MerguezMan wrote: »Thanks for feedback, you guys seem to have very defined ideas of what can or should be, so I 'll clarify a few things:
1) I play on xbox, so have no access to mods or plug-ins you guys might have on PC.
2) I often read that "hybrids don't do well", and believed so, until I tried myself.
- it takes 2-3 seconds to kill pve overland trash mobs, enemy alone or a small pack, I don't feel a significant difference in current build, and I used to wear Relequens and Spriggans before I swapped this way.
- having 32 or 64 points in stamina does not make such a huge difference in no-CP environment, that's basically a 5%, 200 hit-points per light attack difference, easily balanced with magicka-scaling attacks
3) for most other classes, indeed, going full stamina or magicka is better (I wouldn't consider going hybrid on Sorcerer class, for instance), but specifically for DK, there are great skills you get the best out only from magicka:
- Flames of Oblivion do scale with highest stat, but the projectile remains FIRE
- Volatile armor spikes, and returns magic damage to enemies, which scales with magic (ridiculous in pure stamina setup, decent in hybrid or magicka setup)
- Molten whip increases weapon and spell damage, but scales with magicka (10k-ish hit at step 3, comes cheap thanks to Claw)
I do sacrifice a bit of weapon damage, but I get actual magic damage in return, so that's not a real loss (and that's nothing complex to reapply every 10-15s).
4) I don't do so much dungeons with this toon, but it never seemed to be an issue. I don't pretend to be a healer, I list as dd.
- I can solo most normal dungeons (except ofc those with group mechanics), and even some basic vet dungeons, without trouble
- in random groups, sometimes the "healer" is not really one (yes, you know, those "healers" with dual daggers and a bow...), and when that happens I may carry the group
IMO, last game updates broke a lot of user-defined guidelines. I keep "a good damage dealer is an alive one".
5) Let's say I use bow on back-bar, 64 points in stam:
- gain 300 damage hit points on light attack, lose healing and major mending on heavy attack
- gain 10k-ish dot as Arrow barrage, lose 10k-ish Whip burst
- use Echoing vigor instead of Regeneration (because Resolving is selfish), lose 50% of self-healing capacity
- still have 12k+ total cost of magicka skills, lose 30% heavy attack regen, block regen, have crappy magicka self-sustain
... Not sure that is full benefit.
6) I used to have sword and board, and I don't agree on a "synergy":
- DK passives do increase blocked damage and weapon damage further. They do with any weapon, and never to a point you would feel "overpowered". When Dragon scales did reflect projectiles, we could stand still, but that's not a thing anymore.
- most buffs and debuffs in S&B skill line are also accessed in DK skills, being Fracture, Maim, Stun. None of S&B skills align in poison or fire, thus not having benefit of Combustion or World in ruin.
You can find synergies with bow or fire destro staff, but not really S&B. You do have synergies in Heavy armor, though.
Please don't judge too kickly or give advice without real comparison. I expect small changes, not a revolution.
So you do confirm, that Bosses aside, there is actual little difference.2.
- It would take 1-2 with a proper build if that's the case, try testing it on something with 500k health and you'll notice the glaring difference.
- Having an extra 32 points is a big deal, as is 200 damage per light attack (although all of your damage scales on those extra 32 points, so you're missing out on much more than 200 damage). Consider weaving over 1 minute, that's 10k~ damage on your numbers alone, now imagine 5 minutes.. and then imagine your entire remaining playtime. That's a lot of lost damage.
- It is in no way balanced with magicka attacks - Classes have passives and you use abilities to scale your primary stat higher, even in no-CP, you lose out on any modifiers to those 32 points.
I am adjusting these for best sustain balance, 43 in stamina seems a good spot (that's a 30k stam pool).3.
- Abilities that scale on highest stat won't be hard hiting at all if you don't really have a highest stat (i know one is higher, but you catch the drift)
- You are 100% not doing the same damage with magicka abilities that you would be with stam.
Indeed, in premade full-organized group, that would be available 100% of my playtime (and up for the same activity), I wouldn't have to bother a solo-able build. Unfortunately, I don't have such group in my contacts ; the group-finder standards being what they are, I adapt. Would you really blame me for that ?4. Judging yourself based on group finder standards is not a good way to progress, you're comparing yourself to the wrong players.