not even a single event. Yes, some extrapolations on further events are my own, but I have marked them as my own up there but based on the same theoretical model. If I used some other models they'd be some other as well. Regarding the theoretical model - yes, it's up to a reader to decide if he or she accepts it or not. Just like your colleagues historians, some people accept it while the others do not. As I've written it at the beginning, there are many of those theories, all of them are worth of study because they depict the same object of scientific study from different positions and explain it really well. I've just picked one of them with no intent to discuss the model itself - it's just to give a starting point to those who would like to study the matter themselves, something to begin with. Thank you for reading and for your reply :)!
  • Cloudtrader
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    Awesome ready @Cygemai_Hlervu ! Kudos to your for all the hard work you put into this.
  • vestahls
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    hmmm Not sure if the Dunmer can be called Feudal. They're clearly a Theocracy. Same for Clockwork City, actually. Same for the Argonians, if you count the Hist.

    And the Aldmeri Dominion is not really fascistic, it's more Benevolent Despotism (at least, benevolent from the Altmer perspective). Maybe 4Es AD can be considered Fascistic, sort of, but even there only if we use it as a modern misnomer of evil imperialist with a superiority complex, and not the "we're strong when we're united" original definition.

    And for the Dunmeri opposing classes, those are literally just the Feudal Estates listed - if you don't consider the larger conflict against the Ashlanders, or anything involving the Dissident Priests, but I'm not sure how active they are in 2E.

    A lot of the societies described as Feudal can more directly just be called Monarchies, also. A monarchy more accurately describes the territory as being owned by a monarch who maintains it (either directly or via vassals) with a view to improve its quality over time in order for the monarch's heirs to inherit an increased value product. That's basically how economist Hans Herman Hoppe describes it, and from here you can have a more democratic/constitutional monarchy or a despotic/absolutist monarchy. I guess pretty much all monarchies in the game are absolutist, except maybe the Nords who have the Moot and therefore a type of democratic process.

    Not sure all the primitive tribes like Ashlanders or Argonians or indeed any of them can be described as communist though :lol: As long as it's possible to own private property, a society will be anything but that. Also they all have social classes, because this occurs naturally in all human (or er... in this case non-human) societies, it's what's called a Human Universal. Maybe the Dwemer could've been described that way, but even that is a stretch, and we don't really know enough about their society to assess that. Pretty sure there's in-game books talking about a Dwemer prince, which would suggest a social hierarchy there too, and communism by definition has no hierarchy, it has enforced equality.

    On the opposite spectrum, none of them are really Capitalist either. The closest thing to Capitalism we have is the East Empire Trading Co., but the pursuit of capital by any means is not really a priority for any of the societies. It's a bit too modern of a concept to fit in nicely in an era like this. If anything, we could call them as Aristotle classified such societies, Oligarchies or Aristocracies, depending on the level of despotism they exhibit.
    Edited by vestahls on December 28, 2019 7:33PM
    Almaflexia
    luv Abnur
    luv Rigurt
    luv Stibbons

    'ate Ayrenn
    'ate Razum-dar
    'ate Khamira

    simple as
  • Varana
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    The temptation to ram societies into these neat pre-defined concepts (and then assign progress to them :s ) is one of the major drawbacks of this attempt at categorisation.
    The political structure of House Dunmer is kind of a feudal theocracy with strong tribal elements and a slave economy - which, of course, doesn't fit into the system. (And then people usually spend a long time trying to defend why the aspects that justify the society's place in your system should be considered more important than the ones that contradict it - instead of adapting your system so it fits "reality", not the other way 'round.)
    The Argonian Hist doesn't have any parallels in the real world, and so is really hard to fit into a model based on the real world. In a certain way, it's an actual independent superstructure (Überbau) that is not a result of the basic economic structure of their society. A semi-intelligent awareness with something like a telepathic and magical connection to (almost) the whole species, is not something that real-world models have to account for. :smiley:
    (And yes, that is discussing the validity of the underlying model. Sorry. :smirk: But I think that the model requires simplification and categorisation is the main reason why it seems to miss the mark when describing some of the societies of Tamriel.)

    It's really awesome and magnificent as something of an ingame theory, i.e. there can be inaccuracies or debatable points. :)
    Edited by Varana on December 28, 2019 7:29PM
  • Cygemai_Hlervu
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    @Varana, @vestahls, thank you for a close look into the guide. Yes, you are both right in what you write, that House Dunmer is a theocratical society (@vestahls, by the way, please, look better to what is written in the Opposing classes line - it's not Houses. Houses are mentioned only in the Dominant estates line. @Varana, slave economy is used by Houses Dres and Telvanni mostly. I think you know that slavery and absolutism are not something incongruous and aware of the examples IRL), that the Hist does not have any parallels IRL and so on. But you forget one thing - that guide does not speak of political and religious layers. It is based strictly on the theory I've chosen to describe the in-game societies. It is irrelevant what kind of state a society has within that concept, be it an absolutism with a theocratical rule and serfs or a confederation of free holds populated by wealthy middle-class (though this term is not that essential in the theory) peasants led by a high king - they are both feudal with the land belonging to a feudal lord with all the consequences of social relations. Yes, they can be called monarchies, but monarchies are present in capitalist societies also. Monarchy is not a type of society.

    You just mix up terms while trying to argue, guys. The theory I used is applicable here and I have already shown it staying within that theory borders, though indeed I should make it more chronological the way I've described the Empire. I'm not sure if you are well acquanted with the theoretical method of the object's study I used, sorry. It is not the Aristotle's one, if I should say it directly. I suggest you to read more about the one I used on the Internet first before argueing on the matter, because, as I've said it, I was very brief in terms up there - this guide is not a book, it's just a forums post. I was not the one to invent that theoretical model I used, I've just used it to describe the object staying strictly within it. The method of study, the theory itself used are of course discussable, but this thread is not intended to discuss it - I'm not ready to argue with their inventors and all it's scholars who wrote those scientific works and made them work practically IRL, are you the ones who are :D? So let's just leave it for some other out of game threads, because this one is just to help others to make their own research and something to start with. Thank you for your understanding :).
    Edited by Cygemai_Hlervu on December 30, 2019 10:52PM
  • vestahls
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    What is the name of the theory you're using, by the way?
    Almaflexia
    luv Abnur
    luv Rigurt
    luv Stibbons

    'ate Ayrenn
    'ate Razum-dar
    'ate Khamira

    simple as
  • Ratzkifal
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    Great analysis. I have a few points I would want to make about it though.
    First of all I think there needs to be a distinction made between the First Aldmeri Dominion and the Second and Third.
    From what we are seeing, I am not convinced the First Aldmeri Dominion is a fascist society rather than an monarchical society with the opposing classes of the nobility and the sapiarchs/priests and the Queen. (The bourgousie in Altmer society can usually trace back their ancestory to nobility as well, as these records are a fundamental part of their society. If you aren't a noble Altmer, you are most likely serving a noble or are one of the outcasts with no rights)

    What is missing from the First Aldmeri Dominion compared to the Third that I think is necessary for the society to be called fascist would be the single-party mentality that everyone needs to support the same political faction, for example the Thalmor, and no tolerance for open opposition. "Naemon should have been King" is a sentence we hear a lot ingame and we meet nobles who openly oppose Ayrenn. The ideal fascist dogma is "if it's not explicitly allowed, it's illegal" while Ayrenn seems to be far more lenient more akin of "if it's not explicitly forbidden, it's allowed".

    At best we have an absolute monarchy with regional nobles - at worst it is a fascist society without a fascist ruler with Queen Ayrenn's very hands-off approach at ruling.
    However the Third Aldmeri Dominion is most likely a very typical fascist society with the Thalmor and Divine Prosecution policing and ruling over everything.
    A definition of fascism on your part would have been good though, especially to distinguish it further from capitalism, seeing as fascism is usually opposed to the free market as well.

    Secondly, as a bit of a nitpick, the Bosmer and Orsimer didn't leave due to religious scisms.
    The Bosmer were most likely Aldmer (not to be confused with Altmer) colonists who made a pact with Y'ffre in order to survive in Valenwood. The Orsimer were on the same side as the main stream Altmer, even going as far as to try to stop the Chimer from leaving Summerset. Only due to Trinimac's defeat and defilement at the hands of Boethia were they changed and cast out.

    Thirdly, I think it's worth examining the Argonians again under a different paradigm with the Hist being their absolute rulers and all Argonians being slaves or serfs to them.

    Fourth, another nitpick, Bosmer don't need imported wood to build their own houses, they grow them from live trees. :P

    Great work though overall!
    Edited by Ratzkifal on December 28, 2019 10:03PM
    This Bosmer was tortured to death. There is nothing left to be done.
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