Ragnarock41 wrote: »There's no reason to slot any of the ranged stam spammables over dizzying swing. They're all terrible in comparission if you are a melee build. but the point is, these spammables have 28m range(exception stonefist 15m, but thats just the usual DK treatment), If these ranged spammables dealth as high damage as d.swing then there wouldn't be much reason to play with d.swing.
Its an attempt at making bow/bow builds viable however when magicka sorcs are hitting my 30k spell resist Dk for 6k crystal frags, I'm pretty sure your bow/bow necromancer or warden would have zero chance to survive against them. Magicka ranged builds are just much more natural , and much more tankier than bow/bow setups using these spammables.
Buffing these spammables will result in a scenario where you have melee builds that run ranged spammables and nobody but stamsorc/stamDk would touch dizzy or any weapon spammable again. They expect somebody to use these weapon abilities so thats not happening.
Ariades_swe wrote: »Ragnarock41 wrote: »There's no reason to slot any of the ranged stam spammables over dizzying swing. They're all terrible in comparission if you are a melee build. but the point is, these spammables have 28m range(exception stonefist 15m, but thats just the usual DK treatment), If these ranged spammables dealth as high damage as d.swing then there wouldn't be much reason to play with d.swing.
Its an attempt at making bow/bow builds viable however when magicka sorcs are hitting my 30k spell resist Dk for 6k crystal frags, I'm pretty sure your bow/bow necromancer or warden would have zero chance to survive against them. Magicka ranged builds are just much more natural , and much more tankier than bow/bow setups using these spammables.
Buffing these spammables will result in a scenario where you have melee builds that run ranged spammables and nobody but stamsorc/stamDk would touch dizzy or any weapon spammable again. They expect somebody to use these weapon abilities so thats not happening.
They made cutting dive pretty decent and lots of stamdens seems to prefer it over dizzy in this update.
Venom skull is by far the worst of the three ranged class stam spammables.
Ariades_swe wrote: »Ragnarock41 wrote: »There's no reason to slot any of the ranged stam spammables over dizzying swing. They're all terrible in comparission if you are a melee build. but the point is, these spammables have 28m range(exception stonefist 15m, but thats just the usual DK treatment), If these ranged spammables dealth as high damage as d.swing then there wouldn't be much reason to play with d.swing.
Its an attempt at making bow/bow builds viable however when magicka sorcs are hitting my 30k spell resist Dk for 6k crystal frags, I'm pretty sure your bow/bow necromancer or warden would have zero chance to survive against them. Magicka ranged builds are just much more natural , and much more tankier than bow/bow setups using these spammables.
Buffing these spammables will result in a scenario where you have melee builds that run ranged spammables and nobody but stamsorc/stamDk would touch dizzy or any weapon spammable again. They expect somebody to use these weapon abilities so thats not happening.
They ahould buff it to cutting dive lvl which they made pretty decent and lots of stamdens seems to prefer it over dizzy in this update.
Venom skull is by far the worst of the three ranged class stam spammables.
Ariades_swe wrote: »Ragnarock41 wrote: »There's no reason to slot any of the ranged stam spammables over dizzying swing. They're all terrible in comparission if you are a melee build. but the point is, these spammables have 28m range(exception stonefist 15m, but thats just the usual DK treatment), If these ranged spammables dealth as high damage as d.swing then there wouldn't be much reason to play with d.swing.
Its an attempt at making bow/bow builds viable however when magicka sorcs are hitting my 30k spell resist Dk for 6k crystal frags, I'm pretty sure your bow/bow necromancer or warden would have zero chance to survive against them. Magicka ranged builds are just much more natural , and much more tankier than bow/bow setups using these spammables.
Buffing these spammables will result in a scenario where you have melee builds that run ranged spammables and nobody but stamsorc/stamDk would touch dizzy or any weapon spammable again. They expect somebody to use these weapon abilities so thats not happening.
They ahould buff it to cutting dive lvl which they made pretty decent and lots of stamdens seems to prefer it over dizzy in this update.
Venom skull is by far the worst of the three ranged class stam spammables.
Uh, no DK has the worse spammable at 15 meters vs. 28 on the other ranged spammables. For the life of me I don't know why people think this is acceptable. When we can get hit from 28 meters with no speed buff except chains which pulls us to the target so why do I need a speed bump then, lol.
DK is a melee class but that mid range messes me up since I play other classes that have 28meter spammable. I know that a me issue but I perfer some things to be consistent across classes. Plus it would be nice to have ranged attack compared to others we could use. Especially since we need 3 stacks to stun, we could get one or 2 in before we close the gap.