I have to confess, I don't understand Necro, because I didn't buy Elsweyr. That said, some of what you're saying feels like generic game issues to me and I'm not talking about the lag. I'm talking about what are possibly global cooldown issues. I think the server runs on a clock that ticks away every second. Sometimes, when you break free, you do it immediately when CCd and the server processes it in the same second. That's because you reacted in sync with the global cooldown. The exact timing definitely has an impact, for example when you think about the knockback from a Daedroth fire bomb. Break free early enough and the animation changes and you land on your feet.
Now think about what we normally can fit into a GCD: Light Attack -> Ability -> Bash or dodge roll. That's it. I think the reason dodge rolls are so deadly is that this really holds true. You cannot fit a bash / break free into the same GCD as a dodge roll. In particular, if someone CCs you while you are dodge rolling, it often takes an eternity for you to actually break free. I think this is because you've already used your quota of either a dodge roll or a bash / break free in that GCD and you only break free in the next one.
I didn't know about the pulsing of the Necro CC, but it sounds to me like it merely exacerbates an existing game issue. I think the same problems exists with being feared or leaped in principle. One is that your keyboard input may not be in sync with the server GCD clock, which can introduce a fraction of a second delay as the response is shifted into the next GCD. The other is that having used a dodge roll may inhibit a break free in the same GCD, possibly shifting the response by an entire GCD.
Now add lag.
I cannot say whether my analysis is correct, but I have certainly found that I need to be careful with dodge rolling when I suspect a DK is about to leap me, lest I be trapped in an "unbreakable" CC. On the other hand, if I am correct, then my proposed fix would be to permit a break free (but not a bash) after a dodge roll within the same second. God knows we'll be charged enough stamina for it.
I have to confess, I don't understand Necro, because I didn't buy Elsweyr. That said, some of what you're saying feels like generic game issues to me and I'm not talking about the lag. I'm talking about what are possibly global cooldown issues. I think the server runs on a clock that ticks away every second. Sometimes, when you break free, you do it immediately when CCd and the server processes it in the same second. That's because you reacted in sync with the global cooldown. The exact timing definitely has an impact, for example when you think about the knockback from a Daedroth fire bomb. Break free early enough and the animation changes and you land on your feet.
Now think about what we normally can fit into a GCD: Light Attack -> Ability -> Bash or dodge roll. That's it. I think the reason dodge rolls are so deadly is that this really holds true. You cannot fit a bash / break free into the same GCD as a dodge roll. In particular, if someone CCs you while you are dodge rolling, it often takes an eternity for you to actually break free. I think this is because you've already used your quota of either a dodge roll or a bash / break free in that GCD and you only break free in the next one.
I didn't know about the pulsing of the Necro CC, but it sounds to me like it merely exacerbates an existing game issue. I think the same problems exists with being feared or leaped in principle. One is that your keyboard input may not be in sync with the server GCD clock, which can introduce a fraction of a second delay as the response is shifted into the next GCD. The other is that having used a dodge roll may inhibit a break free in the same GCD, possibly shifting the response by an entire GCD.
Now add lag.
I cannot say whether my analysis is correct, but I have certainly found that I need to be careful with dodge rolling when I suspect a DK is about to leap me, lest I be trapped in an "unbreakable" CC. On the other hand, if I am correct, then my proposed fix would be to permit a break free (but not a bash) after a dodge roll within the same second. God knows we'll be charged enough stamina for it.
I totally agree about the Necro fear. The area of effect that it has makes it nearly impossible to get out of . It is a huge area, much larger than the nightblade version, and with the pulse going every 2 seconds you just stand there while your character wiggles. A few of the organized groups seem to understand how it is and end up throwing several of the same skill counting on that inability to get out of it.
Even if you do break free from the first fear, you're usually slowed so much that you get feared again before you can clear the aoe field. Either have it fear once, like the nightblade version, or make the field much smaller. Either would work without throwing the balance too far off or making the skill useless. Right now, it's being overused big time.
Never been a fan of nerf requests, but there’s one ability that irks me so much I thought I’d mention it because no one else is talking about it.
The Necro ground fear is OP. Can the pulsing fear be scaled down?
Issues:
- with cyrodiil lag break free can take longer and I’ve broken free from it just to be cc’d again
- the fear can interrupt a dodge roll which is super annoying
- While the telegraph is pretty obvious and avoidable, it is not avoidable in certain situations like a keep.
- The ability lag free might be okay, but lag helps make it OP. There have been times I’ve tried to break free with full stam, didn’t work with lag, and had to wait out the full duration of the effect. Since it pulses every 2 seconds it can actually interrupt breaking free from itself
Since there are a million nerf requests for silly things I thought I should mention something that’s actually OP and annoying.
Getting CC'd mid roll is happening to me almost every fight. It's called a *** dodge roll, I'm literally in the middle of dodging your ability, how has it landed?
Especially on Magicka builds, where rolling is less frequent but just has to be used sometimes. To roll, get CC'd anyway and have to break free is a *** load of stamina.
This Fear is one of the biggest culprits. As well as Leap.
Getting CC'd mid roll is happening to me almost every fight. It's called a *** dodge roll, I'm literally in the middle of dodging your ability, how has it landed?
Especially on Magicka builds, where rolling is less frequent but just has to be used sometimes. To roll, get CC'd anyway and have to break free is a *** load of stamina.
This Fear is one of the biggest culprits. As well as Leap.
Leap I don't mind, it's just a cc that can hit people while dodge rolling. What makes the ground fear OP is it pulses every 2 seconds and doesn't respect cc immunity. With lag you can get feared multiple times by the same effect, that's not supposed to be able to happen.
Getting CC'd mid roll is happening to me almost every fight. It's called a *** dodge roll, I'm literally in the middle of dodging your ability, how has it landed?
Especially on Magicka builds, where rolling is less frequent but just has to be used sometimes. To roll, get CC'd anyway and have to break free is a *** load of stamina.
This Fear is one of the biggest culprits. As well as Leap.
Leap I don't mind, it's just a cc that can hit people while dodge rolling. What makes the ground fear OP is it pulses every 2 seconds and doesn't respect cc immunity. With lag you can get feared multiple times by the same effect, that's not supposed to be able to happen.
Joy_Division wrote: »Getting CC'd mid roll is happening to me almost every fight. It's called a *** dodge roll, I'm literally in the middle of dodging your ability, how has it landed?
Especially on Magicka builds, where rolling is less frequent but just has to be used sometimes. To roll, get CC'd anyway and have to break free is a *** load of stamina.
This Fear is one of the biggest culprits. As well as Leap.
Leap I don't mind, it's just a cc that can hit people while dodge rolling. What makes the ground fear OP is it pulses every 2 seconds and doesn't respect cc immunity. With lag you can get feared multiple times by the same effect, that's not supposed to be able to happen.
What do you mean it doesn;t respect CC immunity?
Joy_Division wrote: »Getting CC'd mid roll is happening to me almost every fight. It's called a *** dodge roll, I'm literally in the middle of dodging your ability, how has it landed?
Especially on Magicka builds, where rolling is less frequent but just has to be used sometimes. To roll, get CC'd anyway and have to break free is a *** load of stamina.
This Fear is one of the biggest culprits. As well as Leap.
Leap I don't mind, it's just a cc that can hit people while dodge rolling. What makes the ground fear OP is it pulses every 2 seconds and doesn't respect cc immunity. With lag you can get feared multiple times by the same effect, that's not supposed to be able to happen.
What do you mean it doesn;t respect CC immunity?
Joy_Division wrote: »Getting CC'd mid roll is happening to me almost every fight. It's called a *** dodge roll, I'm literally in the middle of dodging your ability, how has it landed?
Especially on Magicka builds, where rolling is less frequent but just has to be used sometimes. To roll, get CC'd anyway and have to break free is a *** load of stamina.
This Fear is one of the biggest culprits. As well as Leap.
Leap I don't mind, it's just a cc that can hit people while dodge rolling. What makes the ground fear OP is it pulses every 2 seconds and doesn't respect cc immunity. With lag you can get feared multiple times by the same effect, that's not supposed to be able to happen.
What do you mean it doesn;t respect CC immunity?
If you’re able to break free and try and move out of the area you can get feared again since it pulses every 2 seconds.
I’m not sure if it’s due to lag effecting cc immunity so it doesn’t apply after breaking free, or the fear working on people who should be cc immune, but it’s the same effect.