mayasunrising wrote: »I sort of agree with this. I just wonder how it would be directed then? Make it target like an AoE?
I also feel that it should not be killable. In PvP I can take down a blast bones with one HA. I rarely let them even start running.
I rarely even get on my necro btw; I main a magsorc. I just agree that this skill need adjustment for the sake of players that love their necros. 'Cause y'all are player too yo, and I want you to have fun!
The entire skill is just poorly designed IMO. It's a delayed burst skill, just like Sub Assault, except with pet AI and vulnerabilities to damage and CC. It was never going to work, and anybody who thought it would (ie the dev who came up with this) has no clue how this game actually plays.
IMO, pet AI has to go entirely, it should be a proper delayed burst skill. Keeping with the "blast bones" theme, maybe make it summon a volatile ball of bone and flesh that has the same wind-up period, and then have it rush at the target like a regular projectile. Corpses near the summon might add more bone and flesh to the projectile, increasing the damage done.
mayasunrising wrote: »I sort of agree with this. I just wonder how it would be directed then? Make it target like an AoE?
I also feel that it should not be killable. In PvP I can take down a blast bones with one HA. I rarely let them even start running.
I rarely even get on my necro btw; I main a magsorc. I just agree that this skill need adjustment for the sake of players that love their necros. 'Cause y'all are player too yo, and I want you to have fun!
I'm having fun with stam necro but that blast bones is pure annoying to use at times, I won't stop using it but it needs serious adjustment.