Just roll a magplar, it's not that hard and you can make a lot of mistakes without getting punished much
You have heavier burst with StamDK this patch and if you build a magplar for damage, you're going to be tankier on the stamDk too.
Magplar is nice though if you can keep up pressure and don't build like the 99%.
Just roll a magplar, it's not that hard and you can make a lot of mistakes without getting punished much
This isn't true OP. Make a mistake on a magplar and you're on your back bar healing - If you don't have the experience to risk lower HP or enough damage to get back on the offensive, you're gonna heal yourself out of resources.
If you wanna run in a group with mist form, snb, bloodspawn or other defensve setups then ye it's a sound class and you can make unlimited mistakes the same way you could on any class with a bot setup.
There's a massive gulf between good and bad magplars and it's easily recognisable (the bad ones are the ones that spend most of their time on their back bar)
You have heavier burst with StamDK this patch and if you build a magplar for damage, you're going to be tankier on the stamDk too.
Magplar is nice though if you can keep up pressure and don't build like the 99%.
I actually thought stamdens had more burst haha. Magplar feels really solid yes, maybe a bit too solid and some changes are coming, but the playstyle itself is really fun
You have heavier burst with StamDK this patch and if you build a magplar for damage, you're going to be tankier on the stamDk too.
Magplar is nice though if you can keep up pressure and don't build like the 99%.
I actually thought stamdens had more burst haha. Magplar feels really solid yes, maybe a bit too solid and some changes are coming, but the playstyle itself is really fun
Stamden and Stamdk burst are just as easy to pull off as each other from the user end. Stamden burst is easier to dodge because you can see the sub cast animation and roll/sidestep or whatever you want to avoid that.
Damage wise it's neither here nor there but DK's can do the whole, off balance via roll dodge, heavy attack to stun (about 7k hits due to passives, ob etc) then dizzy, leap, executioner (if it's needed) but against most players you can just proc off balance, heavy, leap, execute.
Both those classes have 3 button 1 shots to be fair so it wouldn't make much difference.