I'll be really disappointed. But this time around I can actually see Spellcrafting happening.
Why else would they run every single skill through a boring spreadsheet? Sort skills into neat categories. Spammable, AoE, DoT. Same damage, same cost. Boring and pointless. The Era of Wheeler.
You will get your Spellcrafting. Have fun "crafting" the exact same skills, just with different animations and side effects.
"Woohoo. My WoE looks different. It is still mechanically the exact same skill I had before but I've added a pretty pink glitter to the animation. Damn do I love spellcrafting!"
Why else would they run every single skill through a boring spreadsheet? Sort skills into neat categories. Spammable, AoE, DoT. Same damage, same cost. Boring and pointless. The Era of Wheeler.
You will get your Spellcrafting. Have fun "crafting" the exact same skills, just with different animations and side effects.
SidewalkChalk5 wrote: »You will get your Spellcrafting. Have fun "crafting" the exact same skills, just with different animations and side effects.
Those "side effects" you've casually dismissed actually matter for every single class, all of which have buff/debuff gaps that limit their effectiveness in certain roles. Filling these gaps (if done competently...) could really allow players of any class to effectively play any role at the highest level.
Hey, if you think that homogenisation is fun good for you, the team is taking this game the direction you want. But I kinda prefer to have a bit more class identity than my spammable's (which is now like 75% of your rotation) animation and buff/debuff it provides.
If you still want to cling to the idea that any class should do any role it should at least be achieved through different ways. You know, like saptanks of old or NB healers who heal through damage. Not the exact same setup that every class can cobble together thanks to non-class skills.
Soundinfinite wrote: »I thought Rich stated earlier this year, when people thought the Wrathstone Tablet was a clue to spell crafting and they were announcing "The Year of the Dragon," that the ESO team had no plans to introduce spell crafting in the foreseeable future, and it was not something they were working on. Instead they wanted to focus on refining the classes and skills in the game and create strong identities...not break it apart with spell crafting....I suppose it has ALMOST been, just a bit shy, of a year since he made those statements, and they did introduce a very broken and overall disappointing class in the Necromancer this year, and things might have changed...but I thought that his statements had put the lid on any spell crafting specualtion for at least a while...let alone for it to be reignited only 10 months later with the next chapter release. Even moreso since he also stated that they already had the outline and plans for ESO through 2021 at that time...so it made it seem, at least to me, that if spell crafting does come to ESO, it won't be until after that development timeline... If ever at all.
I'll be really disappointed. But this time around I can actually see Spellcrafting happening.
Why else would they run every single skill through a boring spreadsheet? Sort skills into neat categories. Spammable, AoE, DoT. Same damage, same cost. Boring and pointless. The Era of Wheeler.
You will get your Spellcrafting. Have fun "crafting" the exact same skills, just with different animations and side effects.
"Woohoo. My WoE looks different. It is still mechanically the exact same skill I had before but I've added a pretty pink glitter to the animation. Damn do I love spellcrafting!"
The best indication that we are actually finally going to see Spellcrafting is that it was mentioned in the Dragonhold DLC.
I'll be really disappointed. But this time around I can actually see Spellcrafting happening.
Why else would they run every single skill through a boring spreadsheet? Sort skills into neat categories. Spammable, AoE, DoT. Same damage, same cost. Boring and pointless. The Era of Wheeler.
You will get your Spellcrafting. Have fun "crafting" the exact same skills, just with different animations and side effects.
"Woohoo. My WoE looks different. It is still mechanically the exact same skill I had before but I've added a pretty pink glitter to the animation. Damn do I love spellcrafting!"
Grianasteri wrote: »I'll be really disappointed. But this time around I can actually see Spellcrafting happening.
Why else would they run every single skill through a boring spreadsheet? Sort skills into neat categories. Spammable, AoE, DoT. Same damage, same cost. Boring and pointless. The Era of Wheeler.
You will get your Spellcrafting. Have fun "crafting" the exact same skills, just with different animations and side effects.
"Woohoo. My WoE looks different. It is still mechanically the exact same skill I had before but I've added a pretty pink glitter to the animation. Damn do I love spellcrafting!"
All that sounds amazing actually. Id love to be able to change the colour and animation of some skills.
Seraphayel wrote: »The best indication that we are actually finally going to see Spellcrafting is that it was mentioned in the Dragonhold DLC.
Spellcrafting was mentioned in Dragonhold? (didn't play it yet)
And another point that was brought up for Spellcrafting: homogenisation. Why would they have done this if there isn't anything coming to spice this up? They streamlined almost everything in Q3 and Q4. Why do this and remove every kind of identity besides visuals when you don't have anything coming in that regard?
I'll be really disappointed. But this time around I can actually see Spellcrafting happening.
Why else would they run every single skill through a boring spreadsheet? Sort skills into neat categories. Spammable, AoE, DoT. Same damage, same cost. Boring and pointless. The Era of Wheeler.
You will get your Spellcrafting. Have fun "crafting" the exact same skills, just with different animations and side effects.
"Woohoo. My WoE looks different. It is still mechanically the exact same skill I had before but I've added a pretty pink glitter to the animation. Damn do I love spellcrafting!"
I’m starting to suspect Winterhold and the hold surrounding the city might end up being the smaller DLC zone that normally drops in the last quarter. Just got a feeling.
I know spell crafting is a popular wish, and I admit it seems like an intriguing aspect of gameplay.
But in reality, I think if Zos were to implement spell crafting, it would be so op that it would be required (and this would be most likely to boost chapter sells) or it would be something ridiculously grindy like jewelry crafting...need 10 sand to make a rune/need 10 runes to make a scroll...type thing.
Or it could be amazing, who honestly knows.
But this is Zos, so be careful what you wish for.