First of all, why is credit for killing a dragon being awarded to a player who isn't even in the server when the dragon actually dies? I know I was awarded credit for the kill because my kill dragon quest was updated when logging back in.
Dagoth_Rac wrote: »First of all, why is credit for killing a dragon being awarded to a player who isn't even in the server when the dragon actually dies? I know I was awarded credit for the kill because my kill dragon quest was updated when logging back in.
You have been disconnected from your client, but you are still connected on server. I see this in Trials where I have lost connection but my character is still there in middle of fight, just standing around and doing nothing. If I try to get back in, I am told, "This account is already logged in," or something like that. I will ask people on TS, "Let me know when my character disappears so I know I can log back in."
As long as this mismatch between client and server status is a thing, tickets should not come from loot.
Araneae6537 wrote: »Dagoth_Rac wrote: »First of all, why is credit for killing a dragon being awarded to a player who isn't even in the server when the dragon actually dies? I know I was awarded credit for the kill because my kill dragon quest was updated when logging back in.
You have been disconnected from your client, but you are still connected on server. I see this in Trials where I have lost connection but my character is still there in middle of fight, just standing around and doing nothing. If I try to get back in, I am told, "This account is already logged in," or something like that. I will ask people on TS, "Let me know when my character disappears so I know I can log back in."
As long as this mismatch between client and server status is a thing, tickets should not come from loot.
In that case, why wouldn’t you be able to loot the dragon if according to the server you were there for the kill?
But I agree that tickets should not be awarded through loot, or should not count toward your daily allotment until you actually pick them up, whatever would be most feasible and ensure people not lose tickets to disconnects.
I had two disconnects last night (which is pretty unusual for me) while fighting dragons and in both cases, I was able to log back in and loot the dragon's corpse. I had already gotten my tickets for the day, so I don't know if the tickets would have been there upon relog along with the rest of the loot, but the dragon's were certainly lootable upon relog.
I would agree that tickets should be awarded upon completion of a quest. But with this event, I certainly wouldn't have wanted to get the tickets from completing the dragon hunt quest in both northern and southern Elsweyr. There were some days when I only had time for one dragon in the north and south.
And I'm not sure how that would work with the Witches Festival since there really isn't a quest for that outside of the initial quest to get the whistle.
I've been lucky since I've never missed out on tickets unless I wasn't able to play or I had forgotten to spend tickets when at cap. But, it seems like there are more problems with missing tickets when it's part of loot rather than part of a quest reward. I'm not sure how they would address that with events that don't involve specific quests.