If you wondered what the pages said. After doing more digging I found people have done more progress on what has been said and it gives a good picture.
https://twitter.com/tesbenefactor?lang=en
Urn, Skull, Tree, and Totem
Like all Urns it Bears the Dead. Death is naught but a Fitful Sleep.
Her Sai(Cry) a Death to Mortal Tongues (There was speculation on this one)
Let let let let let let In the World Terror
Death for the Living and Life for the Dead
Led them from boughs
both gnarled and black
may they reap a great harvest of
There is no doubt no doubt at all. That the content that we will be facing with involve the Reachman none. Here is why. I know some of you might not like the reachmen or feel they are overdone in Daggerfall Content got them in wrogthar and in the Farkereth Dungeon. But the fact is they have a lot of power not in the reach but also powerful enough to take control of the empire not to mention powerful enough to do all kinds of wacky corruption of nature stuff and also the threat of the Reachmen is very real in this time period. Also they did point out the connections to the reachmen in the maps zenimax sent out to several players including comparing them to other reachmen symbols and its just there. In the twitch stream I linked above.
They made a very interesting connection on the twitch stream. As well Red Eagle. Red Eagle was the First Briar Heart. So to speak and was a powerful reachmen in the first era.
https://en.uesp.net/wiki/Lore:The_Red_Curse this book was added in Hews Bane .
Inevitably, my studies led me to the Daedra. Late at night, in the darkness, deep within my family's manor, I would conduct ancient rituals in unfamiliar tongues, raising the foul demons and trapping them, plying them with questions. Often they would ignore my entreaties, promising me great power or wealth if only I would release them from their magical bonds. Though weak of flesh, my mind was stalwart; I resisted their honeyed words, and eventually they would accept that the only path to freedom lay in acquiescence.
Again and again, this story played out, and in fits and starts I collected the information I desired, but it was never enough. Slowly, their poisoned promises bore fruit, and I convinced myself that perhaps I could outsmart these Oblivion-cursed souls. It was my own hubris that led me to believe I could accept their gifts and yet control the terms.
How naive I was then, and how haunted I am by the truths I know now. The fear of the outside world returned tenfold, I have again taken solace in the solitude of my ancestral manse. Though I search feverishly for an escape, I know in my heart that none will rear its head. There is a darkness that lives in the roots of Nirn, and once envisaged, it can never be escaped.
I made the connection to the Dance in fire before. I made a thread on it people didn't seem to think it was connected.. Plus had in chapter two and three the words Boughs, then Gnarled and then black in exact order to what is mentioned. So quite clearly there might be some connection to the walking tree city and here is why. Its basically like a giant spriggon the reason why is because the tree walks to location to location. Now Also another factor is maybe a seedling. The reachmen maybe want to control their story. This goes to the bosmer tower. Which is unique. Will go to that in a moment. But in chapter seven there is one more important thing. A Silver Urn mentioned guess what is on that one map zenimax sent out a silver urn.
From Dance in Fire Shorted it so thread isn't as filled with Text.
In dance of fire chapter two you come across this.
Several miles were crossed wading through the slime. For several more, they took a labyrinthian path across fallen branches and the low-hanging boughs of giant trees.
Then later on in the passage
Falinesti spread across the horizon before him. Sprawling across both banks of the river stood the mighty graht-oak city, with groves and orchards of lesser trees crowding it like supplicants before their king. At a lesser scale, the tree that formed the moving city would have been extraordinary: gnarled and twisted with a gorgeous crown of gold and green, dripping with vines and shining with sap. At a mile tall and half as wide, it was the most magnificent thing Scotti had ever seen. If he had not been a starving man with the soul of a clerk, he would have sung.
In chapter three.
A great plume of smoke black as pitch was rising above the trees. As they drifted around the bend, they next saw the flames, and then the blackened skeletal remains of the village. Dying, blazing villagers leapt from rocks into the river. A cacophony of wailing met their ears, and they could see, roaming along the edges of the town, the figures of Khajiiti soldiers bearing torches.
Chapter 7
"No thank you," said Scotti. "I had too much of that drug in Falinesti, and nearly got sucked dry by a giant tick because of it. I'll find something else to drink."
Scotti wandered about the hall until he saw some diplomats drinking mugs of a steaming brown liquid, poured from a large silver urn. He asked them if it was tea.
"Tea made from leaves?" scoffed the first diplomat. "Not in Valenwood. This is Rotmeth.
Now this can hint at whats to come. It might even tie to the storyline or be a coincidence. Silver Urn What we see in the map, Giant Oak tree looking thing could be compared to the Briarheart trees. But in one of the maps there looks to be a seeding like smaller tree in one of them.
https://en.uesp.net/wiki/Lore:Graht-oakprawling across both banks of the river stood the mighty graht-oak city, with groves and orchards of lesser trees crowding it like supplicants before their king. At a lesser scale, the tree that formed the moving city would have been extraordinary: gnarled and twisted with a gorgeous crown of gold and green, dripping with vines and shining with sap. At a mile tall and half as wide, it was the most magnificent thing Scotti had ever seen." — from A Dance in Fire[1]
The graht-oaks are massive, ambulatory trees native to Valenwood. The Bosmer are known to build entire cities in the branches of these great trees, most famously Falinesti.[1] In their mighty boughs, Bosmer live alongside the ape-like Imga in a mobile ecosystem, coaxing the living wood into pathways winding around hide structures nestled in hollows.[2][3] Emblematic of their reverence for nature, the Bosmeri Tower, Green-Sap, is represented in each and all of the graht-oaks, rather than in a single erected structure as with White-Gold and Ada-Mantia.
This is also found in this lore
https://en.uesp.net/wiki/Lore:Aurbic_Enigma_4:_The_Elden_TreeThe spike of Ada-Mantia, and its Zero Stone, dictated the structure of reality in its Aurbic vicinity, defining for the Earth Bones their story or nature within the unfolding of the Dragon's (timebound) Tale. The Aldmeri or Merethic Elves were singular of purpose only so long as it took them to realize that other Towers, with their own Stones, could tell different stories, each following rules inscribed by Variorum Architects. And so the Mer self-refracted, each to their own creation, the Chimer following Red-Heart, the Bosmer burgeoning Green-Sap, the Altmer erecting Crystal-Like-Law, et alia.
But of all the Prismatic Mer, none were more presumptuous than the Ayleids of the Heartland. They built their tower in open emulation of Ada-Mantia, using as Founding-Stone the great red diamond they had uncovered: Chim-el-Adabal, said to be crystallized blood from the Heart of Lorkhan itself. (For the Heart on its arrow passed over the Heartlands, birthing one of that postnymic's quaternary meanings.)
Thus did White-Gold become Tower One. As all know.
As foretold by the moth-eyed, Ayleid hubris was to bear bitter fruit. With their vision on high to behold the overworlds, they failed to note the seething Nedelings at their feet, until the thralls rose up and took their Tower away from them. Chim-el-Adabal they took as well, but not before the arch-mage Anumaril fangled an eightfold Staff of Towers, each segment a semblance of a tower in its Dance. And then seven of these segments were borne by White-Gold Knights to distant Fold-Places, where they were hidden.
The Boiche Elves were of the Earth Bones who most hearkened to Jephre and his greensongs. They did not build a Tower, they grew it, a great graht-oak whose roots sprang from a Perchance Acorn. And this was their Stone. And because the Acorn might perchance have been elsewhere, thus was Green-Sap manifold and several. And each could walk.
Therefore each Green-Sap was also every Green-Sap. Within each were told all the stories of the Green, with every ending true, so doors therein were not always Doors Certain. But to this the Boiche-become-Bosmer became inured, and indeed grew to relish these Doors Equivocal, for such was their nature in the schism of the prism. In this way the Bosmer learned which songs made the trees dance, and which dances they might do.
Now return we must to the eighth segment—or rather Segment One, for Anumaril had fangled it in similitude to Tower One, which itself reflected Tower Zero. When the Ayleids fled the Heartlands they went to all eight corners of the compass, and this was a chosen thing, though many corners spelled doom. But more Ayleids fled to Valenwood than to all other directions combined, and this, too, was chosen. Among these clans went Anumaril wearing Segment One as a femur—for how but by walking can a spoke advance its hub?
Green-Sap's Elves welcomed the Ayleids so long as the Heartlanders agreed not to dissonate the greensong. All agreed to this save Anumaril, who coughed into his hand unnoticed. He asked the Great Camoran to show him Green-Sap, and was brought to one that by happenstance stood then in Elden Root. Once within the great graht he passed through a Door Equivocal and found his desire, the Perchance Acorn. It was one of many, but for Anumaril one was enough.
Next the fanglement: Anumaril brought forth Segment One among the roots and showed it to the golden nut, and this told an ending, so that the stone became a Definite Acorn. That Elden Tree would not walk again, but Anumaril yet had further intentions for it. Using his dentition as tonal instruments, he dismantled his bones and built of them a Mundus-machine that mirrored Nirn and its planets. And when he had used all his substance in fangling this orrery, he placed the segment-sceptre within, hiding it between the Moons.
I think this is connected all of it and all these sources lead straight to the content that is coming next. The maps seem to have evidence of it. The content we have done seems to have evidence of it. Staff of Towers, Core of Jode, Now the Content that is hinted out being Trees and Reachman with the exact hint of tree seedings and corrupted walking trees shown by the drawings. Not a coincidence. Plus Aurbic_Enigma_4:_The_Elden_Tree Telling us about the Staff of Towers the and the
orrery, he placed the segment-sceptre within, hiding it between the Moons. Sounds a lot like Jodes Core doesn't it? It does to me and guess what the dragons were trying to get ahold of yeah that.
Led them from boughs
both gnarled and black I'm guessing a corrupted Graht-oak maybe Missing Falinesti itself.
Also I think they could do something with the blood of lorkhan as well which are the things that raised the ash spawn in Dragonborn. What urns hold ash? Ash Spawn are formed from exactly that heart stones and also ash from Urns and ash pits. Since skyrim holds as many urns as they do burial it is likely they cremate a lot of their dead. So plenty of ash to make Ash spawn from that.
https://en.uesp.net/wiki/Dragonborn:Ash_SpawnIt is revealed during the quest Old Friends that the ash spawn were created by the necromancer Ildari Sarothril, the undead former apprentice of Neloth, as recorded in her journals. Sarothril uses a magical, volcanic rock in place of her heart much in the same way the Forsworn Briarhearts of Skyrim use brambles and thorns. Sarothril raised the ash spawn using the same techniques after she heard the voices coming from the bones, ash, and heart stones and Sarothril realized she could command them to do her bidding. Much like ash guardians, the ash spawn consume the heart stone used to create them and so heart stones are not lootable from their remains. Sarothril's lair, Highpoint Tower, is the apparent source of many of the ash spawn on Solstheim.
Ash spawn will "come to life" and rise when approached, similar to draugr, except that ash spawn come out of ash piles on the ground when approached, or out of cremation cairns, instead of out of coffins.
Death for the Living and Life for the Dead which I speculate means- transition into briarhearts
If the bosmer trees come from acorns, then the briarhearts come from Pine Cones. Which the Briarhearts suspiciously look like to me.
So I do think its likely we might see the return of both ashspawn and briarhearts within the upcoming content. Because of the connection. That is more speculation. But might tie into the Urn thing. Since Ashspawn come from urns like zombies and vampires come from coffins.
As for the world terror I can easily see a corrupted walking Graht-oak tree. I think that might be something we might see but we might not. Either but the maps with the daedric text hinting at whats to come show pictures of what look like Ghaht-Oak Trees to me. Plus a walking tree person looking thing. Hints at corruption of Nature being one of the main themes of the next year storyline.
Also
https://en.uesp.net/wiki/Lore:Anumaril He is the one that made the staff of towers, he is also connected to Molag Bal and this text other link found in the game here shows what that staff was really meant for.
https://en.uesp.net/wiki/Online:Staff_of_Towers
So it is likely we will see that staff again. Even if it was placed in a safe location. I doubt something like that would be something that stays put for very long. Even if locked away in a vault.