markusloveFTM wrote: »No one has yet to explain how you avoid dying on the last boss when she hits 30% hip and the floor spins in a hexagon like shape.
Do you just have to stand in the spot that’s not red (ridiculously small and moves fast.
Say learn to play all you want but I doubt most people find it enjoyable never mind possible.
But hey, whatever separates you from the rest with your pvp gear; because obviously your experience weren’t enough.
NordSwordnBoard wrote: »Try bringing a person who has the skin or just knows the mechanics well from your guild or friend list. With verbal communication and patient, expert leadership it should go pretty easy.
Last boss tips not mentioned:
Healer should call out if they have statues in order to let the group know to heal themselves or brace for it.
Closest player to the amberplasm pool she throws out should get it most cases, be sure two DDs aren't both going for same pool by communicating.
If the dps is good enough, kill the first totem and save ultimate for the next totem. Alternate dropping ultimates on the totems after that, as they drain resources its best to kill them ASAP. Amid the chaos, you may miss another totem at the very end. Save the ultimate for the last totem during the "beachball floor" phase, if you use ulti on her and the totem comes out before she dies, you may wipe. Timing the totems ulti dump right can help make up for lack of damage/sustain to take them out.
Good Luck!
This doesn’t explain the last 30% where the whole floor goes red apart from tiny gaps that spin fast, I can’t see you having to dodge the red while doing DPS.NordSwordnBoard wrote: »markusloveFTM wrote: »No one has yet to explain how you avoid dying on the last boss when she hits 30% hip and the floor spins in a hexagon like shape.
Do you just have to stand in the spot that’s not red (ridiculously small and moves fast.
Say learn to play all you want but I doubt most people find it enjoyable never mind possible.
But hey, whatever separates you from the rest with your pvp gear; because obviously your experience weren’t enough.
I did. After the mod edits its right above your comment.
markusloveFTM wrote: »This doesn’t explain the last 30% where the whole floor goes red apart from tiny gaps that spin fast, I can’t see you having to dodge the red while doing DPS.
markusloveFTM wrote: »NordSwordnBoard wrote: »Try bringing a person who has the skin or just knows the mechanics well from your guild or friend list. With verbal communication and patient, expert leadership it should go pretty easy.
Last boss tips not mentioned:
Healer should call out if they have statues in order to let the group know to heal themselves or brace for it.
Closest player to the amberplasm pool she throws out should get it most cases, be sure two DDs aren't both going for same pool by communicating.
If the dps is good enough, kill the first totem and save ultimate for the next totem. Alternate dropping ultimates on the totems after that, as they drain resources its best to kill them ASAP. Amid the chaos, you may miss another totem at the very end. Save the ultimate for the last totem during the "beachball floor" phase, if you use ulti on her and the totem comes out before she dies, you may wipe. Timing the totems ulti dump right can help make up for lack of damage/sustain to take them out.
Good Luck!This doesn’t explain the last 30% where the whole floor goes red apart from tiny gaps that spin fast, I can’t see you having to dodge the red while doing DPS.NordSwordnBoard wrote: »markusloveFTM wrote: »No one has yet to explain how you avoid dying on the last boss when she hits 30% hip and the floor spins in a hexagon like shape.
Do you just have to stand in the spot that’s not red (ridiculously small and moves fast.
Say learn to play all you want but I doubt most people find it enjoyable never mind possible.
But hey, whatever separates you from the rest with your pvp gear; because obviously your experience weren’t enough.
I did. After the mod edits its right above your comment.
markusloveFTM wrote: »Quoted post has been removed.
I'm on EU PC. But it seems like it requires immense amount of healing (including healing the DD's) on this 1, I currently am running 'Ruins of Mazzatun', and the other DPS and healer aren't very good (320 cp both of them), but the tank is excellent (810 cp, holds aggro and can keep himself alive and res while only 1 alive).
But we keep failing on the 1st boss, mighty chudan; we have just killed him, but I think we're gonna be stuck on the last boss.
The mages lightning bolts kept destroying us, how is that avoided on might chudan?
markusloveFTM wrote: »
Don't you think it's annoying that Zenimax thinks that harder dungeons are more fun? Literally, all they've done is make dungeons harder and harder each DLC, but why? All it is doing is filtering out players at end-game based on skill.
markusloveFTM wrote: »
Don't you think it's annoying that Zenimax thinks that harder dungeons are more fun? Literally, all they've done is make dungeons harder and harder each DLC, but why? All it is doing is filtering out players at end-game based on skill.
Of course they do and I hope that will never change.
What other capability than "skill" would you prefer to be needed to complete a so called "hard" dungeon?
Tommy_The_Gun wrote: »markusloveFTM wrote: »
Don't you think it's annoying that Zenimax thinks that harder dungeons are more fun? Literally, all they've done is make dungeons harder and harder each DLC, but why? All it is doing is filtering out players at end-game based on skill.
Of course they do and I hope that will never change.
What other capability than "skill" would you prefer to be needed to complete a so called "hard" dungeon?
Tbh. The only reason I can think of when it comes to more & more difficult dungeon DLC is... P2W gear (power creep behind a pay-wall).
I mean think of it. By making dungeons super-hard ZOS is conveniently covering the fact that new gear that drops in DLC dungeons is significantly more & more powerful than previous base game content & older DLCs.
So it works like this and people tend to think: "I have completed hard dungeon, it is my skill that allowed me to get this very powerfull set".
No, you bought the DLC 1St, as it is the only way one can get dungeon DLC 5pcs sets. You can not get them from gold vendor / undaunted vendor or trade with other player. It is locked behind pay-wall. And Skill involved into getting this gear is there to "mask" its P-2-W-ness.
Otherwise, If ZOS would want to make way more money, they would simply make those dungeons easy-peasy so every one could do those & therefore more people would buy those.
Edit: In short, this is how companies sells P2W (advantage), but at the same time they cover it up by making it also require some time investment & effort (grinding gear). As a result players don't say it is P2W because the invested themself & their time and this kind of P2W becomes more socially acceptable.
(which is something we as players should never accept & be fooled into thinking, as it is not healthy for the game, but hey that is only my opinion)
Alienoutlaw wrote: »ROM is probably one of the easiest DCL dungeons now thanks to all the nerfs, as has already been mentioned the totem at the last boss is the priority
Only 2 or 3 of my posts (out of 3.4K or something like that) were about P2W. Not every single one LOL.Tommy_The_Gun wrote: »markusloveFTM wrote: »
Don't you think it's annoying that Zenimax thinks that harder dungeons are more fun? Literally, all they've done is make dungeons harder and harder each DLC, but why? All it is doing is filtering out players at end-game based on skill.
Of course they do and I hope that will never change.
What other capability than "skill" would you prefer to be needed to complete a so called "hard" dungeon?
Tbh. The only reason I can think of when it comes to more & more difficult dungeon DLC is... P2W gear (power creep behind a pay-wall).
I mean think of it. By making dungeons super-hard ZOS is conveniently covering the fact that new gear that drops in DLC dungeons is significantly more & more powerful than previous base game content & older DLCs.
So it works like this and people tend to think: "I have completed hard dungeon, it is my skill that allowed me to get this very powerfull set".
No, you bought the DLC 1St, as it is the only way one can get dungeon DLC 5pcs sets. You can not get them from gold vendor / undaunted vendor or trade with other player. It is locked behind pay-wall. And Skill involved into getting this gear is there to "mask" its P-2-W-ness.
Otherwise, If ZOS would want to make way more money, they would simply make those dungeons easy-peasy so every one could do those & therefore more people would buy those.
Edit: In short, this is how companies sells P2W (advantage), but at the same time they cover it up by making it also require some time investment & effort (grinding gear). As a result players don't say it is P2W because the invested themself & their time and this kind of P2W becomes more socially acceptable.
(which is something we as players should never accept & be fooled into thinking, as it is not healthy for the game, but hey that is only my opinion)
are you literally going to bring this P2W rhetoric into every single thread and post that you make? This is off-topic for this conversation (and many other places you've posted in threads). It's frankly bothersome. I get you're annoyed at things, I agree you should have a voice on it, but every. single. thread. doesn't need to be turned into a P2W argument.
In my experience this is what kills most groups,hm or not.- at all times stack closely and save ultimates for the totem; it always spawns on the person farthest from the group, so if you're all stacked it will spawn close and be easy to DPS so you don't get all your resources sucked dry.
- the tank should not chain the stone shaper until he actually starts channeling the ability, since if he does it before it will gain