Take Off target lock requirement for blast bones.

regime211
regime211
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Just remove the requirement to have to target your enemy to summon blast bones, it already DOES not even go towards the enemy that you summon it towards anyway, especially if your fighting multiple enemies. IT really makes the skill useless in a pvp at times, because of how fast some players can be it's getting frustrating!
  • mayasunrising
    mayasunrising
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    I sort of agree with this. I just wonder how it would be directed then? Make it target like an AoE?

    I also feel that it should not be killable. In PvP I can take down a blast bones with one HA. I rarely let them even start running.

    I rarely even get on my necro btw; I main a magsorc. I just agree that this skill need adjustment for the sake of players that love their necros. 'Cause y'all are player too yo, and I want you to have fun!
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  • regime211
    regime211
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    I sort of agree with this. I just wonder how it would be directed then? Make it target like an AoE?

    I also feel that it should not be killable. In PvP I can take down a blast bones with one HA. I rarely let them even start running.

    I rarely even get on my necro btw; I main a magsorc. I just agree that this skill need adjustment for the sake of players that love their necros. 'Cause y'all are player too yo, and I want you to have fun!

    I'm having fun with stam necro but that blast bones is pure annoying to use at times, I won't stop using it but it needs serious adjustment.
  • jcm2606
    jcm2606
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    The entire skill is just poorly designed IMO. It's a delayed burst skill, just like Sub Assault, except with pet AI and vulnerabilities to damage and CC. It was never going to work, and anybody who thought it would (ie the dev who came up with this) has no clue how this game actually plays.

    IMO, pet AI has to go entirely, it should be a proper delayed burst skill. Keeping with the "blast bones" theme, maybe make it summon a volatile ball of bone and flesh that has the same wind-up period, and then have it rush at the target like a regular projectile. Corpses near the summon might add more bone and flesh to the projectile, increasing the damage done.
  • regime211
    regime211
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    I have also noticed even WHEN TARGETING an enemy sometimes it requires for you to press hard a few times on the button to summon the blast bone. I hope this gets a real hard fix foreal.
  • regime211
    regime211
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    jcm2606 wrote: »
    The entire skill is just poorly designed IMO. It's a delayed burst skill, just like Sub Assault, except with pet AI and vulnerabilities to damage and CC. It was never going to work, and anybody who thought it would (ie the dev who came up with this) has no clue how this game actually plays.

    IMO, pet AI has to go entirely, it should be a proper delayed burst skill. Keeping with the "blast bones" theme, maybe make it summon a volatile ball of bone and flesh that has the same wind-up period, and then have it rush at the target like a regular projectile. Corpses near the summon might add more bone and flesh to the projectile, increasing the damage done.

    I like the animation they should be able to keep it. But just rework it or something idk.
  • ImSoPro
    ImSoPro
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    regime211 wrote: »
    I sort of agree with this. I just wonder how it would be directed then? Make it target like an AoE?

    I also feel that it should not be killable. In PvP I can take down a blast bones with one HA. I rarely let them even start running.

    I rarely even get on my necro btw; I main a magsorc. I just agree that this skill need adjustment for the sake of players that love their necros. 'Cause y'all are player too yo, and I want you to have fun!

    I'm having fun with stam necro but that blast bones is pure annoying to use at times, I won't stop using it but it needs serious adjustment.

    Can’t stop using it* it’s the main(only🤔)burst for us necro mains lol.

    I do agree that sometimes the targeting can be a hassle though. Especially when facing a speedy enemies but vamp drain is a decent counterplay to speed demons. Maybe if it worked like the skeletal minion targeting and just hit the closest enemy.

    But at the same time this would be a huge disadvantage when you’re trying to take down a low health player that’s running and you have 3-4 other people in between you and the runner.
    Edited by ImSoPro on December 21, 2019 2:27AM
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