TequilaFire wrote: »How they do it:
1. Organization with good leader and tactics.
2. Group composition and synergies.
3. Slotting abilities that benefit the group versus solo.
I would hardly call it stupid.
it’s the pve equivalent of a trial group fighting against people in solo specs.
Salix_alba wrote: »What I want to know is how can they move so fluidly when everything in their wake and that they approach gets frozen by lag so bad no-one can fight back you know the zerg is coming because of it, its like seeing the water recede before a tidal wave and you are about to get #$%^'ed you cant run you cant fight and somehow they are unphazed something is clearly unbalanced there.
it’s the pve equivalent of a trial group fighting against people in solo specs.
Very well put.Salix_alba wrote: »What I want to know is how can they move so fluidly when everything in their wake and that they approach gets frozen by lag so bad no-one can fight back you know the zerg is coming because of it, its like seeing the water recede before a tidal wave and you are about to get #$%^'ed you cant run you cant fight and somehow they are unphazed something is clearly unbalanced there.
It only seems like it. They are fighting the lag too. If anything it's worse when you are outnumbered. There's a lot of purge spam and root immunity skills to even move. For my group build, I constantly waffle back and forth if I can afford to put Race Against Time on my back bar so I can have ONE single target damage skill on my front bar to finish targets. Bar swapping twice is pretty dicey in lag.
But not all groups are ball groups, and on PC NA the current ball groups are mostly pretty small. A guild stacking multiple raids -- which is usually when you feel that lag wave precede the horde -- usually is anything but highly coordinated. Same for faction stacks following a streamer, or a hammer, or a scroll, or whatever.
About RAT, definitely worth it. I just started adding it about a month ago and found it’s great. Main thing that it helps with is repositioning and sometimes getting ahead of a group. Odd as it sounds, both the safest spot and most effective spot is by the ball group’s healers.
it’s the pve equivalent of a trial group fighting against people in solo specs.
Very well put.Salix_alba wrote: »What I want to know is how can they move so fluidly when everything in their wake and that they approach gets frozen by lag so bad no-one can fight back you know the zerg is coming because of it, its like seeing the water recede before a tidal wave and you are about to get #$%^'ed you cant run you cant fight and somehow they are unphazed something is clearly unbalanced there.
It only seems like it. They are fighting the lag too. If anything it's worse when you are outnumbered. There's a lot of purge spam and root immunity skills to even move. For my group build, I constantly waffle back and forth if I can afford to put Race Against Time on my back bar so I can have ONE single target damage skill on my front bar to finish targets. Bar swapping twice is pretty dicey in lag.
But not all groups are ball groups, and on PC NA the current ball groups are mostly pretty small. A guild stacking multiple raids -- which is usually when you feel that lag wave precede the horde -- usually is anything but highly coordinated. Same for faction stacks following a streamer, or a hammer, or a scroll, or whatever.
it’s the pve equivalent of a trial group fighting against people in solo specs.
Very well put.Salix_alba wrote: »What I want to know is how can they move so fluidly when everything in their wake and that they approach gets frozen by lag so bad no-one can fight back you know the zerg is coming because of it, its like seeing the water recede before a tidal wave and you are about to get #$%^'ed you cant run you cant fight and somehow they are unphazed something is clearly unbalanced there.
It only seems like it. They are fighting the lag too. If anything it's worse when you are outnumbered. There's a lot of purge spam and root immunity skills to even move. For my group build, I constantly waffle back and forth if I can afford to put Race Against Time on my back bar so I can have ONE single target damage skill on my front bar to finish targets. Bar swapping twice is pretty dicey in lag.
But not all groups are ball groups, and on PC NA the current ball groups are mostly pretty small. A guild stacking multiple raids -- which is usually when you feel that lag wave precede the horde -- usually is anything but highly coordinated. Same for faction stacks following a streamer, or a hammer, or a scroll, or whatever.
I dunno. Seems like the ball groups got bigger over the past year or so. Like I think Drac used to run 12-16 but now I see some that look like a full raid balled up
Lag effects everyone, you are just more likely to get hit with something either the more people firing stuff off. Heals and damage alike. The struggle with ball groups is IMO, other MMOs or games that have dedicated healers or all out damage dealers in a group, you counter by focusing heals then damage, then tanks last. With ESO crappy targeting, any focused target can be absorbed into the LOS of the ball.
"P.S - if you’re getting hit with a 17k grave robber a nova will one shot you."
Nah, nothing one shots me, that is what is strange. I run about 25k resists (more if BS goes off) and 3100 crit resists on my stam warden who is pretty hard to kill usually. That is why I'm amazed by these huge synergies.
"I would hardly call it stupid."
Sorry, it was a play of words on "stupid pet tricks" which are also not really stupid but skillful.
"What I want to know is how can they move so fluidly when everything in their wake and that they approach gets frozen by lag so bad no-one can fight back you know the zerg is coming because of it, its like seeing the water recede before a tidal wave and you are about to get #$%^'ed you cant run you cant fight and somehow they are unphazed something is clearly unbalanced there."
Yes to this. Somehow I get caught by them, if I'm positioned in front of their ball, 15m or more away stunned/rooted and unable to move before they blast with their synergies.
The key is never be in front of them but to the sides.
"Ball groups, especially small ones, hate CC abilities. So, good counters are bombard spam, time stop, and other snare abilities."
More than 50% of time I get "target is immune" when I try to cc ball groups. But yeah, I try to approach from the side, pick off stragglers.
I dunno. Seems like the ball groups got bigger over the past year or so. Like I think Drac used to run 12-16 but now I see some that look like a full raid balled up
You’re doing it right. Some tips on fighting them:
- go on the sides
- Don’t stack with small groups on your faction
- drop all dots and focus on burst
- dodge to the sides and not back, so the equivalent of circle straffing them
TequilaFire wrote: »But you need the extra 12 to make up for the 12 that blue screened. lmao
A bit off topic but I think it woud be alot healthier to cap group size in pvp to 12 instead of the current 24. (Organized guilds will manage to coordinate multiple 12 man if desired)
I dunno. Seems like the ball groups got bigger over the past year or so. Like I think Drac used to run 12-16 but now I see some that look like a full raid balled up
Izanagi.Xiiib16_ESO wrote: »
I dunno. Seems like the ball groups got bigger over the past year or so. Like I think Drac used to run 12-16 but now I see some that look like a full raid balled up
We actually reduced the size of our raid to focus on 12m gameplay since Elsweyr / Scalebreaker. 16 just feels too much with the current populations and fights available. So depending on the night we're likely between 10-14.
Izanagi.Xiiib16_ESO wrote: »
I dunno. Seems like the ball groups got bigger over the past year or so. Like I think Drac used to run 12-16 but now I see some that look like a full raid balled up
We actually reduced the size of our raid to focus on 12m gameplay since Elsweyr / Scalebreaker. 16 just feels too much with the current populations and fights available. So depending on the night we're likely between 10-14.
Yeah I dont know that I've seen you guys lately so I'll take your word for it. There are a few "wannabe " groups though and they sure look like full raids. Of course; I think I see them run with faction stacks where when I've seen you guys, its usually by yourself.
I give Drac more respect because I've seen you break away to take on similar groups.