Tutorials might help the fairly unskilled dps but that would be about it. Part of the reason is the best dps comes from a very refined delivery of a rotation that takes practice. The other part is Zos doesn’t define what the best rotation is. Players discover that with testing and practice.
Further, FF14 dies have getting out of stupid as part of their tutorial but avoiding damage in ESO is more complex that moving out of red.
Zos could developer a basic tutorial but that’s only going help so much. It certainly won’t teach how to best play this game.
Tutorials might help the fairly unskilled dps but that would be about it. Part of the reason is the best dps comes from a very refined delivery of a rotation that takes practice. The other part is Zos doesn’t define what the best rotation is. Players discover that with testing and practice.
AgaTheGreat wrote: »It won't change anything. People already have access to many resources and you still see tanks in leeching plate and plague doctor or dds who have zero idea what they're doing.
A tutorial in the game would be inferior to all the videos that are already on YouTube. People can also learn a lot in various discords and facebook group.
Most people don't want to play in such a way so they're not a burden to their pick up group. They enjoy picking flowers, doing quests and being a werewolf. And that's actually the majority of the playerbase.
ZOS’s tutorials are brief and rubbish (at best). The worst thing about them is that you can’t repeat them.
I would like to see the Fighters and Mages guilds being the home of tutorials. This would fit in with their lore roles and give players a reason to visit them.
Even if they only allowed players to repeat the existing, low grade tutorials it would be helpful. If they expanded it so that the tutorials gave a player some feedback on their performance, or introduced them slowly to basic gameplay mechanics (reinforcing block, dodge roll, interrupt and recognising enemy cues) they would be really useful for newer players.
Tutorials are not going to give you a perfect rotation, but they might introduce players to the concept of a rotation, the value of weaving and the difference between single player play (the enemy is always in your face) and group play (where you might be able to position yourself more advantageously).
They might also have low grade target dummies for players to practice on that might give them some basic feedback.
I wouldn't do that. A huge part of this is dependend on your teammates and how well you understand your role. No Tutorial could explain you that, its all experience.
Heh, Leeching Plate is great for dungeon pugs.AgaTheGreat wrote: »It won't change anything. People already have access to many resources and you still see tanks in leeching plate and plague doctor or dds who have zero idea what they're doing.
Heh, Leeching Plate is great for dungeon pugs.AgaTheGreat wrote: »It won't change anything. People already have access to many resources and you still see tanks in leeching plate and plague doctor or dds who have zero idea what they're doing.
Tutorials might help the fairly unskilled dps but that would be about it. Part of the reason is the best dps comes from a very refined delivery of a rotation that takes practice. The other part is Zos doesn’t define what the best rotation is. Players discover that with testing and practice.
Further, FF14 dies have getting out of stupid as part of their tutorial but avoiding damage in ESO is more complex that moving out of red.
Zos could developer a basic tutorial but that’s only going help so much. It certainly won’t teach how to best play this game.
@tomofhyrule dont worry man
I will recommend getting a friendly guildmates that are ready to die a lot on voice before going vDLC the first few times, because it can be a bit overwhelming all of the sudden.
Because thats where tanking truly begins. Thats where you actually learn to tank for the first time.
tsaescishoeshiner wrote: »I wouldn't do that. A huge part of this is dependend on your teammates and how well you understand your role. No Tutorial could explain you that, its all experience.
While I think you're right about how important experience is, I wouldn't underestimate how many people straight don't know the basics about roles or combat.
There's a LOT that the game doesn't explain to people who know nothing about combat or group roles. And a lot of basics that people need reinforcement of. Just for normal dungeons (vet is more experiential or from reading guides)
The other day, I had to teach a tank how to bash. Like this is in the tutorial, but some people don't remember because you can get by without it. They also didn't know about taunts (and why would they?)
- New tanks don't know what a taunt is. The game never ever explains that this is absolutely necessary
- New healers don't get their role of providing synergies and heals-over-time
- New players of all roles don't always know about heavy attack indicators (interruptible vs uninterruptible) and other basics
- DPS don't know about survival skills
- I want to say light attack weaving, using goodish sets, and DoT's would be good DPS tutorials, but really starting with the basics would be fine
Heh, Leeching Plate is great for dungeon pugs.AgaTheGreat wrote: »It won't change anything. People already have access to many resources and you still see tanks in leeching plate and plague doctor or dds who have zero idea what they're doing.
That's part of the problem. If your average dungeon pug wasn't as bad as they currently are tanks wouldn't need Leeching Plate.
But yeah, I doubt that in-game tutorials would help since people just won't read them anyway.
redgreensunset wrote: »Heh, Leeching Plate is great for dungeon pugs.AgaTheGreat wrote: »It won't change anything. People already have access to many resources and you still see tanks in leeching plate and plague doctor or dds who have zero idea what they're doing.
That's part of the problem. If your average dungeon pug wasn't as bad as they currently are tanks wouldn't need Leeching Plate.
But yeah, I doubt that in-game tutorials would help since people just won't read them anyway.
If the game bothered to provide basic instructions and people didn't bother with them that'd be one thing, but as it stands this game doesn't provide the most basic instructions on roles or how things work in team play. How can you blame people for not knowing stuff the game never tells them?
And don't tell me they should go elsewhere to look it up. For one thing that's messed up beyond anything and for another how the flying **** are you supposed to look something up that you don't even know exist. Idk about you but I do not regularly go searching for information I'm not aware I need because I have no idea it's a thing (see: the fact that you can freaking block spells in this game.)
I can't speak for older tutorials but the Elsweyr one provided me with absolutely no information on anything practical really that I wouldn't have learned within 20 minutes of playing the game without it.
redgreensunset wrote: »Tutorials might help the fairly unskilled dps but that would be about it. Part of the reason is the best dps comes from a very refined delivery of a rotation that takes practice. The other part is Zos doesn’t define what the best rotation is. Players discover that with testing and practice.
Further, FF14 dies have getting out of stupid as part of their tutorial but avoiding damage in ESO is more complex that moving out of red.
Zos could developer a basic tutorial but that’s only going help so much. It certainly won’t teach how to best play this game.
Considering that people are complaining about unskilled dps then... idk maybe this could begin to address that. As for avoiding damage a in game explanation that you can in fact block spells, which makes no sense to me but whatever, would have been nice early on. Yeah I learned eventually, but considering the complexity a tutorial of the basics beyond get out of stupid would really be beneficial.
The Elsweyr tutorial teaches blocking, how a heavy attack looks like, and interrupting (including the red lines). That's just what I remember.redgreensunset wrote: »I can't speak for older tutorials but the Elsweyr one provided me with absolutely no information on anything practical really that I wouldn't have learned within 20 minutes of playing the game without it.
The Elsweyr tutorial teaches blocking, how a heavy attack looks like, and interrupting (including the red lines). That's just what I remember.redgreensunset wrote: »I can't speak for older tutorials but the Elsweyr one provided me with absolutely no information on anything practical really that I wouldn't have learned within 20 minutes of playing the game without it.
And judging from experience, interrupting red lines seems to be surprisingly arcane knowledge, so people certainly don't find out about it all by themselves. (Yeah, I know, we did, because we're awesome and human memory is nice enough to adapt to what we want to believe.)