Cleansing Ritual:
Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately and healing you and nearby allies for 292 every 2 seconds for 12 seconds. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 740 Health. This ability scales with your highest offensive stats. Note: Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect have their Movement Speed reduced by 30%.
Cinder Storm:
Summon a scorching cloud of ash at the target location, reducing enemy Movement Speed by 70% and healing you and your allies for 215 every 1 second.
So both skills have a movement speed reduction and a HoT.
In addition cleansing ritual has a synergy, aswell as a cleans. Yet cinder storm covers only a diameter of 5m and cleansing ritual has 12m.
I think it would only be fair if Cinder Storm has a biger are of effect.
Jabbs_Giggity wrote: »Also, for anyone planning to comment on the difference in healing between Cleansing and Cinder keep in mind that Cleansing is a HoT per 2 sec, while Cinder is per 1 sec. Also, DK's have access to Major Mending in their Class Skill toolkit which will greatly outperform on Cinder over Cleansing.
nesakinter wrote: »Last thing PvP needs is more snares and bigger soft CC areas.
Jabbs_Giggity wrote: »Also, for anyone planning to comment on the difference in healing between Cleansing and Cinder keep in mind that Cleansing is a HoT per 2 sec, while Cinder is per 1 sec. Also, DK's have access to Major Mending in their Class Skill toolkit which will greatly outperform on Cinder over Cleansing.
Thats rather interesting esp. as a support skill it would benefit. For solo on the other hand, the DK shield would be a wasted slot i think.
OP focuses only on the differences that suit their interest. Those differences that are ignored in the OP show they are very different skills.
I am not suggesting change is or is not warranted. Just that the comparison is biased.
:slowly raises his hand while looking at his one and only healer:No doubt though, Cinder Storm sucks. It has a very niche trial healer use, and even then who uses DK healers?
OP focuses only on the differences that suit their interest. Those differences that are ignored in the OP show they are very different skills.
I am not suggesting change is or is not warranted. Just that the comparison is biased.
Not really. A lot of classes have a ground effect heal, it’s just only some get used, Warden and Templar, and the others don’t.
I think the reason other class’ ground effect abilities are so bad is they don’t want to homogenize the classes too much.
No doubt though, Cinder Storm sucks. It has a very niche trial healer use, and even then who uses DK healers?
OG_Kaveman wrote: »OP focuses only on the differences that suit their interest. Those differences that are ignored in the OP show they are very different skills.
I am not suggesting change is or is not warranted. Just that the comparison is biased.
Not really. A lot of classes have a ground effect heal, it’s just only some get used, Warden and Templar, and the others don’t.
I think the reason other class’ ground effect abilities are so bad is they don’t want to homogenize the classes too much.
No doubt though, Cinder Storm sucks. It has a very niche trial healer use, and even then who uses DK healers?
The only class that doesn't have a ground based AOE hot is sorcs, their AOE hot is based on them(power surge).
The reason you don't see the other classes use theirs is because you never see the other class heal. I mean, you have very few niche players, like those who are post in this thread but I can count on one hand the amount of DK healers I have seen in the group finder in my almost 5 years of playing nearly daily dungeons. If you are looking at straight healing numbers, all the ground based, player based in the case for sorcs, hots are around the same healing output. Just size and tick rate are different.
OG_Kaveman wrote: »OP focuses only on the differences that suit their interest. Those differences that are ignored in the OP show they are very different skills.
I am not suggesting change is or is not warranted. Just that the comparison is biased.
Not really. A lot of classes have a ground effect heal, it’s just only some get used, Warden and Templar, and the others don’t.
I think the reason other class’ ground effect abilities are so bad is they don’t want to homogenize the classes too much.
No doubt though, Cinder Storm sucks. It has a very niche trial healer use, and even then who uses DK healers?
The only class that doesn't have a ground based AOE hot is sorcs, their AOE hot is based on them(power surge).
The reason you don't see the other classes use theirs is because you never see the other class heal. I mean, you have very few niche players, like those who are post in this thread but I can count on one hand the amount of DK healers I have seen in the group finder in my almost 5 years of playing nearly daily dungeons. If you are looking at straight healing numbers, all the ground based, player based in the case for sorcs, hots are around the same healing output. Just size and tick rate are different.
I have argued this before and i will say it again.
power surge is not a healer skill, it is a tank skill.
1. It doesnt scale with sp nor mag.
2. It procs from crit heals, those who have most crit chance are actually the dds. Therefore best skill to proc it is blood altar.
^how to use crit surge correctly
OG_Kaveman wrote: »OG_Kaveman wrote: »OP focuses only on the differences that suit their interest. Those differences that are ignored in the OP show they are very different skills.
I am not suggesting change is or is not warranted. Just that the comparison is biased.
Not really. A lot of classes have a ground effect heal, it’s just only some get used, Warden and Templar, and the others don’t.
I think the reason other class’ ground effect abilities are so bad is they don’t want to homogenize the classes too much.
No doubt though, Cinder Storm sucks. It has a very niche trial healer use, and even then who uses DK healers?
The only class that doesn't have a ground based AOE hot is sorcs, their AOE hot is based on them(power surge).
The reason you don't see the other classes use theirs is because you never see the other class heal. I mean, you have very few niche players, like those who are post in this thread but I can count on one hand the amount of DK healers I have seen in the group finder in my almost 5 years of playing nearly daily dungeons. If you are looking at straight healing numbers, all the ground based, player based in the case for sorcs, hots are around the same healing output. Just size and tick rate are different.
I have argued this before and i will say it again.
power surge is not a healer skill, it is a tank skill.
1. It doesnt scale with sp nor mag.
2. It procs from crit heals, those who have most crit chance are actually the dds. Therefore best skill to proc it is blood altar.
^how to use crit surge correctly
This is just false. You need to get crit heals, a dps is not going to be healing other people for that to matter and tanks are not going to have even the amount of crit that a healer has, which ought to be at least 39% more likely 45%, (10% base, 9% from cp 10% from light armor passive and 10% from major prophecy, 6% from minor prophecy) a sorc healer will have at least illustrious healing going with combat prayer, radiant regeneration as well, all this would lead to a much higher uptime on power surge on an actual healer then a tank with blood altar. And then there is the fact that power surge does nothing for a tank and sorc tanks bar space is precious as you have to double bar the clanfear.
@Iskiab and @OG_Kaveman to answer you two, life steal (blood altar) counts as my heal, but crits from the higher modifier of the one that procced it (the damage dealers) and there are those who invest in healing done in cp. TANKS
While you are correct about clannfear being double barred, i would agree that it is pretty inconvenient, but for dungeon heal tank setup still good, back bar lightning with major buff, wall+shock infused, altar, power surge, clannfear, war horn, front bar s/b, taunt, ranged taunt/silver leash (as situation need) clannfear, 2 more skill slots, barrier.
AcadianPaladin wrote: »Interesting thread. One point I haven't seen mentioned yet is that cleansing ritual has a range of 0, requiring the templar to position themselves prior to casting it for best effect. Cinder Storm offers more flexibility in positioning since the dk can cast its origin point out as far as 22m. I do think it is slight advantage that the dk can better drop the HoT right on the tank in the middle of the fight while standing back a bit. My healplar often runs in close enough to kiss the tank, drops her ritual then backs away (hoping to not pull too many foes with her).
AcadianPaladin wrote: »Interesting thread. One point I haven't seen mentioned yet is that cleansing ritual has a range of 0, requiring the templar to position themselves prior to casting it for best effect. Cinder Storm offers more flexibility in positioning since the dk can cast its origin point out as far as 22m. I do think it is slight advantage that the dk can better drop the HoT right on the tank in the middle of the fight while standing back a bit. My healplar often runs in close enough to kiss the tank, drops her ritual then backs away (hoping to not pull too many foes with her).
What’s the range on ritual? 20m?
So a DK would be able to stand maybe 5m further back to apply it under a tank if they wanted to, whereas a Templar will heal everyone... unless they’re really spread out? I don’t really see that as an advantage.
Besides, as a healer in pve I worry more about healing dps then tanks. I mainly focus on supplying tanks synergies for their sustain, they can usually take care of themselves, which is another way ritual is better.
OG_Kaveman wrote: »AcadianPaladin wrote: »Interesting thread. One point I haven't seen mentioned yet is that cleansing ritual has a range of 0, requiring the templar to position themselves prior to casting it for best effect. Cinder Storm offers more flexibility in positioning since the dk can cast its origin point out as far as 22m. I do think it is slight advantage that the dk can better drop the HoT right on the tank in the middle of the fight while standing back a bit. My healplar often runs in close enough to kiss the tank, drops her ritual then backs away (hoping to not pull too many foes with her).
What’s the range on ritual? 20m?
So a DK would be able to stand maybe 5m further back to apply it under a tank if they wanted to, whereas a Templar will heal everyone... unless they’re really spread out? I don’t really see that as an advantage.
Besides, as a healer in pve I worry more about healing dps then tanks. I mainly focus on supplying tanks synergies for their sustain, they can usually take care of themselves, which is another way ritual is better.
Cleansing ritual has a 12 meter radius. The way you are asking looks like you are looking for any reason to make cleansing ritual overpowered, it is not a good look.
OG_Kaveman wrote: »AcadianPaladin wrote: »Interesting thread. One point I haven't seen mentioned yet is that cleansing ritual has a range of 0, requiring the templar to position themselves prior to casting it for best effect. Cinder Storm offers more flexibility in positioning since the dk can cast its origin point out as far as 22m. I do think it is slight advantage that the dk can better drop the HoT right on the tank in the middle of the fight while standing back a bit. My healplar often runs in close enough to kiss the tank, drops her ritual then backs away (hoping to not pull too many foes with her).
What’s the range on ritual? 20m?
So a DK would be able to stand maybe 5m further back to apply it under a tank if they wanted to, whereas a Templar will heal everyone... unless they’re really spread out? I don’t really see that as an advantage.
Besides, as a healer in pve I worry more about healing dps then tanks. I mainly focus on supplying tanks synergies for their sustain, they can usually take care of themselves, which is another way ritual is better.
Cleansing ritual has a 12 meter radius. The way you are asking looks like you are looking for any reason to make cleansing ritual overpowered, it is not a good look.
Overpowered is subjective, but pretending Cinder Storm is even close to as good is a joke.
To fix cinderstorm
1. Get rid of the snare, no uses the skill for it.
2. Increase radius to 8mor 12m
3. Give a purge synergy of 1 negative effect.
AcadianPaladin wrote: »Interesting thread. One point I haven't seen mentioned yet is that cleansing ritual has a range of 0, requiring the templar to position themselves prior to casting it for best effect. Cinder Storm offers more flexibility in positioning since the dk can cast its origin point out as far as 22m. I do think it is slight advantage that the dk can better drop the HoT right on the tank in the middle of the fight while standing back a bit. My healplar often runs in close enough to kiss the tank, drops her ritual then backs away (hoping to not pull too many foes with her).
What’s the range on ritual? 20m?
So a DK would be able to stand maybe 5m further back to apply it under a tank if they wanted to, whereas a Templar will heal everyone... unless they’re really spread out? I don’t really see that as an advantage.
Besides, as a healer in pve I worry more about healing dps then tanks. I mainly focus on supplying tanks synergies for their sustain, they can usually take care of themselves, which is another way ritual is better.