Hold on there, cowboy.
If we are going there either we return range to all the ranged stuns (Destructive Clench, Magnum Shot, Fossilize) or none of them. You do not get to be the only class with 28m ranged stun in the game.
edit: typo
Jabbs_Giggity wrote: »Hold on there, cowboy.
If we are going there either we return range to all the ranged stuns (Destructive Clench, Magnum Shot, Fossilize) or none of them. You do not get to be the only class with 28m ranged stun in the game.
edit: typo
The point wasn't to be "The only class in game with 28m ranged stun". The point was to have a reliable ranged option in a Stamina format on a class with zero ranged Stamina skills. I don't think that Magicka-based ranged skills (With or without a Stun) should have their range increased from current state. This makes the difference that Magicka-based classes generally fight from range and have easier access to mobility and damage mitigation through range. Lower range on Magicka stuns allow casters to increase the distance from anyone closing the gap. You have misread the entire purpose of the OP...
Nightblade - Relentless Focus - Can anyone confirm range on Bow proc? Aux - Buttload of damage plus heal
Dragonknight - Stone Giant - 28m range Aux - Stun + Increased damage per cast
Warden - Cutting Dive - 28m range Aux - Off Balance
Necromancer - Venom Skull - 28m range Aux - 20% increased damage (third cast)
Sorcerer - Bound Armaments - Can anyone confirm range on weapon proc? Aux - Increase LA/HA 10%
Templar - Binding Javelin - 22m range Aux - Ignores Resistance | Has lowest base damage of all Stamina-ranged Class skills
**Edit for typos
Jabbs_Giggity wrote: »Hold on there, cowboy.
If we are going there either we return range to all the ranged stuns (Destructive Clench, Magnum Shot, Fossilize) or none of them. You do not get to be the only class with 28m ranged stun in the game.
edit: typo
The point wasn't to be "The only class in game with 28m ranged stun". The point was to have a reliable ranged option in a Stamina format on a class with zero ranged Stamina skills. I don't think that Magicka-based ranged skills (With or without a Stun) should have their range increased from current state. This makes the difference that Magicka-based classes generally fight from range and have easier access to mobility and damage mitigation through range. Lower range on Magicka stuns allow casters to increase the distance from anyone closing the gap. You have misread the entire purpose of the OP...
Nightblade - Relentless Focus - Can anyone confirm range on Bow proc? Aux - Buttload of damage plus heal
Dragonknight - Stone Giant - 28m range Aux - Stun + Increased damage per cast
Warden - Cutting Dive - 28m range Aux - Off Balance
Necromancer - Venom Skull - 28m range Aux - 20% increased damage (third cast)
Sorcerer - Bound Armaments - Can anyone confirm range on weapon proc? Aux - Increase LA/HA 10%
Templar - Binding Javelin - 22m range Aux - Ignores Resistance | Has lowest base damage of all Stamina-ranged Class skills
**Edit for typos
Alright, let's dig into it. First of all, Javelin's range was decreased when ZOS was adjusting range on stuns. Which is the reason why it was reduced. Currently there are no instant ranged stuns with range above 22m. Magicka or stamina. In the current vision all skills follow the same ruleset and I don't see why Javelin should be an exception.
Now to your little list:
- Relentless Focus - the heal is only applicable if you are within 7 meters so for us its a moot point. But even better is the fact that you have to land 5 LA before you can shoot the bow. Which means that you are either staying in melee range or using a bow (which you find unacceptable for Templar). No stun.
- Stone Giant - Stone Fist and it's morphs have 15m range. It also only stuns on the third cast.
- Cutting Dive - Again, you are either using a bow to follow up off-balance with a heavy attack or staying within melee range. And the skill is not capable of exerting any pressure without the rest of Warden's toolkit which is resticted to much closer range.
- Venom Skull - Same thing as Dive. Does not stun at all.
- Bound Armaments - this skill is a copy of Relentless Focus so the same logic applies.
Now then, what does it all mean? You can have 28m Javelin (a single ranged skill in a melee toolkit is SUCH a great thing, ask Wardens) if it loses its stun. Otherwise it should stay at 22m. Or as I said, we can buff the range on all stuns back to 28m.
edit: more typos, I need a new keyboard